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« on: October 24, 2013, 09:57:17 am »
We all know and we all can see - sheriff, guard and hammerer are useless people. Only good thing they can actually do to fort is hammer a vampire, which, frankly, a rare occasion.
I propose following system to mitigate it. Give every dorf a hidden "delinquency" counter. It would rise if dorf sees injustice (nobody punished for a crime, he's punished for someone else's crime, someone else is punished for his crime), and fall if justice is dispensed (somebody punished for crime and dorf doesn't know they are innocent).
It get adjusted to situation (is there justice system operational, for example, and his mood) and if counter gets too high, dorf would commit a crime, ranging from punching their fellow dorf or animal in the face to taking a sword from stockpile and murder someone. Dorf with lower delinquency would attack their grudges or avenge unpunished crimes against them and their friends, high would do it out of boredom (like serial killer). Additional crimes might be sabotage (Breaking workshops) and theft (stealing small items and hiding them into chests or something, excluding them from trade and use)
Not only it would give justice (as well as obeying mandates) system proper purpose, it would also allow enthusiasts to try and run dens of vice and anarchy.