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Messages - Ozarck

Pages: 1 ... 42 43 [44] 45 46 ... 636
646
Roll To Dodge / Re: Homunculi
« on: August 31, 2020, 05:55:08 pm »
yah. a character sheet would be good. I suppose if enough people want it I can make a character sheet thread like i did with Omega.

generic materials are things like clay and flesh and such, so start wout wiht something like that maybe. Start with something like a copper core, stone (say, microcline) torso, horse meat legs, and maybe something like dog meat arms. That'd be pretty generic, I guess. But those are just suggestions. other materials might be more interesting.

647
Roll To Dodge / Homunculi: barf and boars
« on: August 31, 2020, 05:22:26 pm »
This is a game where you play as a cat sized artificial creature in a world based on a dwarf fortress map. Your goal is to survive. you can alter your body by consuming the right materials and expending energy. This is a fairly casual game I don't intend to put a lot of effort into, but the world is intended to be quite dangerous for your kind, so be prepared for your homunuclus to die.


Spoiler: parts and materials (click to show/hide)

Spoiler: Build a Bod (click to show/hide)

Spoiler: character sheet (click to show/hide)


648
Roll To Dodge / Re: MOOK: Hello~
« on: August 31, 2020, 02:28:40 pm »
Bob does not like this ashy, dry, snackless place. Bob will aim at the exit door and wait for someone to fire him at it, or for snacks. Bob will make angry noises, more the longer we remain in this sector and he remains dry and unfed.
Spoiler: Can We Fix It? (click to show/hide)

649
Roll To Dodge / Re: Omega Revenant: Catch A Falling Star
« on: August 27, 2020, 03:54:18 pm »
Wheee

Back through the portal!  Should be able to outfight any who successfully follow me through.  Plus it might add some adults to the ones recovered.

Since I'm aloft this time, it shouldn't be too hard.

(4) you fly back through the portal, half a dozen birds hot on your heel. This causes some chaos on the other side of the portal, what with the aerial battle and fire and such, but after a while the battle is resolved with the addition of three usable adult bird corpses.

Scan for interesting things relatively close by, preferably that which relates to our objective (check to see if the ship has a reminder of that stored somewhere also)
Your objective was to bring back something large and hot and bright to be used as the starting point for a new sun. (3) the scan shows pebbles scattered around the courtyard where you are. Big, violently purple pebbles.

Check if anything needs repaired.
Check if anything needs repaired.
Assist with checking, maybe my small size will let me notice things that the other of us missed
(6)(3) A number of the ship's spines are damaged. You eject them from the carapace, but there is a malfunction with teh autoreplace feature so you need to go manually reload spines. This means a spacewalk. You'll have to go outside to attach them. Spines were part of the cooling system, so the ship is starting to warm up pretty quickly. You'll need ot either repair or retreat to someplace much cooler pretty soon.

650
Roll To Dodge / Re: MOOK: Hello~
« on: August 27, 2020, 03:46:20 pm »
borrow Yagyu's arm (and by extension, his shooting skill) to fire gun at New Snack. Then drag Tara to Halonland (aka hot sector).
Spoiler: Can We Fix It? (click to show/hide)

651
Roll To Dodge / Re: Wizard School RTD: Taking players!
« on: August 26, 2020, 03:37:12 pm »
NONMAGICAL ACTION: visit Okell and socialize. Hang out with eh commoners, performing necessary home and hearth rituals, and sharing meals. Take advantage of my popularity and build on it by being jovial and interested in their stories.

MAGICAL ACTION: Perform a series of divinations using entrails. Goal is to determine favorable and unfavorable situations for making contracts with the entities of the island. If I need to specify one entity to examine, let's go with the sea god.


Spoiler: Hori Heera (click to show/hide)
Spoiler: active mages (click to show/hide)

652
Oh no, crash landed. Check on the passengers and make sure everyone is okay. Administer what first aid is needed. Then chat with the bugs about maybe getting a repair crew or sending a messaged for a repair ship to come and look at our spaceship.

Spoiler: Aar D. Varkus (click to show/hide)

Spoiler: Travel itinerary (click to show/hide)

653
Roll To Dodge / Re: MOOK: Hello~
« on: August 24, 2020, 02:59:16 pm »
Bob rest's his head on Tara's legs, holding her relatively in place while she is unconscious. He'll wait for the doors to open and the zone beyond to cool to tolerable before dragging Tara by the pantlegs along to the next sector.
Spoiler: Can We Fix It? (click to show/hide)

654
Roll To Dodge / Re: MOOK: Hello~
« on: August 20, 2020, 12:19:55 pm »
Waddle along with Tara toward the isolation suit that is Wilfred. Give him a big, toothy grin in greeting. Look at the inflamed room and see if it has a fire suppressant system or an extinguisher or such, and what the state of such basic safety devices is.
Spoiler: Can We Fix It? (click to show/hide)

655
Roll To Dodge / Re: DIG: Heresy
« on: August 19, 2020, 03:35:11 am »
((AsHul IS leaving the crew, and I have no intention of playing solo or creating a new character, so I was planning on dropping out of the game. AsHul does plan on eventually fighting the Warrior, but he intends to do so only with the backing of an organization such as a church kill squad like the one that rescued our characters at the start of the game. I don't expect it to be a short term mission at this point. No "open door, stab bad guy, call it a day" kind of thing. I honestly wasn't expecting anyone else to really take much interest in this mission beyond this point, whether the Warrior remains alive or not. And even if there was interest, Nyw and Adam are the only Bore crew AsHul would even consider as teammates at this point, for missions sensitive to Chthonicism, anyway.))

656
Roll To Dodge / Re: DIG: Heresy
« on: August 18, 2020, 03:40:01 pm »
"Wait."

He walked up to the abomination, not in a hurry but with clear intent. He knew it would be futile to try and dissuade him from this idea, and not appropriate even if it wasn't. Everyone had to walk their own path.

"Take this."

He pressed the teleporter knife into his hand.

"Good luck, brother. May your journeys take you to where you need to be, and may the lord illuminate your path along the way. Know, however, that you will always have a home here. Farewell."
Clate's latest creation, a big rolling wall of hexagons that can reshift themselves around to form shields of different sizes, shapes, and thicknesses, awkwardly clatters into the room with Adam and Ashul. The hexagons stop and swiftly reshape themselves into a table, two of the material replicating octahedrons resting on it. Text forms on the surface of the table.

Strike these octahedrons against something and they will replicate the material. Take these if you wish. For when times are lean and means are few.

AsHul looks at the gifts in his hands for a long moment, then up at Adam And Clate
"I will remember. Thank you. Goodbye."

657
Roll To Dodge / Re: MOOK: THY FLESH CONSUMED
« on: August 17, 2020, 02:16:34 pm »
BIG SNACK
Eat Big Snack.
Spoiler: Can We Fix It? (click to show/hide)

658
"I believe our Paths are diverting at this point. Brother Adam, I apologize for my outburst. I oughtn't take my frustrations out on one as thoughtful as yourself. Farewell, Noble Nyw. Your sword over my head has been a comfort as I traveled the Depths, allowing me to cast aide worry and follow true paths. I wish you well."

Gather AsHul's things and leave the Bore. Leave the guitar Clate made behind.


659
Roll To Dodge / Re: Wizard School RTD: Turn 2
« on: August 16, 2020, 03:36:24 pm »
"Well, Mister Hori, I plan on venturing into the Mosswoods this month, so you can tag along if you'd like to."
"Delightful! I expect your trip will be most fruitful and enriching! I'd love to come but, I must decline this month. Busy busy busy, you know. hmmm hmmmm hmmm~~~ Hori smiles and begins humming, hands clasped behind his back, round belly out-thrust, humming energetically.

To fellow teachers who are staying at the school, I’d like to discuss possible ways of convincing Class A that they do indeed have magical potential
"Your concern for the children is admirable, my dear. Admirable! Don't worry yourself too much though, Master Iretineulqkin and I can find ample use for the children that prove uneducatable! They'd make fantastic subjects, and the other children could learn that much more from them! Well, no matter, it's still early days, and I am sure we can draw out their rich magical potential, one way or another." Hori begins describing numerous ritual uses for various pieces of the body, gesticulating with a half eaten turkey leg as he speaks.

660
Roll To Dodge / Re: Wizard School RTD: Taking players!
« on: August 16, 2020, 02:01:37 pm »
Hori smacks his forehead in slow motion, eyes wide and mouth in a wide O shape.

"I knew I wanted to perform that fey ritual at the Mosswood. What was I thinking? How silly of me, to make such a fundamental mistake. Ah well, never mind that, we have soemthing wonderful to do! This is an excellent oppportunity to learn about two different kinds of rituals, the ritual of magical testing and the ritual of regret!"
Non Magic Action: Lead Class B around town, performing ritual acts of apology and requiring them to make amends for their accidental misdeeds.
Magic Action: Describe, demonstrate, and perform a magical affinity ritual (or series of rituals) with Class A (and if there is time, Class B as well). I can think of a few examples of said rituals, but there are probably too many to catalogue. Hopefully the other teachers will assist with the rituals for their specialities.


Spoiler: Hori Heera (click to show/hide)
Spoiler: active mages (click to show/hide)

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