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Messages - Kazimuth

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1
Mod Releases / Re: [44.12] What Lurks Below - A Cave Revamp Mod
« on: May 09, 2019, 07:39:43 pm »
love this mod  :)

2
Trying this mod out, we'll see how it goes :)

3
DF Modding / Re: What's going on in your modding?
« on: April 30, 2018, 04:01:37 pm »
I'm working on a mod with giant multi-tile worms / serpents / dragons: https://gfycat.com/HotPerfumedBanteng

It's just a DFHack lua script that teleports a bunch of "segment" creatures around behind a leader, lol. It should be pretty cool once I can get the segments to stop fighting / fleeing each other   :)

4
Utilities and 3rd Party Applications / Re: DFHack 0.44.09-r1
« on: April 30, 2018, 01:19:13 pm »
Ah, thanks! Guess I should lurk more.

5
Utilities and 3rd Party Applications / Re: DFHack 0.44.09-r1
« on: April 30, 2018, 02:18:50 am »
I'm working on a mod that spawns a bunch of creatures of a custom race using DFHack, and I was hoping I could keep the creatures from fighting each other, while allowing them to fight other units. Does anyone know if there's some way to do this, either via raw editing or dfhack scripting?

Edit: using [OPPOSED_TO_LIFE] + [NOT_LIVING] works, but it's not ideal, because I'd prefer my creatures be animals instead of undead. i could probably also make an entity for the creatures i'm making, but again, i'd prefer for them to behave like animals instead.

Edit 2: actually i was wrong, [OPPOSED_TO_LIFE] + [NOT_LIVING] doesn't actually work :/

6
I'm working on a mod that spawns a bunch of creatures of a custom race using DFHack, and I was hoping I could keep the creatures from fighting each other, while allowing them to fight other units. Does anyone know if there's some way to do this, either via raw editing or dfhack scripting?

edit: wait, this should go in the q&a thread, sorry mods

7
Utilities and 3rd Party Applications / [TOOL] dwarffortress.vim
« on: June 23, 2017, 03:13:11 pm »
dwarffortress.vim
Hi again! I've written another raw file syntax highlighting tool, this time for the Vim text editor :)

Preview
(warning, big)
Spoiler (click to show/hide)

Installation
https://github.com/kazimuth/dwarffortress.vim
(If you've ever installed vim plugins before, it should be pretty painless.)

What is Vim?
I've always thought of vim as the Dwarf Fortress of text editors: it's an anachronistic, bewildering ASCII interface, but once you know your way around it, you're made. (The basics only take a few hours.) If you're interested in learning vim, I'd check out the book A Byte of Vim, which is free to read online. Then, you can install git and vim-plug, which will let you install dwarffortress.vim, so you can mod faster than ever before!

Configuration
See :help dwarffortress

Features
Currently this plugin only provides syntax highlighting. As a general rule, it tries to highlight anything that's built into the game, and not highlight things that aren't; but that can get a little fuzzy.

I'm open to adding more features, like custom snippets or autocomplete support, but I'm not entirely sure what would be useful, since I don't actually do too much raw modding myself. Let me know if you have ideas, or just open a PR if you want to add stuff.

Changelog
Spoiler (click to show/hide)

8
I've updated the ancient project thread, by the way. Thanks for keeping this up to date :)

9
Sorry to necro, but: does anyone have a copy of these keybindings? The dropbox links are 404ing.

10
Definitely 2D, and probably standard; I can check tomorrow.

11
I'm getting a crash when I try to fullscreen DF running TWBT on a retina macbook using the MacNewbie pack, OS X 10.11.2, and Wanderlust for graphics / font.

When I fullscreen from the main menu, sometimes it crashes, and sometimes it just doesn't work:

(warning: enormous image)
Spoiler (click to show/hide)

It should fill the entire screen, but instead the titlebar is still visible and there's arbitrary whitespace in the background. It also leaves a couple empty screens of whitespace, and prints "reshape_graphics" to the console multiple times.

When I fullscreen in adventure mode, sometimes it crashes, and sometimes the same failed-fullscreening happens.

This happens when using both TWBT and TWBT_CLASSIC. It doesn't happen when TWBT is disabled.

12
DF General Discussion / Re: MacNewbie Pack v0.10.3 with DF 42.04
« on: January 20, 2016, 05:01:04 pm »
I'm thinking about trying to hack together an auto-update system for PyLNP, and I'm curious what sort of things I would have to work with. I've found the sources for other packs, though, so I'm good for now.

I'm also just curious if it's online somewhere so I can follow the source :)

13
DF General Discussion / Re: MacNewbie Pack v0.10.3 with DF 42.04
« on: January 20, 2016, 02:40:15 pm »
Was there anything specific, or did you mean something else?

I'm just curious if there's a repository somewhere tracking the PyLNP configuration for the pack.

14
DF General Discussion / Re: MacNewbie Pack v0.10.3 with DF 42.04
« on: January 20, 2016, 12:58:01 am »
PTW! This is great :)

Edit: one question: Is the source for this pack online somewhere? I can't find it.

15
This is hilarious.

Can I be a goblin? Call him Scrod. I don't care what he does.

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