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Messages - Ozarck

Pages: 1 [2] 3 4 ... 636
16
Roll To Dodge / Re: Dumped
« on: December 08, 2022, 08:21:14 am »
"Ugh... head brain pound hurting!" Chatters pukes for hopefully the final time "Grr this is your fault guilt!" Chatters stares at his hand angerly before slapping himself over the face with it "Agh! Traitor hand thing how dare challenge me! Chatters will show you who is pack boss leader!"

Fight my traitor hand I must put it back into its place!

Spoiler: Chatters (click to show/hide)
(1) This goes exactly as one might expect. You bite your hand. Hard. it bleeds. You hurt. Now i roll for serious damage: (1) You sever a finger and cause nerve damage, making gripping objects difficult. Huh. Your teeth are pretty sharp and strong, after all. Let's call this one a "moral victory."

all but one of me spread out and monitor the area around our home, the last of me is watching the dirty comms hub (which needs cleaning and afterwards will hopefully be working) and seeing if anyone is willing to get it cleaned and working.

Spoiler: Collar Messages (click to show/hide)
Spoiler: Status and Location (click to show/hide)

Spoiler: Kit (click to show/hide)
(5) Your explorations yield results! You find an entire pile of Janitor Clones lying dormant. You paw one curiously and a panel on it's chest activates. "Clone boot up sequence, intitiating in 5 ... 4 ... 4 ... 1 ..." and then a mechanical appendage extents from the clone's backpack and delivers a swift, but solid, kick to another clone's posterior. that clone's panel flickers for a moment, then falls silent, until a second kick lights it up entirely. The clone rolls over, out of reach of the offending appendage, and rubs it's posterior as it slowly rises to it's feet, clad completely in it's standard hazmat suit, complete with mop, sniffer, broom attachment (sans broom head), and themronuclear incinerator (probably non-operational).

"Not liking the looks of that storm, we should probably find something to act as a wall."
Look around close to camp for a tarp or anything similar to use as a wall to keep the weather out of our camp.
Spoiler (click to show/hide)
(4) you find enough material to seal up the shelter reasonably well, and enough wood for a small campfire. Now if only someone had dumped some hotdogs and marshmallows in this sector of the trash heap ...

Cool!  This stuff looks amazing!

Jump into a few of these hexagonal plates, and try to figure out what tools I need to shape them or form them into body elements.

Spoiler (click to show/hide)
The hexagons are inert, nonmechanical. They'd work best as plating or structural pieces on a very large body or vehicle. to morph them for use on a person-sized body would require some pretty heavy energy use. You'd have to dissolve a lot of functional machinery. (3) you store a mental record of their structure for use though. You can make the same pattern out of other material later.

Spoiler (click to show/hide)

Wait out the storm inside my shell underneath the overhang of hexagons
You very unhelpfully retreat into your shell and fall alseep.


Two event rolls: One for the home team, and one for the away team:
Home: (3) The Janitor Clones seem to be drawn to the Chad Brand chocolates, and march in force to the home base, hoovering up the chocolates as they go.

Away: (5) A building sized legged machine strolls near to your camp, occasionally interacting with the trash heap with mechanical arms, a cargo scoop, or the occasional sensor. Several spotlights shine out into the darkness, or down at the thing's footing as it goes. There are several smaller bots moving along with the Heap Crawler as well, some apparently darting about semi-randomly, some seeming to scavenge off the larger bot, and some apparently doing more specific tasks. You smell opportunity! Well, you smell garbage really. But the Heap Crawler is pretty neat, anyway.

Almost forgot:
Spoiler (click to show/hide)
(6) You land surprisingly gently. And then your door explodes outward with a solid thunk, and tehn a second smaller thud immediately after, followed by a sickening splat sound.You see dozens fo hazmatted figures outside your pod, and a bloddstained lump under neath your door, which is currently being carried off to who knows where by several of the hazmatted figures. Suddenly, your pod lurches sideways, and slowly rises off the ground. Looks like yo umight be getting a bit carried away also ...

17
Roll To Dodge / Re: Magnum Opus: Welcome Home.
« on: November 28, 2022, 01:09:23 pm »
What has the artisan been doing meanwhile? Is it back in the other territory beginning it's building?
Grab Debbie and hop off the ants. Watch the impending comedy unfold, but try not to be in the thick of it.

"I think we've done all we can for the moment. Perhaps you should go back and report that the fighting has begun, and suggest the others send a small expeditionary force here to support their brave vanguard. Maybe say something about only the bravest and strongest would dare venture forward. You know, so every ant in our territory comes rushing here, leaving the artisan in peace for a while."

Spoiler: Genesis (click to show/hide)
Spoiler: links (click to show/hide)

18
Roll To Dodge / Re: MOOK: Such sights to see
« on: November 28, 2022, 12:56:27 pm »
Why wasn't the Island Bob AteTM the same one where the fighting all is?

19
Roll To Dodge / Re: Dumped
« on: November 22, 2022, 07:23:11 am »
"Later I'll probably cut the paws off this thing but that can wait as we have an excavator to get to."
Start walking towards the location of the excavator.
Spoiler (click to show/hide)
Accompany Debbie towards the excavator

Spoiler (click to show/hide)
Also resume making my way towards the excavator

Spoiler (click to show/hide)
(3) You all walk a day's journey toward the excavator. In the evening you come across a dumpsite containing two foot thick, ten to twenty feet wide hexagonal plates all piled up at an angle and jutting out over the generic trash below. You are able to set up a camp under the overhang of a few of these, and on top of one. the surface is hard and smooth, with a dull reflectivity to it. These hexagons could have been anything, from the mirrors of space telescopes, to armor for battleships, to some parade display boards. Who knows. They do seem quite intact: all their corners are crisp and their surfaces are unmarked. As you set up camp, the wind picks up and storm clouds roll in. Ominous weather is ominous.

How heavy is the communications hub? can I push it back?
I look around and try to get the attention and help of nearby people
If Alice or anyone else nearby is willing to pay attention to me and help I lead them to the communications hub I found.

Spoiler: Collar Messages (click to show/hide)
Spoiler: Status and Location (click to show/hide)

Spoiler: Kit (click to show/hide)
sigh. "Okay then, point me to the chore."
The comm hub is too big for kittens to push, (4) but Alice is able to drag it back to base and inside.

Sleep until I wake up or someone wakes me up whichever comes first!

Spoiler: Chatters (click to show/hide)
You do that and (2) wake up dehydrted, head pounding, covered in vomit, and very angry at your own fists for some reason.

Make chocolate rain from the sky like a chad
(5) You make it rain Chad Brand chocolate treats of all shapes and flavors. It's like a fever dream of candy outside. Too bad half the team missed this, having set out to explore a point of interest.

20
Roll To Dodge / Re: Magnum Opus: Welcome Home.
« on: November 15, 2022, 05:15:42 am »
Proceed with the plan. Keep our ant escorts in some kind of order, especially if battle happens. Wonder idly if our equipment might have aided us in our diplomatic efforts.

Spoiler: Genesis (click to show/hide)
Spoiler: links (click to show/hide)

21
Roll To Dodge / Re: MOOK: Such sights to see
« on: November 14, 2022, 12:44:58 am »
Bob now waits to be let out of the pain dimension with his cargo/snack. Or for more food. Either way. Or both. Preferably Both. Bob now waits to be lead out of the pain dimension by offers of more food.

Spoiler: Bob (click to show/hide)
Spoiler: Bob's Business (click to show/hide)

22
Roll To Dodge / Re: Magnum Opus: Welcome Home.
« on: November 14, 2022, 12:34:09 am »
((maybe Hugh didn't think of eating arms as harmful?))

23
Roll To Dodge / Re: Magnum Opus: Welcome Home.
« on: November 13, 2022, 12:06:36 am »
"That's probably correct. Either way, as long as the artisan gets it's job done and the Magi are satisfied."

24
Roll To Dodge / Re: Magnum Opus: Welcome Home.
« on: November 12, 2022, 04:23:53 pm »
"Remember, our goal is to get the Artisan it's building permits. The whole point of this conflict is to get the ants to agree to that. The actual outcome of their battles is irrelevant. We are simply after bargaining points so we can get our task done."

25
Roll To Dodge / Re: MOOK: Such sights to see
« on: November 06, 2022, 04:46:51 pm »
Bob and the Bats drift over to the palace and eat it.

Spoiler: Bob (click to show/hide)
Spoiler: Bob's Business (click to show/hide)

26
Roll To Dodge / Re: Magnum Opus: Welcome Home.
« on: November 06, 2022, 04:28:47 pm »
"This Artisan is a servant of one of the Magi and needs to build a station of some kind in ant territory. The ants have been preventing it, but will allow it if we do something for them. Their first suggestion was murder, which we refused. So now, we are instigating war between them and another ant faction because the Magi they serve set their species up to self regulate through infighting and coups. I forget our immediate goal there, but it's in service of getting the Artisan his space to build whatever it is he needs to build.

Anyway, this group seems pretty eager for war, so the ants should be sufficiently distracted and willing to cooperate. I guess?"

27
Roll To Dodge / Re: Magnum Opus: Welcome Home.
« on: November 03, 2022, 08:33:09 pm »
"I don't mind. I can't imagine the details are going to be particularly important to what we are trying to do. Don't tell the ants I said that."

28
Roll To Dodge / Re: Magnum Opus: Welcome Home.
« on: November 03, 2022, 09:39:23 am »
"Oh, this is going to be a thing, isn't it? Let's organize teh whole group into units, and take just het one unit with us. Maybe suggest the other units .... scout some side paths? Or guard various areas along the border?"

Arrange the whole mess of ants into groups containing a bombadier, a digger, three soldiers, three regular, and two scouts each, or roughly thereabouts. I recommend we take this mix with us as well. Maybe add a second digger. Additionally, suggest that the enemy ants thing the Artisan's work is stupid and bad and should by no means ever be allowed to happen, especially within our ants' borders. Be sure to comment about the weirdness of the other ants' architectural choices. "Hexagons or Octagons? The choice is obvious, isn't it?"

Spoiler: Genesis (click to show/hide)
Spoiler: links (click to show/hide)

29
Roll To Dodge / Re: Roll to Villain, the Re-Evildoing
« on: November 03, 2022, 09:28:17 am »
Well, this seems promising. Cotinue knocking about in the populated areas. Hopefully this will generate some Eldritch effects  as well as mayhem and bloodshed. Let's see If Argle Bargle can create both a mass panick, and a great and utter indifference to what is going on, at the same time.

Spoiler: ArgleBargle (click to show/hide)

30
Roll To Dodge / Re: Dumped
« on: November 03, 2022, 09:25:04 am »
I stare at the collapsing bugball for a few moments, and then resume attempting to decipher what we'll need to fix the communication hub, leaving one of me to watch over that bugball in case it does weird stuff again. If it does reanimate, then I'm probably going to be running away from the creepy thing.

Spoiler: Collar Messages (click to show/hide)
Spoiler: Status and Location (click to show/hide)

Spoiler: Kit (click to show/hide)
(4) The communications hub starts flashing a warning light. A small blinking icon appears, cycling between an image of a bucket with suds overflowing, and a spraybottle. A tinny voice repeats "clean me. clean me. clean me." There doesn't seem to be any otehr alarms, and there are a few green lights blinking at various spots on the cube, so maybe a good bath to get the bug goop out will do?

"Don't really need clothing, but others might need to keep this place in mind when I get back to base."
Grab several of the nooses and look around the container for a backpack or something similar.
Spoiler (click to show/hide)
"Don't really need clothing, but others might need to keep this place in mind when I get back to base."
Grab several of the nooses and look around the container for a backpack or something similar.
Spoiler (click to show/hide)

”No problem.”

Plant the rod into the ground and tie one of the articles of clothing to it to make a makeshift flag

Spoiler (click to show/hide)
Right next to the duffel bags are a box of backpacks. They're a bit awful, in that they are sort of attached to a costume hoodie. Debby can't really wear the backpack as is without the hoodie on, and it is designed in such a way that the hood remains over your head. There are sun goggles that would obscure your eyes but let you see just fine, but the character you would end up cosplaying would get you severely beaten in any civilized part of the galaxy. Plus, it might interfere with your horns. Well, Bowser reached over, tears the head off the hoodie, and leaves you with a sweater/backpack with a ragged neckline and paws. Yup, the paws are built in. The backpack, at least, is quite roomy, and contains several useful pockets. Also, Bowser's flag thing works just fine. You can see the flag from a distance so you guys got that going for you.

Continue my drunkin argument until I win or someone stops me Chatters shall never admit defeat!

Spoiler: Chatters (click to show/hide)
(5)Somehow, Chatters manages to outlast teh fingers, which in the end all turn on each other, doing the rock paper scissors sign for a bit before colliding, creating a big, cartoony cloud, complete with fighting sound effects, before tumbling themselves out of existence. "And that's why purple is the smelliest sound-noise!" Chatters slurs, before falling unconscious and vomiting on himself.

Okay. Obtain offensive clothing and butcher them into inoffensive cloths, using the saws and stuff in our home.

Spoiler: Alice! (click to show/hide)
(4) inoffensive outfits get! They are serviceable, and even warm.

I'm ready to move on, so just wait around inside an object for everyone else to finish up.

Spoiler (click to show/hide)
Waiting commencing.

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