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Messages - duckman

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211
DF Adventure Mode Discussion / Re: Elephants
« on: March 28, 2016, 05:27:30 am »
You'll also notice that a measly dingo man can hold out for days against a horde of zombies while being looked at on the overworld map. The combat calculator is weird when your adventurer or fort isn't in the area that something is happening.

212
What happened to the wiki?

213
DF Adventure Mode Discussion / Re: Accused Vampire not hostile
« on: November 14, 2015, 10:57:11 pm »
Sometimes they hold grudges for the accusation. I had one gather up a party and try to hunt me down two weeks after I made the accusation and another attack me when I came back to the house he lived in.

214
Seeing as reducing it speeds up monster evolution, probably not. Could have sworn that reducing the setting slowed it down at one point...
Apparently that was an issue with the wording in the description.

The problem for me might have been starting in fall though. 28 days would have passed, and if the skipped time doesn't take changes to monster evolution scaling into account, then that would explain why feral predators even exist when the only things in that line around should be runners and the occasional hunter.

215
Does setting monster evolution to 0.00 really turn it off? All I've seen it do is make sure than I get mobbed by feral predators no matter where I go.

216
DF Dwarf Mode Discussion / Re: Legendary Gem Window as room improvement?
« on: November 03, 2015, 08:45:15 pm »
Does your room extend to actually cover the wall? Otherwise the wall isn't considered as part of the the room. Try redefining the size of the room to include the wall the window is in.

217
I like that aluminum ingots let us repair aluminum items, but 4 volume is huge compared to the other basic repair components. Maybe introduce scrap aluminum and have ingots be the lump of steel equivalent?

218
The makeshift shotgun shot, slugs and beanbags all seem to have pre firearms update stats as does the reloaded shotgun beanbag.

Also, is the ruger 10/22 supposed to do less damage than the .22 pistols? Because something seems off about that.

219
Hunting become much more satisfying when your prey has a shotgun.
BRB teaching deer to shotgun
It's not quite a shotgun, but it would be a relatively simple change to give deer the turret special and some ammo. :P
Oh, I know that game.
https://en.wikipedia.org/wiki/Deer_Avenger

220
DF Adventure Mode Discussion / Re: Some help with a weird lair.
« on: October 14, 2015, 08:48:14 pm »
Kill him and be done with it.  Break his leg, punch out his teeth, and then pratice on him when he is concious
Wrestling is weird compared to most of the other combat skills. You don't need a conscious opponent to level it up. Probably so you can level it up while strangling things.

221
DF Adventure Mode Discussion / Re: Misc. Object
« on: October 13, 2015, 05:46:27 pm »
If you get lucky, you might find a slade slab in the tower to complement your arsenal.

222
Just noticed that war hammers aren't silver anymore. When did that happen?

223
DF Adventure Mode Discussion / Re: Adventure as vermin
« on: October 10, 2015, 04:09:22 pm »
The only tricky bit is procedurally generated creatures, like titans, demons, forgotten beasts and non-vampire night creatures, where you need to look into the files to know what they are specifically.

224
The second tube should load as long as you either have another type of ammo to (r) load into it or are at the maximum capacity for the first tube. You can also load the second tube directly by (F) switching to it first, but that's kind of buggy since you don't seem to have a limit to how many shells you can put into it.

225
Speaking of shotguns, I found a Kel-Tec KSG. Based on the hulls lying all over the place, I'm going to guess that the second tube doesn't use the mods you've installed for some reason.

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