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Messages - duckman

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106
Why are they even punching floors to begin with?
It was added in some ancient build to allow hordes, specifically ones containing Hulks, to collapse buildings on top of you if you tried to hide or lead them through them before torching the place or tried to choke-point them at a narrow hallway. The issue is that only hordes combining their bashing power by targeting the same tile should even be attempting this since all it does is slow them down without even making enough noise to draw more zombies in.

107
Anyone else notice that zombies sometimes spend more time punching the pavement than walking towards you? I remember there being some sort of "bash threshhold" where things wouldn't try smashing things that they literally didn't have the stats to break so that this wouldn't happen. Did that get removed at some point?

108
How else am I supposed to carry these 100 sewage samples?

109
It is refillable, thus the assumption is that you would have it filled with cement or whatever you put in canning pots while its in your bag, and the came cant simulate a refillabe container that lowers its volume if empty.
That function is used by most non-rigid containers, like waterskins, certain ammo/magazine holders and the XL holster. Besides that, the canning pot isn't resealable which means that it can't be filled with liquids, the only thing you can refill a container with, while in your inventory anyways.

I mean, you can literally fit 4 whole cereal boxes inside of a container this size with enough room for 8 ramen packs in the remaining space irl.

Edit: In addition to that, the base volume of an item and it's capacity as a container are two separate values traced by "volume" and "contains" respectively.

110
I get that the canning pot can hold 25 liters and thus has a volume to match, but is your survivor an imbecile that doesn't understand that you can put other things inside the giant pot while it's in your bag?

111
DF Adventure Mode Discussion / Re: Fighting hydras is tiring.
« on: November 28, 2018, 01:11:39 am »
Doesn't that count as trying to wrestle with a huge hydra?

I believe the stabbed person can grab the weapon in their body to contest its retrieval, and later on gain ownership of it. I mean if you got stabbed you're probably not in a good shape, but I'm sure it's a possibility (and a badass way to die)

Else I have never failed to wrestle back an embeded weapons, included in megabeasts
The only way to contest an embedded weapon is to grab it with a grasping part like a hand, pincer, or tentacle. Hydras don't have grasping parts*, so they can only dislodge and drop embedded weapons or release them back into the hands of the person that's currently wielding them.

*Aside from the mouth/teeth, but those can't be used to wield things unless you messed with the raws.

112
Is there a way of losing the Frail trait, without going for post-treshold mutations in the beastly aspects? I thought I could maybe guzzle some gallons of mutagen and with some luck get Tough, but now that I'm reading the wiki, it says it has the targetted mutation tag, without being assigned to any aspect. Soo... it can't be gained outside of character generation? Do I understand this right?
http://cddawiki.chezzo.com/cdda_wiki/index.php?title=Tough

From what I read on the Wiki http://cddawiki.chezzo.com/cdda_wiki/index.php?title=Traits, which admits itself to being inaccurate:
"Traits are very hard to get rid off, and only in rare occasions, involving thresholds you can sometimes change them."
but then it says
"You cannot change starting traits normally, and purifier will try to give them back to you. But if you really want to change your starting traits you can use the mutate option of the debug menu."

Sorry I can't be of more help.  And the wiki really shouldn't contract itself.
The wiki is a horrible mishmash of up-to-date and outdated because the constant updates basically guarantee that even if they could actually be bothered to update it, which is the other problem, it would likely become irrelevant within 3 months of the change. Also, I remember their spam/bot filter being broken AF, so you couldn't actually confirm if you were human or not after editing or trying to register an account.

113
Can anyone think of a way to make a retractable blast shield for a car's windshield, that one could somehow raise from the inside? All I can think of is a line of doors on the bonnet, but that'd require leaving the car to open or close.
You can put opaque doors on a line of frames in front of the windshields then put a door motor on the doors, so you can close and open them with the controls. Door motors need small electric motors.
Don't those only operate one door at a time? Or is it different for connected doors that open and close all adjacent doors at once?

114
DF Adventure Mode Discussion / Re: What is the best race to play as
« on: October 19, 2018, 01:09:03 pm »
Helmet snake men... until you meet anything that lacks veins. An underrated feature of elves: they don't leave tracks and they have really sensitive noses, so you can sometimes smell things that are going to murderate you on the travel map (in case you wanted to explore that little asterisk on the map and it said "strongest odor: cave dragon" and the year is 1050). Unfortunately axolotl men don't regrow limbs, but tortoise men and armadillo men have natural armor, and most insect people have lots of limbs to hack off wield weapons.

I'm... pretty sure I've seen elf tracks. Maybe it was broken vegetation or something.
Elves don't disturb vegetation, but they do leave tracks on grass if they have contaminants covering their feet or footwear. They also leave tracks on soft terrain like sand, dirt, and clay.

115
Thanks to setting the npc encounter rate to 100 as recommended to have a 5% chance of finding any instead of the 0.005% that the default setting allows i finally found a random one "Steven Peterson" with my new character.

Spoiler (click to show/hide)
Be careful about picking fights with NPCs, I've seen level 14+ combat skills on some of them.

116
Is steel wall generally better than wood armor? Both cost the same, but steel wall is lighter and has higher resistances at the cost of lower HP.
Wood armor is slightly better against rifles, muskets, gatling guns, deck guns, and light ramming from ships without actual rams due to higher HP and possibly weight for that last one.

117
Roaches sound like they could be obnoxious.  Spread like fungus, but made of meat.

Are they dangerous?  Do they eat food?  Will the mob you?  Can they infect you?
There's a new-ish function that allows certain mobs to eat food and crops if they are adjacent to them. All carnivores will eat meat, most insects eat any food they stumble near, herbivores ravage growing/unharvested crops if you aren't careful. The heavily mutated version of giant roaches, plague nymphs/bearers/vectors, have the zombie's infectious bite and do a bit more damage but aren't much more dangerous than ordinary zombies themselves.

Raw meat will usually spawn roaches, but being near Triffid Groves or Fungal colonies will skew the spawn rates heavily in their favor. But if you aren't hunting Triffids for veggie chunks or preparing to kill the Bloom/Spire/Tower, you aren't usually hanging around long enough for that to matter anyways. Even then you're usually in and out in less than two in-game hours with most of it spent walking.

Also, does anyone know if the Triffid Fungal Fighter's stinger can still punch through all armor 100% of the time? Because last time I checked about 1 month back, literally nothing stops it and its been that way since they were introduced.

118
Speaking of bones, do fish still give usable bones for whatever reason? I mean, besides the bone needle and skewer recipes, what can you actually make out of these?

Bone meal (for a few random uses), bone armor, aspic, bone broth, fodder for charcoal...
I think fish-bone armor is a bit generous.

119
Speaking of bones, do fish still give usable bones for whatever reason? I mean, besides the bone needle and skewer recipes, what can you actually make out of these?

120
Coming soon to a forum near you:
Quote
original mechanic got overhauled, game is shit!1
1: See every game ever with fans that don't like the development direction.
Worse here though, because here they're free to take a fork and do whatever they want, but would rather make excuses about why them complaining, and them accepting the situation aren't the same.

I'm not a fan of DDA really. It's been a loong time since I played it, but I'm really tired of how this thread keeps getting derailed by a group of folks that do exactly the above.
They left this thread to fester for a bit too long before coming back a few month ago, so what did you expect?

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