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Roll To Dodge / Omega Legion Team One: Pictsie Down.
« on: December 28, 2015, 06:04:32 pm »Spoiler: Acknowledgements To Piecewise (click to show/hide)
Original Thread
==Eye, Team 1==>Magus Sparkhas the potential to quell fires
>"Query:Does this magus have the potential to extinguish fires? If so, it is advisable that you extinguish this fire, as to prevent civilian casualties."
>Query:Purpose of new recipe.
>Query:Inventory of useful items.
>communication device. Potentially functional.
>Charcoal two(2) units. Water:impure – rain. Mud.
Team 1 -- Day'yajira, magic catYou peek upstairs. The fire is now floor to ceiling, and spreading along the walls. It's quite hot. Time to flee. You head downstairs, gather your retinue of wasps, and head out into the rain. It iswet, downtrodden, and smells of wet garbage. There's a ramshackle small building across the way, and you easily climb the garbage heap and low wall nearby to perch on it's sloped roof. The wasps are buzzing about down below, trying to shelter under the eaves.
I knew I should have posted and said I editted my post... First, inspect myself for markings from the Omega Legion. Those bastards didn't defile my beautiful pelt, did they?!
After that, head upstairs. Examine the severity of the fire; If it's raging out of control, stealthily slink outside and try to climb on top of some building which isn't on fire. If the fire is relatively small, sit a distance away from it and use my magic to quell it. Magic solves everything!
((Is there any limitation on magic? Like, do I have a limited amount of mana, and every time I cast a spell I'm using some? Or can I just continue to use magic for everything?
@spazy
You're... waiving to them? Is that some sort of weird lawyer threat? Are you threatening to annul their rights to a free life?))
Team 1 Jack SparkThere's a door at the back of the building where you are, which is locked. The basement door is open though. Flames are starting to lick the sides of the window you left through, and smoke is billowing out of it. Still wanna go in there?
Jack stands smugly for a minute as the idiots finally get the hint, before dissipating his flame column....only to hear what appears to be shouts of fire coming from the building he just exited. "Typical. Just typical. Can these morons go ONE minute before almost causing us to fail the mission?!"
Quickly jog around until I find an actual entrance other than the window, and re-enter the building. Call all the flames into a ball and snuff them out.
((Edit:BTW can I actually tell the effect of the rune I have, or would I need to train in Rune Magic to do that?))
Team 1, Cho-ja.(2) -sigh- He's had enough and is retreating through the doorway, just ahead of your snapping claws. He takes the occasional swipe at you with that cudgel, but he's more trying to escape than inflict harm. The crowd ahead of him will be an obstacle, but you now have another, pint-sized obstacle, clinging to your face and yelling at you.
Murder. The. Mook.
((The injury isnt serious unless theres life threatening blood loss, or if im in possession of one of their ogans.))
((goddamnit, i have forgotten to put my team in my original post on every action since the first turn. le sigh.))
((thanks for remembering
Those of you who have been doing this, it's been a big help to me.Those who have forgotten, don't worry about it.))
==Team 1==You leap up and grab a mandible, still dripping with venom. It stings a bit. You headbutt the thing right in it's chitinous forehead and start yelling. This can only end well.
BBTBMSM Simmie
"Oi! Bugjob, STOP THAT! We cannae get free booze if ye kill them! I taek threats ta me booze verra seriosly!" If Cho-ja does not stop, Simmie will attempt to climb up him and headbutt his chitinous forehead, or, if too smooth to climb, kick a joint wherever it looks nice and painful, yelling "YE'RE DEAF OR WHA'?"
Team One, Fiddler!It is dismal, dank, and filthy. There are rundown buildings all along the alley, huddled close to one another in a vain attempt to shield themselves from the horror that is Dibbleton. Or at lest this section of it. There are some buildings that look to have easy access, both for a smallish fellow such as yourself, and for the elements. You are reasonably sure you can find a dive tavern nearby, judging from the quantity of passed out drunks in the alleyway.
Right, so what's this place look like? Any place other than a burning inn to visit? What forms of shelter can be located?
