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Messages - duckman

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121
The rapid punch and rapid slash attacks for Bionic Combatives have the exact same damage and speed modifiers as well as the same requirements to perform*. They can probably be merged into a single technique with appropriate flavor text like "you quickly attack %s" now that Bionic Combatives is a purely unarmed style rather than the hybrid armed/unarmed style** it was when it was first introduced.

Edit: *Basically the same, at least. The only difference is that the slash requires an allowed weapon to perform, with you basically making rapid attacks twice as often with bionic claws or the monomolecular blade as you did with your fists. If it's for balance, they can just increase the weighting of the new technique like Fencing does with most of its own techniques to neutralize the default rapid attack of its allowed weapons.

**IIRC, most of the techniques for Bionic Combatives used to work with just about any melee weapon you decided to wield while it was active, so impaling and cleaving zombies with a bit of rebar or a manhole cover was possible.

Edit2: Actually, I don't think unarmed weapons were a thing yet when Bionic Combatives was introduced. That's why the bashing skill is still linked to the cestus, razorbar katar, and steel knuckle recipe.

122
DF Dwarf Mode Discussion / Re: Whips vs Scourges
« on: July 23, 2018, 09:26:58 pm »
Scourges have a contact area of 10 and a penetration value of 50. In other words, the resulting wounds are tiny and shallow. Pretty sure that makes them the worst (non-misc object) weapon in the game.

I would compare them to a pizza cutter.
They're great for shredding armor because of the small contact area and velocity modifier. Tissue layers are also both weirdly thick and thin simultaneously, so they open arteries, sever muscles, and nerves more often than you might expect on dwarf sized creatures.

123
Autodocs could use more medical functions so they actually live up to their name. Maybe add tapeworm/brain parasite removal and limited healing ability, like Mr. Stem Cell except it doesn't melt your entire skeleton 1/6 of the time.

124
One of the few benefits to the Autodoc is that if the procedure damages your body, you can heal back some of the damage before the end of the operation since you're asleep. On the other hand, you're asleep, so the game can just hang up for several minutes during longer surgeries just like what happens when you sleep normally.

125
Well first aid kits have disinfectant in them so I assume they can still clear bites. How much stuff in the base game can clear infections now that first aid kits cant?
It's down to antibiotics, royal jelly and spontaneously developing the Infection Immunity mutation.

You could also hope and/or pray that you somehow survive the infection and/or bite. I've seen that happen, too. Something like "Your bite wound feels better" or the infection just disappearing and changing to "Recovering from infection".
I think the default chance of that is less than a coin flip, especially if you've been doing anything that might negatively impact your hidden health stat.

Edit: Being Infection Resistant doubles that according to the wiki, but there may have been some changes since that was last updated.

126
Well first aid kits have disinfectant in them so I assume they can still clear bites. How much stuff in the base game can clear infections now that first aid kits cant?
It's down to antibiotics, royal jelly and spontaneously developing the Infection Immunity mutation.

127
Wait, do you mean full infections or just the initial deep bite? Because infected wounds were supposed to be beyond the point of using disinfectant.

Edit: I also told everyone about the medical supply overhaul they were planning a while back.
Since healing items seem to be getting their effects turned into an over time effect as well, what's next on the list? Alcohol? Sleep medicine? Stimulants?

128
Can plant mutants safely eat cow pies or is that still WIP?
Why would you want to?
Plant mutants already enjoy consuming liquid fertilizer(+30 morale) more than normal food, so why not?

I assume a non-plant survivor would probably want to turn it into actual fertilizer for their crops or dry it for fuel.

129
Can plant mutants safely eat cow pies or is that still WIP?

130
Maybe a better place to ask would be on the official Cata forums, wherever they are hosted now.
My tests show that the stab buff doesn't actually work anyways, so I have all the information I need for now. This might be because the stab and pierce damage displays were merged and some obscure part of the code no longer recognizes that STAB flagged weapons are dealing stab damage, but I haven't rolled back to the stable to check if this is the case or if the buff never worked to begin with.

Someone also fixed that "Eye of the Tiger" bug back in April, so all* standard Martial Arts blunt and cut damage buffs should now be working as intended.

Edit: Seems like I should have upped the piercing, cutting and bashing skills a bit. The zero-skill damage penalty was throwing the direct damage testing off.

*Aside from Lizard style. That one is still in limbo.

131
Yes.  It should, as long as the weapon is on the approved list for the martial arts.  stuckins should happen as often as usual for piercing weapons.  Youre reading too much into it.

Old public code is old and public.

Bloat happens.
Krav Maga only has tonfa variants in its approved weapon list so I think you're not looking deeply enough.

The approved list for a martial art is just so the approved weapons can be used with its techniques anyways so it isn't really all that relevant.

Edit: Additionally, it seems that the stuck-in mechanic was removed two years ago.

132
stab is pierce.

The only difference is the old code that converts cutting into stabbing.

Stab armor for monsters defaults to the average of their bash and cutting damage.
Piercing tag for weapons converts cut into stab damage
Piercing is the official name for the damage type of stab/pierce.

piercing may avoid some armor, like 20%?  idk.  Piercing weapons tend to do less damage on average, but benefit from a few special attacks, like reach or the rapiers dodge/block/low weight/crits/stunning.
I already know all of that. What I want to know goes deeper than that easy stuff you can find with 5 minutes of searching the wiki/GitHub.

There are still two different damage flags in the code, STAB here:
Code: [Select]
"id": "pockknife",
    "type": "TOOL",
    "name": "pocket knife",
    "name_plural": "pocket knives",
    "description": "This is a small pocket knife.  It isn't great for combat, but it's better than nothing.  It's sharp enough to butcher with.",
    "weight": 141,
    "volume": 0,
    "price": 1000,
    "to_hit": -2,
    "cutting": 7,
    "material": [ "steel", "plastic" ],
    "symbol": ";",
    "color": "brown",
    "qualities": [ [ "CUT", 1 ], [ "CUT_FINE", 1 ], [ "BUTCHER", 12 ] ],
"flags": [ "STAB" ]
and SPEAR Seen here:
Code: [Select]
"id": "pickaxe",
    "type": "TOOL",
    "name": "pickaxe",
    "description": "This is a large steel pickaxe, suitable for breaking up hard things or (with enough skill) hard targets.  Strike the earth!",
    "weight": 4535,
    "volume": 12,
    "price": 16000,
    "to_hit": -3,
    "bashing": 12,
    "cutting": 8,
    "material": [ "wood", "steel" ],
    "symbol": "/",
    "color": "dark_gray",
    "use_action": "PICKAXE",
"flags": [ "SPEAR", "DURABLE_MELEE", "NONCONDUCTIVE" ]
.

They are still explicitly different flags and I want to know if things like this:
Code: [Select]
"id" : "krav_maga_static_edged",
                "name" : "Krav Maga Edged",
                "melee_allowed" : true,
                "min_unarmed" : 0,
                "mult_bonuses" : [["damage", "stab", 1.2]],
"description" : "Increased stabbing damage."
affect the SPEAR flag now that there is apparently no difference between the damage types and whether weapons with the SPEAR flag still have a higher chance of getting stuck into targets than one with STAB.

133
So is there a difference between stab and pierce damage anymore or does the damage bonus from Krav Maga affect a morningstar or spear the same way it affects knives? Because at some point, the display for pierce and stab damage got unified into just pierce damage, so the only way to differentiate between the two is to look at the item directly in the files or remember what item had which damage type.

134
Fire
nonzed Evolutions
Dogs
Sckitszo
HARDTOSHOOT seems a bit excessive for the smaller dogs. Doesn't that flag make smokers(MEDIUM) harder to hit with ranged weapons than squirrels(TINY)? Not only that, but small dogs aren't actually smaller than bigger breeds.

And speaking of things with that flag, giant rattlesnakes should probably be shrunk down a size since "three times as large" as a normal timber rattlesnake isn't exactly "roughly human sized" like "MEDIUM" seems to imply from all the other things that size.

135
Since healing items seem to be getting their effects turned into an over time effect as well, what's next on the list? Alcohol? Sleep medicine? Stimulants?

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