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Messages - ProjectXMark1

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1
Ok, here's my final post, the entirety of winter!

---

Journal of Rīsen 'XMark' Swallowclasp, 5th Moonstone 184


Morale continues to be low in the fortress, at least one dwarf seems to have a depressive episode every few days. There isn't much that I can do other than wait for the corpses to be cleared up.


Excavations of the next level of the arena have also begun in earnest, and I have had some kennels set up for us to train guard animals for the vault.



12th Moonstone 184


I have made an odd discovery. Some of the body parts that have ended up in the fortress halls (I presume them to be dropped by depressed dwarves) are forbidden. I am correcting this now, they need to be dumped!


I have assigned two trainers to a couple of puppies, and when they are grown I expect that my successor will have them trained as war dogs for the vault.


21st Moonstone 184


Sazir Gebarsåkzul, captain of the guard is throwing a tantrum!

Sazir, the Smithsguard captain, is currently putting his rage before the law, and is beating one of our bone doctors to a pulp.


He will not be allowed to continue as our fortress' law enforcement, and his replacement's first task will be the arrest of his predecessor.


Sazir's conviction is imminent.

In an attempt at salvaging the morale of the more fragile dwarves of our fortress, I have opted to get the waterfall working again. After pulling the lever only served to turn the waterfall's pumps off, I found that the lower cistern was empty. I have expanded the pump operation crew so that we can fill it up.


22nd Moonstone 184

I have discovered why the corpses and body parts of the siege were all ending up in precisely the same spot.


A garbage dump has been found, designated in the middle of the hall.

This will not do. The dump has been undesignated, and the corpse pile has been designated for dumping.


27th Moonstone 184

The corpse pile in the hall isn't being cleared at all. A workaround is needed, or we're all going to be horrified every time we need to go to the workshops. Time to plan out a new corridor, I think.


Restricting the main corridor and planning out a northern bypass.

1st Opal 184


The bypass is open for traffic, and it's already seeing use. Thank Arm_Ok for traffic designations!

5th Opal 184

Our fortress has a lucky escape today.


Another werechameleon was discovered, on the front bridge no less.


Thankfully, two Ochre Bolts were returning to training and loosed their crossbows on the thing.


They missed, but had the initiative to call up the barracks for support, and engaged the beast.



One cook, Asmel Matultulon, did not run from the beast, and began attacking it. Strikes me as something she'd do.


The next two bolts from the two marksdwarves flew much closer to the mark; one through the leg, and another through the head that killed it.


By the time the incident reached my desk, the threat was over, but Asmel has been injured - bitten - multiple times by the foul chameleon. I believe that she will go the same way as DwarvenLord. I need to confine her in short order or we will face that threat anew.

6th Opal 184

The question of handling our on-and-off chameleon brethren has brought my successor, DwarvenLord, to the front of my mind. I believe that a new, safer, access port can be dug from above, behind the gate.


While Asmel recovers in hospital, I planned her new quarters. Spartan, like DwarvenLord's.


Asmel recovers in the top-left of this sketch.

10th Opal 184

The access room to DwarvenLord has been built, a few mechanical devices have been planned to isolate the chamber again if circumstances require it.


While I am aware that this is against dwarven tradition, I know who must follow me. I also believe it necessary to take steps to ensure her ability to run the fortress.

14th Opal 184

Amid all of the excitement, I have had little time to check on the temple's arena. The next level has been fully excavated!


Preparations for my succession are continuing; the bridge and the lever are in place. I also discovered, today, that the miners won't channel under a bridge's footprint, even when it is raised. Amara tells me it's a long-standing tradition relating to the ancient practice of "health and safety". It seems that throwing off one tradition piles on another. I ordered the bridge to be dismantled.

Furthermore, Asmel's cell is ready for furnishing.



The farmer's guild put forward a petition for a guildhall today as well, and while going over their documents I discovered that The Company of Dawning already has two meeting sites. The smaller (and physically non-existent) of the two has been retired. I gave the guild a few statues for their fancier hall, and that seemed to satisfy them.

A zone for animal training has been established in anticipation of some war dogs.


The pump crew has, finally, managed to fill the lower cistern. They were struggling to get enough dwarves to the pumps at once, as they need to eat and sleep. Time to get the waterfall going, I think!


16th Opal 184

Asmel's confinement cell is ready, and she has been briefed of the situation. She is to be the captain and sole member of The Damned, and isolate herself here until a more permanent solution to the werebeast problem is found.


The second phase of furnishing the dining room has begun today, now that we have a sufficient stockpile of gold for the tables.


22nd Opal 184

Asmel is now confined to her cell. Time will tell if she succumbs to the werechameleon curse.


Sketched during construction of a wall across the door, which is now locked.

I have also decided to commission some statues from our finest masons, relating to the life and achievements of Zon Ironmarks, the Stern Dream of Gold, who died in the last siege.

Morale still isn't improving, but at least it seems to be familiar names that Rimtar is telling me about.


25th Opal 184

Found that I made a mistake when designating the wood stockpile: the QSP itself had (somehow) been undesignated. I know not if this is a sign from Arm_Ok, or another administrative error, but there has been a persistent swarm of dwarves around the stockpile, almost perpetually moving wood to and from the QSP. The stockpile has been redesignated and the feeder stockpile is clearing up.


2nd Obsidian 184

My concerns were justified: Asmel transformed into another beast today. That wall is not coming down under my leadership.


I have decided to add a few side chambers to the Temple, one to house levers and the other as extra storage space for prisoners. As the miners/masons don't have much to do at the moment, I have them smoothing the first level of the Temple's arena.

Spoiler: Temple work (click to show/hide)

All of our artifacts are now safe and sound in the vault, with room to spare. I don't expect that we'll need to find a new home for them.


6th Obsidian 184

I've been at work on the magma handling systems for the Temple for the past few days, and figuring out the best way to dig out the sump. I have some steel grates on order, and the magma moat valve has been planned too.

Spoiler: Further temple work (click to show/hide)

9th Obsidian 184

Without much to do, I have decided to return to reorganising the workshop level. All of the single-ore stockpiles in the smelting area have been consolidated into a new QSP for all ores, and new storerooms have been planned out to house our coke and metal bars. The bone QSP feeder has been scaled back and the space has been given over to a larger stone block stockpile, and a new QSP has been set up at the western end for metal furniture.


Also pictured: smoothing designations for the less-than-temporary northern bypass and bone storeroom.

While I have shown restraint with Arm_Ok's gift in the past, I feel that the workshop level - and the fortress as a whole - will benefit from the shortened hauling times and better organisation.

19th Obsidian 184


Id Stakudmishos, Glassmaker has been possessed!

Id is the latest dwarf to be struck with inspiration from... somewhere. I don't actually know who, or what, keeps possessing our dwarves. If it be Arm_Ok, then He has remained silent on the matter.

The new rooms have been dug out, and the northern bypass smoothed. The new stockpiles for those storerooms are now in place. They are gradually being filled up from the old stockpiles. Someone else started throwing a tantrum today too. I'm getting a little tired of all the cranky dwarves in our fortress, and the never-decreasing corpse problem.

20th Obsidian 184

That ticked-off dwarf, a blacksmith, has taken it out on one of our medical staff. Hopefully they'll recover.



Id has also claimed a glass furnace. I'm not sure if we have any glass in the fortress, a lot of it went into display cases for the vault...

23rd Obsidian 184

While reviewing the actual digging designations for the Temple today, I couldn't help but notice a few discrepancies.


I spent the rest of the day redrafting the designations, and planning some modifications to the holding chamber. While a pain to redesign, it would have been a far greater pain to fix later.


The re-planning shifted the lower levels to the south.

27th Obsidian 184


The Scholar Logem Savotsåkzul has discovered the use of models and templates in engineering.

Good for him, I suppose. I always prayed to The Machine God whenever I had trouble visualising something. Anyway, I've had it with these monkey-fighting corpses in this Monday-to-Friday fortress.



Everyone is on corpse duty!


Turns out, the atom smasher was never made into a dump for garbage. I have made it damn clear to everyone: Corpses. To Arm_Ok's fist. Now.


I'm heading up to the gate like the rest of us. We're clearing those corpses!


1st Granite 184

My time is up as overseer, and I am proud of my work. At the start of the year, the new traffic designations and quantum stockpiles may have saved the fortress from an "FPS death" as Arm_Ok says, or at least staved it off. The new temple, vault, and dining room will serve the fortress well for years to come, and the adamantine is ready and waiting for my successors (may Arm_Ok guide them). The only mark against me is, as far as I know, is the handling of the enemy dead after this year's sieges, and that is already being resolved decisively.


The overseer nominations were a close contest between Amara and DwarvenLord, but DwarvenLord won out (in absentia) as most of the fortress (including Amara) was busy hauling dead goblins or sleeping. Arm_Ok works in mysterious ways, indeed.

As for myself, I will have a temple to run, with any luck, by this time next year. For now, I think I need a long rest, and some quiet time with Rimtar and Fath.


This is certified to be the true account of
╔═════╗
║RĪSEN║
║MOZIB║
║DODÓK║
╚═════╝
185

---

Yeah, I failed a few spot checks with where dump sites actually were, and whether dwarves were actually dumping anything. Hopefully putting the whole fortress on clean-up duty will get the corpse situation out of the way so DwarvenLord can get on with other projects.

I have some words for DwarvenLord:
  • Check the notes around the new temple, and the main corridor/northern bypass on the workshop level. There's some specifics about the temple's design written there, and some reminders about traffic designations.
  • I didn't update the burrows for the expanded and re-planned temple, so you should do that so no mishaps occur during the first service. The northern pit in the pitting room also has walls too close to it that need removing to prevent things from climbing out.
  • I did update the hotkeys as I played, though, so be sure to have another look at those.
  • The access channel to your dwarf hasn't been made yet, either, and you'll need to either extend the corpse duty burrow or turn off the alert if you want that done.
  • Don't forget about the possessed dwarf. I didn't get an opportunity to check up on him once he claimed his furnace.

And now, here's the save!

Given that I took so long in getting this done (and by rights should have been skipped as it's taken way longer than two weeks), I probably won't take another turn any time soon. Regardless, XMark has probably had enough of fortress management. Thanks to all of you, for your patience.

2
Just finished the year tonight. You can expect a write-up of the final few months in ~2 days, as I'm going to be busy tomorrow.

Edit: I ended up making a few preparations anyway, DL, as I hadn't heard anything different. On another note, here's something that I made for the post that you guys might find funny:

3
Excellent work. Smashing the Gobbo corpses should definitely help with morale. Just make sure to strip as many as you can, first, for the sake of the Goblinite we can get. Also, is anyone showing the 'getting used to tragedy' thing or similar?

Speaking of Gobbos, how're the traps outside the main entrance doing? Expanding them may help, considering the weakened state of the military and the size of the sieges. Additionally, perhaps either you or DL could experiment with live training on the Gobbos until the military rebuilds?

Could just be me being sleepy and not fully getting it, but I must ask you to elaborate on/clarify your suggestion about linking reports.

I mean something like what The Museum does for its turnlist.

We're also drowning in goblinite already, and how exactly do you strip a corpse? The traps have been holding up fairly well. I am tempted to build a few more cage traps, now that you suggest it.

We don't really have anywhere that's safe for live training, but the military we do have should become a hard core in no time now that I've got all the squads active (rather than just sitting around like they were for most the the year).

4
Yeah, DwarvenLord, I have the main save and not QD, but I do have a copy (still retired) that I used to get the XML dumps for Legends Viewer.

Ok, here's the rest of autumn.

---

Journal of Rīsen 'XMark' Swallowclasp, 6th Sandstone 184


Events are already unfolding differently from my previous experience: nine new faces arrived today.

I have brought forward many of the plans that I made during the "missing week", namely the justice system and flooring the gatehouse.

Spoiler: Prison work (click to show/hide)
Spoiler: Gate work (click to show/hide)

I also noticed another hole in our fortress' security; a wall was missing in the dumping shaft, leaving our fortress open to the caverns. This has been rectified. Any flying or climbing creature could have got in and wreaked who-knows-what havoc.


10th Sandstone 184

Got on with trading with the dwarven caravan today (as Arm_Ok wills, I shall not make offerings to his majesty to bring him here). Traded many foreign pikes for waterskins, and then a few fine weapons, and some steel boots and iron gauntlets, for plenty of instruments for the temples (as before). A steel hammer and another pair of gauntlets gained the fortress plenty of bags and clothing.

15th Sandstone 184
This transpired yesterday.


Logem Likotcucuggįn, Dwarven Child withdraws from society...

And today,


Logem Likotcuggįn has claimed a Craftsdwarf's Workshop.

I'm looking forward to whatever it is they end up making.

The papermaker, as I foresaw, threw a tantrum today. Thankfully, nothing seemed to come of it.




In other news, progress on the Temple has caught up with its previous. I have also laid plans for a vault to house our artifacts. The corridor leading it it is longer than necessary, but any way of delaying an escaping thief is welcome. Orders also went out to begin excavating the ancillary halls of the Temple (again); the prisoner storage, pitting room, et cetera.

Spoiler: State of the Temple (click to show/hide)

17th Sandstone 184

The new prison is in a suitable state to start accepting criminals. I have appointed our first (and, at present, only) law enforcement officer, as captain of the Smithsguard: Sazir Gébarsåkzul.


Spoiler: Prison (click to show/hide)

He has a list of offenders, and is already preparing to make arrests.


The work on the upper levels is largely complete. Several old staircases have been rationalised, and the main staircase has been extended upwards as a new access route for the inner farms. The only thing impeding the work is the persistent backlog of siege detritus.

Spoiler: Gate works completed (click to show/hide)

1st Timber 184

Sandstone, in spite of half of the month happening twice, has been a productive time for Smithsoldier.

The hospital has been given a few tables, in case the medical staff need to operate on patients.


A woodworker's guild formed last month, and they recently put in a request for a guildhall. I opted to make use of some more empty space on the workshop level, and then took the time to re-organise the paths through the south-east of the workshop level.

Spoiler: Southeastern works (click to show/hide)

The Temple to Arm_Ok's ancillary halls are being excavated even as I write. The vault chambers are also in the process of being constructed.



6th Timber 184


Logen Likotcuggįn has begun a mysterious construction!

About time! Maybe they were having trouble with the hauling...

Also, orders went out recently to begin producing display cases for the vault.

7th Timber 184


More roars and noises from the caverns today. Whatever it is, we're not going to be able to finish the Temple while it's still prowling the caverns. The military sure as anything isn't in good enough fighting shape to take it on. Well, maybe Esme could, but I'm not risking our best soldier on this beast. That, and I've not looked over the documents regarding cavern access yet.


10th Timber 184


Nice work! He'll make a fine stonecrafter.


17th Timber 184



We seem to be experiencing a bout of poor morale. Given that everyone's been seeing way too many corpses decomposing outside the gates, I think the goblin corpse situation needs to be resolved. Immediately. Every single dead goblin and troll that I can find is going to the atom smasher. If we can clean up the nearly literal mountain of corpses, I think we'll all be in better spirits.

20th Timber 184

Our senior miners reported that they hadn't heard from one of their crew - Tholtig - in several days, and found him stuck in the Temple's magma feeding channel. I gave them permission to dig some stairs to recover him.


Also, Kol, the papermaker, lost it again. If he makes trouble he's going to be calming down chained up in a cell.


22nd Timber 184

We've made progress on investigating the thefts. A dwarf by the name of Kulet, a traitor named by Arm_Ok, already in prison for violating a production order, confessed to his role in the theft of The Image of Insights. He made mention of accomplices, and I have given Sazir orders to interview him in connection with the other thefts in the fortress.


I, myself, having reported the theft of Quietbrutal, have offered to give him any information that I possess.

1st Moonstone 184

The latter part of autumn has been quiet, and I've been occupied with quiet tasks. I finished assigning areas for all of the temples today, for one.

The adamantine survey has been left for now. It's too much of a pain to babysit, and I have other matters to attend to in the fortress. I did contemplate setting up some small living arrangements in the works to keep mitigate this, but I don't think any of us could keep away from good food at this point.

The vault has had some display cases installed and some ropes for guard animals have been placed in the antechamber. Many of the fortress' most valuable treasures have already found their places in the vault, and hopefully many more will be kept there, safe and sound. I will make a note to find a place to set up some kennels...


Now that all other major construction projects have been completed, I sent out orders for the Temple arena to be dug down another z-level. With any luck, we can get the arena down to the caverns before the year is done.

Spoiler: Down we go! (click to show/hide)

Here's to a quiet and productive winter!

This is certified to be the true account of
╔═════╗
║RĪSEN║
║MOZIB║
║DODÓK║
╚═════╝
184

---

Barring any large unforeseen events (like another siege, or a megabeast or similar attacking), the next post I make will be the last, and take us all the way to the start of 185. I've dwarfed Recon and redwarfed QD (as a novice speardwarf, but it was that or nothing). DwarvenLord, is there anything in particular that I should do with your IG dwarf now that your turn is coming up?

Might I make a suggestion, Quantum? Links to the our reports in the OP might make a recap a little more accessible.

5
Very well written Project, liking what we have.
From what I have heard, villains are formed during world gen and also during fortress mode over time

I didn't realise we had multiple thefts though, thought it was just the one?

I'm pretty sure that we've had multiple thefts, though I can't remember if I saw them in Legends Viewer or the artefacts menu.

6
I see. To be clear, the save I have is still perfectly workable, so here's something to tide you over until I've played through autumn.

---

Journal of Rīsen 'XMark' Swallowclasp, 9th(?) Sandstone 184

I asked Rimtar the date but, even as he claims, it was not the 8th of Sandstone yesterday. I would swear before Arm_Ok that it was the 16th.

After I finished writing up yesterday's reports, the world - for lack of a better term - disintegrated. It was dark, I could hear nothing, smell nothing, feel nothing. I followed the world into the void, and woke up today.

I remember nothing from that time which I spent in that nothingness, but somehow I can remember a new vision of Arm_Ok, which I cannot date at all. I can only conclude that He has given me new instructions. I believe that a review of DwarvenLord's living arrangements is necessary, which I intend to discuss with Rimtar.

At any rate, I think that I have some catching up to do.

This is certified to be the true account of
╔═════╗
║RĪSEN║
║MOZIB║
║DODÓK║
╚═════╝
184

---

Excerpt from Visions, by Rīsen Mozibdodók

Undated - after a 16th day of Sandstone

All dark, with only the voice of Arm_Ok Nabastākud. He spoke: "Yᴏᴜ ʜᴀᴠᴇ ᴅᴏɴᴇ ᴡᴇʟʟ."

Out of grace, I reply "Thanks be to you, Sarąm Nņm Nazush."

"As ɪs ᴊᴜsᴛ."

I was lost in the dark, and so I asked of him, "Ekurnņm, where am I?"

"Yᴏᴜ ᴄᴀɴɴᴏᴛ ɢʀᴀsᴘ ᴛʜᴇ ɴᴀᴛᴜʀᴇ ᴏғ ᴛʜɪs sᴛᴀᴛᴇ, ʙᴜᴛ ʏᴏᴜ ᴀʀᴇ ᴏᴜᴛsɪᴅᴇ ᴏғ ᴍʏ ᴄʀᴇᴀᴛɪᴏɴ. Dᴏ ɴᴏᴛ ғᴇᴀʀ; ᴛʜᴇ ᴡᴏʀʟᴅ ᴡɪʟʟ ʙᴇ ʀᴇsᴛᴏʀᴇᴅ, ᴀɴᴅ ʏᴏᴜ ᴛᴏ ʏᴏᴜʀ ᴘʀᴏᴘᴇʀ ᴘʟᴀᴄᴇ. Cᴏɴsɪᴅᴇʀ ᴛʜᴇ ᴘʀᴇᴄᴇᴅɪɴɢ ᴅᴀʏs ᴛᴏ ʙᴇ ᴏɴᴇ ᴘᴏssɪʙɪʟɪᴛʏ ᴀᴍᴏɴɢsᴛ ᴍᴀɴʏ, ᴀ ᴠɪsɪᴏɴ ᴏғ ᴛʜɪɴɢs ᴛʜᴀᴛ ᴍᴀʏ ᴄᴏᴍᴇ ᴛᴏ ᴘᴀss."

He then began, "Lɪsᴛᴇɴ ᴛᴏ ᴍʏ ᴡᴏʀᴅs, ᴀɴᴅ ʀᴇᴍᴇᴍʙᴇʀ ᴛʜᴇᴍ." And so I remember these words.

"Tʜᴇʀᴇ ᴀʀᴇ ᴛʀᴀɪᴛᴏʀs ɪɴ ʏᴏᴜʀ ᴍɪᴅsᴛ, ᴛʜɪᴇᴠᴇs ᴏғ ʟɪᴠᴇs ᴀɴᴅ ᴄʀᴀғᴛ. Kɴᴏᴡ ᴛʜᴇɪʀ ɴᴀᴍᴇs ᴀɴᴅ ʙʀɪɴɢ ᴜɴᴛᴏ ᴛʜᴇᴍ ᴍʏ ɪᴍᴍᴜᴛᴀʙʟᴇ ʟᴀᴡ." And so I knew their names.

"Tᴏ ʟᴇᴀᴅ ᴛʜᴇ ғᴏʀᴛʀᴇss, DᴡᴀʀᴠᴇɴLᴏʀᴅ, ᴛʜᴇ ᴡᴇʀᴇʙᴇᴀsᴛ, ᴡɪʟʟ ғᴏʟʟᴏᴡ ʏᴏᴜ." And so I knew my successor.

"Fɪɴɪsʜ ʏᴏᴜʀ ᴛᴇʀᴍ, ʀᴇʙᴜɪʟᴅ ᴛʜɪs ʟᴏsᴛ ᴡᴇᴇᴋ, ᴀɴᴅ ᴀᴛᴛᴇɴᴅ ᴛᴏ Mʏ ᴛᴇᴍᴘʟᴇ ᴏɴ Oʀᴀᴍ Aɴᴜʀ." And so I knew my duty.

I spoke. "I understand, Atalod. What of our king, who is lost in the wilds?"

"Mʏ ᴡɪʟʟ sʜᴀʟʟ ʙʀɪɴɢ ʏᴏᴜʀ ᴋɪɴɢ ᴛᴏ Esʜᴛᴀ̂ɴᴇᴢᴀʀ, ɪɴ ᴛɪᴍᴇ. Yᴏᴜʀ ᴘɪᴄᴋᴀxᴇ sʜᴀʟʟ ɴᴏᴛ sᴛʀɪᴋᴇ ᴛʜɪs ᴠᴇɪɴ."

"I understand, Kironstākud Ļlul."

"Rᴇᴛᴜʀɴ ɴᴏᴡ ᴛᴏ Oʀᴀᴍ Aɴᴜʀ, ᴀɴᴅ sᴇᴇ ᴛʜᴀᴛ Mʏ ᴡɪʟʟ ʙᴇ ᴅᴏɴᴇ." And so it ends.

---

I'm not getting a definite answer regarding the King, so I will hold off on making any offerings to the dwarven caravan (which the wiki maintains to be one of the criteria) and get back to playing in short order.

7

Mind dorfing me as a smith/mechanic?

Urist McRecon has begun to stalk and brood
I want to see goblin blood for what they did. The best goblin hunters demand the best tools of death.
May Armok grant us strength, for our wrath must eclipse his own...

There was heavy pounding later that night after the ceremony. Sounds from a dark forge obscured by a stone door wherein dwelt the so called Hammerer of Hate. A relatively normal dwarven smith who one day got drafted at the mountain homes, whose idea of testing was to compare the caved in skulls of goblins to his latest weapon out the forge.
Few know what happened after his only battle, only that the previously happy dwarf now smirked grimly but maniacally whenever the order came for more tools of war, be they armour to withstand a thousand trolls, or menacing spikes on which to hang invaders.

A bitter dwarf may think of a death trap. Few would actually go out of their way to start making it


Metal. I will see to dwarfing you up, and see if I can find a speardwarf for QD2 while I'm at it.

If they're masterworks as opposed to artifacts, it's very likely they were sold to caravans, then the roc has killed their bearers in the world's background.

The king... narratively, we should :( I'm not happy about it, I myself avoid the king like the plague in my own playthroughs, but given the state of the dwarven civilization, there's no reason to not have the damn nuisance set up shop here. Doylistically I don't want it, watsonianly, I can't avoid it. Bleh.  ::)

Speaking of: is there a dwarven king elsewhere in the world? Does s/he live in some settlement held by another civilization? Can we indulge in massive in-story paranoia about him/her?

As to the prison, I think it was just always lower-priority than other things.

Ah, I thought something like that might have been the case, regarding the roc.

The current king of The Bridled Pulley, since 178, is Rith Rampartbalance: his profile in Legends Viewer does not say where he is. Checking through the sites of The Bridled Pulley doesn't turn up anything either. The only dwarf in the world outside The Bridled Pulley is a visitor of The Evils of Perplexing. I think offering up enough stuff to the caravan will cause him to come out of the woodwork like most of our migrants.

Are there any more votes in favour of attracting the king? Since the caravan is still in the depot, I could certainly offer enough stuff, and I checked; we have more than enough wealth in architecture and I'm pretty sure we're a metropolis too.

8
That's a very nice piece of writing, Quantum! I think it captures Rīsen (I presume that's the anonymous priest), and the general mood not long after the siege, quite well. QD2 hasn't been named yet, as I couldn't find a speardwarf, but there may be one now that I have neatened up the military a bit.

Intermission - Alternate Timeline

A brief power cut wiped out the progress that I had made into Sandstone, so I figured that I would post what was done in this "alternate timeline" separately, along with a few more bits of information about the world.

---


Journal of Rīsen 'XMark' Swallowclasp, 10th Sandstone 184


The adamantine survey was resumed today, as well as the first excavations of Arm_Ok's Temple, and some migrants arrived not too long ago either. I decided to floor over the gate properly.



Trading went well, as I had our broker soften up the merchants with a few of our steel shields. A few more shields bought us more than enough waterskins for the military, as well as a dozen or so fine musical instruments for Temple Row. A good quantity of bags and clothing were then purchased with a pair of steel gauntlets and iron high boots.

The goblin and troll corpse situation is now even further out of hand, so I have also been designating their corpses to be dumped into the atom smasher.

Furthermore, the military cannot afford to stand at ease while we are at war: all three squads have been reorganised and set to train. The Sneaky Sneaky, reduced to a single goblin, has been dissolved and incorporated into The Silvery Shanks.

12th Sandstone 184

Digging the Temple to Arm_Ok is progressing; the first arena level has been excavated.

Spoiler: Diggy Diggy Hole (click to show/hide)

I am taking care not to excavate the arena too quickly; designating the whole thing at once will lead to unnecessary cave-in fatalities. The ancillary halls - the prisoner storage, pitting chambers, and magma sump - have been given the go-ahead to be dug, as they are not as dangerous to carve.

14th Sandstone 184


Kol Ardesadil, Papermaker is throwing a tantrum!

Another one of the particularly unhappy dwarves in the fortress. Cleaning up after a siege is always a stressful business, perhaps I should keep the unhappy dwarves to the less mentally straining areas of the fortress? I'll bring it up with Rimtar at the next opportunity I get.

15th Sandstone 184

The papermaker, Kol, is assaulting one of our mechanics outside the fortress gates.



16th Sandstone 184


Asėn Litastmeng, Mechanic has been found dead.

Asėn was found dead early this morning, given that he was so badly beaten, I can only presume that Kol is to blame. This cannot stand, the justice system in Smithsoldier has been neglected for far too long. Murder cannot be left unpunished.

Spoiler: Plans for justice (click to show/hide)

In less serious news, I have gotten around to giving the temples places to store the instruments that the fortress recently acquired. Services should be less dull in the future, and that might help to raise the mood.

This is certified to be the true account of
╔═════╗
║RĪSEN║
║MOZIB║
║DODÓK║
╚═════╝
184

---

So, here's a few things that I gleaned from a copy of the save in Legends Viewer:

The World of Wonder, a world of Goblins



All of the elven civilisations, and the single Kobold civilisation, have been wiped out. Left unchecked, goblins now make up most of the population of Buzong Bagsnub, and the overwhelming majority of the remainder are human.

Smithsoldier seems to be serving as a rallying point for dwarves to come out of the proverbial woodwork. As I may have said before, it's the largest concentration of them in the world.

Spoiler: Civilisation Summary (click to show/hide)

How Civilisations Fell

The elven civilisations' fates are as follows:

The Sister of Fords: Wiped out with extreme prejudice by a bronze colossus, Kerleb Matchtarget the Ochre Seizure.

The Song of Bowing: Waged war against The Squashed Realm (of humans), lost every battle, and was then rendered defunct by the untimely rampages of a forest titan, Ared Beardmeadow the Cloudy Moss.

The Quiet Intricacy: Waged war against The Squashed Realm, lost every battle bar one, and then got tag-teamed by a forest titan and a bronze colossus (Ogred Leapedsnarls the Pale Bulb, and Rogut Bronzecalled the Hale Shocks, respectively).

The Heavy Valley: Waged war against The Squashed Realm, won the only battle, then had all but one of their sites destroyed by beasts. One was taken by the aforementioned Ared, two by a hydra (Agwa Esteemed the Stone of Hide), one seemed to be abandoned by its government and resettled by nomads, and their last site was abandoned (I've no clue why) in 183.

The kobolds were broken by Ared as well. I am convinced it has a particular hatred for all forms of settlement, maybe it's a hardcore an-prim?

The only extinct human civilisation, The Nation of Moths, was actually wiped out by the roc that Zon slew. Its two sites, in the northwest of the world, were later reclaimed by other human civilisations.


They'll sing songs about this one!

The Bridled Pulley and Smithsoldier

Here's the site history for our civilisation.



Contrary to QD's opening post, a roc has been the ultimate downfall of most of our sites, though we have certainly had our fair share of battles with goblins that probably didn't help. However, Threeorb is currently occupied by goblins, as I have noted in the past.



Also, that roc has, according to Legends Viewer, destroyed and/or stolen a few of our fort's masterpieces, though I don't think it has ever paid us a visit.

As for the fortress, should we bring the king to Smithsoldier? Given that the fortress is the world's only major dwarven site, it would make sense. I'm unsure if anyone else would actually want to, though, given that the king is very high maintenance.

Is the lack of a prison a deliberate choice on the part of previous overseers? I will defer to you on this matter.

9
Unexpected personal issues slowed me down again, as well as some inspiration that will be clear at the end of this update. I hope the wait will be worth it!

---

Journal of Rīsen 'XMark' Swallowclasp, 2nd Limestone 184

I inspected the military over the past two days, and found it surprisingly well-equipped - I was not expecting full steel armour given how recently we started production, but perhaps that's selling us short.

I assigned the barracks below the Jewel Temple as a training area for our melee squads, as they certainly didn't seem to be doing much training before I'm not convinced that anyone actually gave them a place to train.

I began the second phase of furnishing the new bedrooms and dining hall today, sending out some work orders for gold tables and microcline cabinets.

Right then, I suppose I should get back to -


A vile force of darkness has arrived!

Again!? And so soon as well! Time to put out a siege alert, and send word to The Ochre Bolts to get up to the tower and begin picking them off.



5th Limestone 184

The Ochre Bolts are in position and have begun picking off the goblins advancing on our walls.

Spoiler: Marksdwarves in action (click to show/hide)

6th Limestone 184


Eral Odmomuz, Blacksmith is throwing a tantrum!

Now is not the time!

7th Limestone 184

The military is now gathered (as much as they can) behind the gate, so I gave the order for them to sally forth, and kill any goblin, troll, or beak dog that dares attempt the gate.

Spoiler: Charge! (click to show/hide)


As the bulk of the besieging force has now moved north, the Ochre Bolts have been repositioned to the northwest patrol route, through some of them have very odd ideas about what constitutes patrolling.


The dwarves in the barracks are pacing around, seemingly tracing part of the patrol route.

8th Limestone 184

Arm_Ok scrap us all, the military just deactivated!

Spoiler: Military incompetance (click to show/hide)

Never mind about the assault, then.



9th Limestone 184

The military has reactivated, after the change in orders. We're going out!



11th Limestone 184

The past two days have been a bloodbath. Goblins are dying in their droves (ours and the enemy's) and our other squads are sustaining heavy losses. I'm raising the gate again in case we cannot hold them off. Whoever survives the battle, will survive the battle.


13th Limestone 184

The siege is broken. Most of the military was wiped out, anyone who was still behind the fortress gates when they were raised for the second time survived. All others were killed. The dwarf named Zon died fighting. That includes three marksdwarves who sallied while the gate was open instead of setting up in the tower.

The support of the marksdwarves was undoubtedly key to victory; many of them have increased their kill counts significantly

Spoiler: The Surviving Military (click to show/hide)

There are still a few stragglers stuck in the moat, so I had someone unlock the moat access door. One enterprising goblin ran straight into a cage trap immediately afterwards.

Spoiler: Trapped goblin (click to show/hide)

I need a rest.

14th Limestone 184



In a feat of extraordinarily good timing, the dwarven caravan has arrived. I can only imagine what they were thinking as several dozen goblins fled the site.

15th Limestone 184


mudstone door destroyed by Stāsost āxstutstosbub, Troll.

I can see this going swimmingly for everyone involved.




16th Limestone 184


Now that the danger of the siege has passed, I ordered the gates opened and lifted the siege alert. However, it seems that the goblin bowman that was mauled by Arm_Ok's wrath survived the ordeal, and is now bothering every single dwarf that passes through the gate. I hope he expires of his injuries soon.


20th Limestone 184


Turns out I had the wrong lever pulled and all our dwarves were using the trade entrance. This has been rectified.


21st Limestone 184

The goblin is still in the moat. This is a sample of what Rimtar has been sending to me for the last several days:

Spoiler: Spam (click to show/hide)

I'm opening the moat bridge and setting the Silvery Shanks on that damned goblin.

23rd Limestone 184

The outpost liaison managed to get to the mayor today, and conducted a meeting.



I ordered him to negotiate for more seeds, dye, instruments, and gypsum plaster.



All in all, a productive exchange.

25th Limestone 184

The goblin got put down today. Arm_Ok be praised!

1st Sandstone 184

Burials of the dead continue apace. I have been using the old tombs in the upper levels, for lack of anywhere better. Most of them were half-finished and left undesignated. Perhaps I will find the time to plan out a proper graveyard.

I need a rest, and a long time to think...

5th Sandstone 184

Rimtar has been running the fortress for the last few days. I have been in my room, calling out to Arm_Ok, seeking his guidance on things to come. Yesterday, He spoke to me, and burned this vision into my mind. I know now what I must do, to repay his gifts.


For their wars of extinction against all dwarves, the blood of goblins will grease the gears of the Machine God, Arm_Ok! When this temple is complete, and our army rebuilt, we will carve a great scar in The Evils of Perplexing, and reclaim our lands through blood and steel!

This new temple may also serve as a worthy site to contain an artefact vault, as well.

This is certified to be the true account of
╔═════╗
║RĪSEN║
║MOZIB║
║DODÓK║
╚═════╝
184

---

I was genuinely not expecting another siege so soon after the last one. It's a shame that most of the melee squads were wiped out before they had any time to train.

Designing the temple held me up by a few days. Planning things out on this scale in DF takes time, after all.

10
Here's another update, the whole summer of 184!

---

Journal of Rīsen 'XMark' Swallowclasp, 2nd Hematite 184

Not long after I finished my records of yesterday's events, I received word from Rimtar, that


Alåth Dakostirid, Woodcrafter, has been possessed!

He's set up shop in the craftdwarves' section and has been frantically gathering materials in a frenetic trance all day.

On an unrelated note, I have ordered the miners to dig a tunnel around the magma to reach the adamantine deposit we discovered.

6th Hematite 184

All eyes have been on Alåth, and he finished gathering materials today.


7th Hematite 184


Spirits have been low for a handful of our citizens. This goblin lost it this morning. Several chambers of "Temple Row" as I've called it, have been smoothed, so I saw to moving the temples down today.

As it turns out, only two of the zones up there were listed as places of worship in the first place. All of them have been removed and the temples there relocated to Temple Row. While I was at it, I made set up a non-denominational temple to that goblin's deity, which might help get him in higher spirits.


[This is the view in the zones menu]

I also decided to impose a naming convention on locations whose owners decided to name them something only tangentially related to their function, like - for instance - "The Glacial Fins". I hope this will make it easier to tell locations apart, as I can only see their numbers growing in the future.


9th Hematite 184


Alåth came out of his trance today, with this.


Very good!

Looking over Rimtar's survey, I found that our hospital has no storage space for medical supplies. I put out an order for some coffers to be set up.

12th Hematite 184


I sent out orders today to dig a tunnel to reach the adamantine, to survey the deposit and - if deemed safe - excavate it.

A human caravan arrived today, and our broker - Udil - met with a guild representative to discuss trade agreements. All in all, a pleasant exchange. Seeds, clothing, but mostly musical instruments were requested of them.


The hospital's coffers are now in place, as well.


The adamantine tunnel continues to be dug out.


15th Hematite 184

Digging out the next ring of radial houses has finished. Smoothing will wait until we have reached the adamantine.

16th Hematite 184


Limulokun Kasbenenkos is missing from its proper place!

I think we might need to beef up the fortress' security against thieves. I will put "artifact vault" on the list of things to plan out.

21st Hematite 184

A few more citizenship petitions came by my office over the last day or two, all denied. Smithsoldier remains closed to non-dwarven applicants.

The adamantine access tunnel is, if the miners' judgement is sound, due south of the deposit. I sent instructions down to push north slowly.


Emptying the loose furniture and wood stockpiles continues at a rate of Dastots, now that all the bones and shells are clear.

22nd Hematite 184

I got too focused on the tunnelling efforts, and almost forgot about the caravan! I told Udil to get down there and trade off the weapons that our dwarves cannot use and see about getting some more books for the library, along with more clothing. It doesn't hurt to have a stock of fresh clothes, as it's such a pain to issue orders to make more.

23rd Hematite 184

Trading went well, according to Udil! He managed to get all the books and clothing they had. It took sweetening with a steel short sword, but I'll take it. We have an abundance of steel gear around the fortress, one short sword is no major loss.

Orders also went out today to make bone and shell crafts. I feel that this may be one of our major exports for the next decade.

7th Malachite 184


We got to the adamantine by the end of Hematite. I confess that, without Arm_Ok's caution, I may have ordered it be excavated. He warned of horrors hidden within the beautiful metal, and it did not take me long to get the picture. I put a dwarf - one Libash Helmhonoured - to the task of tunnelling around the deposit, and the rest of the mining crew was put to work smoothing the new bedrooms. I will not extract the metal this year.

I decided to take precautions against these horrors from escaping, and I have commissioned the first of several bridges to be built to defend against an incursion.


10th Malachite 184

First adamantine level couldn't get around the magma, ordered Libash to tunnel upwards and try again.


13th Malachite 184

Libash got hungry, shift change for one Kikrost Younginks! Seven migrants arrived two days ago.

15th Malachite 184

While planning the doors for the new housing, I found that somebody had mismeasured and excavated two of the new rooms too far to the north by one whole Bomrek. This will not do.


24th Malachite 184

Another shift change on the Adamantine Works, this time for Fikod Canyontrust. The next level has been carved out, and we're going to push up as far as we can. Any further down hits the magma. I may not want to risk releasing the "horrors", but I'm willing to risk tunnelling up into something less immediately dangerous.


1st Galena 184

Fikod needed a drink, gave him leave and prepared to select another dwarf for adamantine duty. I took the time to see how the other projects are going.

The bedroom situation is being resolved post-haste:


Our dwarves have been tackling the wood stockpiles with great gusto:

Spoiler: A stream of dwarves (click to show/hide)

3rd Galena 184


Eral Odmomuz, Blacksmith is stumbling around obliviously!

Poor Eral, he's seen the dead over a hundred times in the last season. Granite's siege still hasn't been cleared up, the invaders' dead lie outside the gate even now. We have all been a bit busy tidying up other areas, I suppose.

Some good news, though: that bedroom problem has been sorted out!

Spoiler: Realigned bedrooms (click to show/hide)

10th Galena 184

Furnishing the new bedrooms continues, though we are a little low on gold and microcline furniture. I'll make a note to queue up some more. Perhaps I will make gold cabinets a right for all citizens of Smithsoldier...


14th Galena 184

Third level of the adamantine survey is complete, up once again!


1st Limestone 184

Autumn has come, and things have progressed significantly through the latter half of Galena.

The wood and furniture stockpiles have cleared up immensely. Arm_Ok's blessed stockpiles have taken most of the wood in the fortress, and so I removed the large stockpiles of wood and divided up the old furniture stockpile. Temple Row has been smoothed completely, and I have just designated paths to each temple, through areas where the furniture stockpile once lay. Some columns to hold the ceiling up have been commissioned as well, which have the added effect of being prettier to look at in plan view.


The bedrooms would probably all be furnished by now, if we had the specific items available. I definitely need to put an order out for more.

Here's the adamantine survey at its current level of progress. The shaft-like deposit is showing a few signs of tapering off, but I suspect it rises for at least a few more z-levels.


I took the time to look at some more detailed maps, and one can't help but wonder why QD chose this site, considering that we're several days and half a goblin civilisation away from our homeland.


Still, he's dead and buried, so it's not like I can ask. As a matter of fact, I cannot fathom why he seemed to think we were on a mission from the mountainhomes, or why anyone would think that. We are the mountainhomes!


The Bridled Pulley, the one and only dwarven civilisation in a world of goblins. Population: Smithsoldier + 1 dwarf.

My year as overseer is half-done, and I believe that - if progress continues - I am going to leave the fortress in a much better position than where it started.

This is certified to be the true account of
╔═════╗
║RĪSEN║
║MOZIB║
║DODÓK║
╚═════╝
184

---

This took a bit longer to put together than I expected; I decided to take pictures as I played and write things up afterwards. In case you're wondering, that map and little report on the Bridled Pulley are from Legends Viewer, from a save (~ the year 180) that I copied and retired a while ago. That's why the population of the Bridled Pulley is less than Smithsolider's current population.

I will play through Autumn tomorrow. Hopefully the next wait won't be for as long!

11
Regarding marble, you shouldn't need to mine much more. I moved about 400 into the workshop area later in my turn. It might be forbidden accidentally, so take a look. There's no way we should be going through that much marble unless you're making a ton of marble crafts or something. I'd believe it if it was a pig iron shortage though, I did not make enough

I'll have a look tomorrow!

12
Here we are, Slate and Felsite! Putting these things together is hard work, and I missed a few opportunities to take pictures, but I hope it's worth it.

---

Journal of Rīsen 'XMark' Swallowclasp, 5th Slate 184

A weaver reports ungodly noises from the caverns, said something about a forgotten beast.


I have no clue how they got that description, the caverns are sealed off. I will leave it be, the military isn't in good shape right now. It's a good thing that my attention was drawn to the lower levels, as I found a small hole in the wall.

7th Slate 184

Found where we got all of our flux from. I've designated a new quarry, and a path up there so hopefully there won't be too many problems with "pathfinding" (as Arm_Ok has revealed to me). I've also found the time to assemble and consecrate the stone and stone furniture QSPs. Those should slowly clean up the stone and furniture that is lying everywhere in the fort.

Spoiler: A modest quarry (click to show/hide)

10th Slate 184

Whatever died in the "Temple of Armok", it's stinking up a storm. I'll put "new atom smasher" on the list of things to do w.r.t. tidying things up around here.


20th Slate 184

Quiet month so far, the beast hasn't given us any trouble. Order for more wheelbarrows to speed up stone hauling is almost done, and production of gold tables for the new dining hall is about to begin. Nineteen dwarves arrived yesterday, we are now 160 working dwarves strong, with five children.

I also have Stodir, the fort's other mechanic, helping me put the quantum stockpiles together. She's working on the wood pile right now.


26th Slate 184

Wood QSP operational, and some new citizenship petitions were made. I accepted three and didn't really bother keeping track of the others. Arm_Ok told me that too many minds in one place can stretch out time as well. I will consult the past overseers on this matter, however.


3rd Felsite 184

The new wood stockpile is most effective. All loose logs on-site are being brought down to be stored in one of Arm_Ok's blessings. Also, furnishing of the new dining hall has begun in earnest.

I can't help but notice the remarkably poor state of several of the places of worship in Smithsoldier. Most are just bare "rooms" (if you can call them that) with no space for services. Thankfully there seem to be a few rooms down in the workshop level that look like perfect sites to move them to. They'd certainly be easier to find down there, anyway.
Spoiler: Temples (click to show/hide)

5th Felsite 184

I discovered another atom smasher, while surveying the upper refuse stockpile. I can't remember ever preparing this one myself, but it would not be beyond Stodir to recall the proper obeisances to Arm_Ok. I believe a lever nearby to be the control, so it's time for an experiment!


8th Felsite 184

The lever worked just as I thought, and I am currently setting up an automatic dumping system similar to my gift from Arm_Ok. Pulling the lever next to our stills (marked as operating the atom smasher) every so often should be enough to keep the garbage situation under control. Also, we need more gold. Thankfully, it's not that hard to come by.


18th Felsite 184

I reorganised the refuse stockpile situation. The shell stockpile, north of the craftdwarf's shops, was repurposed into a general hard animal parts stockpile, and been blessed by Arm_Ok with infinite space. Most of the fort has been doing nothing expect hauling bones and shells since then. I intend to put some bone carvers to use, making things out of the sheer quantity of hard refuse we have lying around.


All of those dwarves are hauling shells and bones.

Or, perhaps, it would be better to say lying in one spot.

Spoiler: Shells for days (click to show/hide)

1st Hematite 184

Much has transpired since my last entry.

The dwarves are still hauling bones and shells, mostly, though I forsee that we'll be done on that front by the end of this month.

Hauling, however, is a different story. A quantum stockpile for wooden furniture has been established, which is already clearing the stockpile outside of goods. Just today I wrote that the various furniture stockpiles scattered through the workshop level were to give their wooden contents to the QSP's feeder. Similar links have been established between the wood stockpile feeder and the giant wood stockpile next door.


The wood QSP is working as intended

As we have plenty of space for finished goods on the workshop level, I removed two stockpiles by the front gate. Those things were asking to be stolen from!

The roads around the fortress exterior, designed to prevent trees from sabotaging our defences, would be done by now if not for some pesky logs in the way (Rimtar has just informed me that they have been cleared. Accordingly, construction has been unsuspended.)

Gold mining operations have been expanded, as planned.

Spoiler: Gold Mining (click to show/hide)

The first phase of furnishing the dining hall is nearly complete, so I have freed the upper hall and removed its stockpiles, as our dining capacity has been expanded significantly and is set to grow further.

Spoiler: New Dining Hall (click to show/hide)

In response to a small housing deficit (and my general dislike of the fortress' upper levels - so messy!) I have set about expanding the radial housing complex with more rooms. Only one floor has been designated for now, but future overseers may wish to copy the pattern.

Spoiler: New Bedrooms (click to show/hide)

The coming months promise to be great indeed. Hopefully more facilities can be moved deeper into the fortress, so no future overseers have to deal with that maze.

Still, Arm_Ok will demand that his gifts be repaid, he is already implying such in my dreams. The current temple to his... fleshier representation is woefully insufficient for the task. Amara tells me that to use it would invite death into our walls. Time to draw up more plans, I think, and see if we can at least get at the adamantine...

This is certified to be the true account of
╔═════╗
║RĪSEN║
║MOZIB║
║DODÓK║
╚═════╝
184

---

Things are looking tidier in the fortress already! Hopefully the atom smasher I've found will let us deal with the refuse that's still lying around. I have reservations about automating it as the drop is only a single z-level.

I've been averaging between 40 and 50 FPS, even with two of the giant rooms open, so I think my traffic designations are working.

13
Journal of Rīsen 'XMark' Swallowclasp, 8th Granite 184

I've got myself together after the surprise siege, so back to work! The last of the invaders have fled, so I ordered the bridges lowered. Rimtar's assessment of the fortress is coming along, and he tells me it should be ready for review by tomorrow.

10th Granite 184

Life as a mechanic has not allowed me to grasp the full complexity of Smithsolider. And I will swear by Arm_Ok:

This will not do.

Loose stone lies everywhere in the fortress, in the stockpiles, in the bedrooms, in the corridors, in the giant empty spaces that one of my predecessors decided to quarry out, for some reason. More stone, apparently, as if we have a lack of it. There are 10000 cubic Bomreks of stone, pervading everything. There's a phyllite boulder just sitting around in my room, and I'm off lightly; the good doctor Īton at the end of our level is drowning in leftover stone.


Stockpiles are placed each and every which way in the workshop level, each one seeming storing everything under the sun. I have no clue about how Mosus, our manager and bookkeeper, keeps track of anything in this fortress.

Arm_Ok told me once that empty spaces and clutter slow down the passage of time, as has happened over the last two years. Perhaps these literal time sinks can be put to use.

The Trade Depot is open to the outside world, which, despite the best efforts of our previous overseers, has let goblins in on at least one occasion. It's a good thing our military has been trained so extensively, otherwise we'd be at their mercy. All of us would be dead, or taken prisoner to have our beards burnt. Probably the latter.

The upper levels, where the farmers reside, are a labyrinth of intersecting stairways and narrow passages. I cannot fathom how anyone could possibly navigate them. Some of them just terminate in holes in the floor.

Our dining hall seats eight. In a fortress of over one hundred.

Spoiler: Undersized dining hall (click to show/hide)

None of the military squads are at full strength, and we'll need to be ready for the next siege.

We have no jail - how on earth are we supposed to enforce the law?

This. will. not. do.

Still, can't get mad at the situation, nobody knows Him like I do; they're not gifted with his guidance. He, Arm_Ok, Machine God, Blacksmith of Worlds, will lead me through this chaos to calmer shores.

12th Granite 184

My prayers to Arm_Ok were answered last night. He granted me a vision. I saw stone pile upon stone, bin pile upon bed upon coffin, dumped over and through each other into kaleidoscopes of wood and rock. I know what I must do, and have begun drawing up plans. I need to send word to Mosus to get some cheap minecarts put together.

I have also written up a list of thoroughfares through the fortress, particularly the large open spaces of the workshop levels. Designated "high traffic" areas ought to make the dwarves spend less time thinking about how to get from A to B.


I've been thinking about the lack of public facilities, and I believe I have an answer:


15th Granite 184

Noted that a few dwarves had, somehow, fallen into the moat at some point. Ordered the access tunnel opened, and made a note to replace the wall with a bridge to avoid further accidents. Everyone seems to be following the newly designated pathways. Time will tell if they succeed in helping the fortress run smoothly.

16th Granite 184

The prototype "quantum stockpile" seems successful, though the lack of flux stone in the feeder stockpile isn't allowing a proper demonstration... I performed the mechanical rituals to build another, for the hematite stockpile.

Spoiler: QSP #2 (click to show/hide)

20th Granite 184

The hematite stockpile is set up and working exactly as Arm_Ok told me; the stones, after falling out of the minecart, just... blend into each other. We can still see all of them, Mosus should have no trouble counting them, but they all just happen to occupy the same position in space. He who forges the gods be praised, our storage problems can be solved!


26th Granite 184

We've ran out of flux stone. I'm going to see about digging up some more if we have any. I've also began rationalising the storage of stone furniture; I'm setting up another QSP to store it all next to the mason's shops. The feeder stockpile alone was enough to start pulling clutter out of the workshops. I've been too busy resetting cage traps at the gate to perform the stockpile rituals, but once that's done I plan on making this QSP the sole repository for large stone goods in the fort.

27th Granite 184

I heard the usual monthly screams from DwarvenLord's cell. A punctuation to the quiet unceasing murmuring that gets through the wall.

Cleanup of the siege is continuing, after I remembered to release the confinement notice last week. The sheer quantity of goblins slain has put me on edge.

These new stockpiles are making it difficult to cover up my... unorthodox spiritual beliefs. The atom smasher was skirting the line as-is, and the fact that it never really worked properly allowed me to keep a lid on them. I don't think that I can remain in hiding for much longer...


This is certified to be the true account of
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║RĪSEN║
║MOZIB║
║DODÓK║
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184

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The sheer quantity of stone and furniture just lying around got on my nerves IRL, so I decided to remediate the issue. I've played a bit further than this, but I don't want to leave anyone watching behind. Expect a continuation into Slate (and beyond, as I hope the months will compress a bit more) tomorrow.

I don't think I will be the one to poke at the cotton candy. I've never worked with the stuff before, so I think I'll leave it to my successor. If I find the time, I will at least try to gain access to it.

I was getting around about 30 FPS, even with the quarry open. Is that an improvement?

14
DF Community Games & Stories / Re: Smithsoldier Year 10 [47.04]
« on: May 24, 2020, 06:30:47 pm »
I doubt my dwarf will have any problems with sieges. I turned off hauling for her and a couple of the other crippled dwarves because by the time they crawled to and from the hauling destination they were stressed/hungry/thirsty.

Edit: as for levers, I consolidated all the levers in the workshop area, and named them. To the right of the staircase, you should see four levers. They all are named, and control the various exterior bridges.

Yeah, I found the levers. What exactly are the "swamp bridges?" I figured out the middle two, but neither of far-left or far-right levers. Is the left one connected to the tiny bridge that can block the depot corridor?

15
DF Community Games & Stories / Re: Smithsoldier Year 10 [47.04]
« on: May 24, 2020, 06:09:01 pm »
Report isn't too bad, though I must ask: Was QD the only one we lost, or did some of the other military guys bite it?

Also, Goblin Claus either really likes us or really hates his Elves, considering the amount of gifts he's sending us.

As for re-dorfing, go ahead! Speaking of that, what're the other ex-Overseer Dwarves looking like?

Dwarves other than QD died, I think a few civvies who were stuck outside might have bit it too. I'm not sure if there's an easy way to tell which dwarves died when, so I can't say for sure.

Here's a report on all the still-living former overseers:
  • Amara: Ecstatic. She is currently storing seeds, and needs beer and family.
  • DwarvenLord: Stark raving mad, still stuck in her box. Restless, lonely, and worried, and apparently needs a dressing. Request form medical attention denied by overseer's decree. Still, XMark may be persuaded to remove the wall...
  • Glloyd: Fine, currently getting themselves a new tunic. Needs to see their friends and family, and practice their skill (that should change soon - they're a doctor and we have one injured dwarf that needs diagnosis).
  • LeftHand: Ecstatic, though unfocused due to too many things to count. Is also, according to Dwarf Therapist, a Competant UNKNOWN (Rusty). Nothing seems odd in-game though.
  • Salmeuk: Ecstatic and Thirsty, and is currently rectifying the latter. Was apparently haunted by their dead pet at one point last year, probably got a glimpse of the year's siege because they saw a corpse during the last week.
  • Zon (who?): "What the f*** did you just say about me, you little b****? I'll have you know I graduated top of my class in the Cobalt Spikes, and I have been involved in numerous not-so-secret raids on the Evils of Perplexing, and I have thirty confirmed kills. I am trained in dwarf warfare and I am the top speardwarf in all of the Bridled Pulley. You are nothing to me but just another-" moving on.
  • Monom (who?): Quite content. Saw a fine door, but needs to see friends and family.
Everyone important is in good health, much like the rest of the fortress. Apart from QD, of course, he's very dead.

XMark is ecstatic, but is still recovering from the shock of the siege (he saw, like, seven corpses); his friend Rimtar is running errands while XMark prays to Arm_Ok (though, outwardly, it's to Ethķr Embracebrunch) and plays with his cat ("I feel fond."). With the first QD's death, XMark, Rimtar, and DwarvenLord are the only three left of the seven founding dwarves.

The dwarfing list ought to be updated with Amaru et. al., by the way. Does anyone have any re-dwarfing preferences?

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