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Messages - palu

Pages: 1 ... 19 20 [21] 22 23 ... 53
301
DF Dwarf Mode Discussion / Re: Reclaim Awesomeness in .40.03
« on: July 18, 2014, 10:17:36 pm »
How'd they mine the rock?

302
Kill everyone.
If you don't do this, you're not a true dwarf.

303
Masterwork DF / Re: Poll - MDF or DF40.x ?
« on: July 18, 2014, 04:54:29 pm »
40.0x. I don't even know why I'm here instead of playing.

304
Decided to explore a vault:
Spoiler (click to show/hide)
Take 2:
Spoiler (click to show/hide)
Spoiler (click to show/hide)
3-4 deaths later:
Spoiler (click to show/hide)
Spoiler (click to show/hide)
EDIT:
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Zombies. Typical, really:
Spoiler (click to show/hide)
More deaths..
Edit:
Spoiler (click to show/hide)

305
DF General Discussion / Re: This game needs a tag line
« on: July 18, 2014, 04:27:59 pm »
Dwarf Fortress: Your death was inevitable.

306
They're trying to tell us something.

307
Is there a 40.03 version yet?

308
DF Dwarf Mode Discussion / Re: DF unplayable (FPS)
« on: July 18, 2014, 01:42:51 pm »
Fliers will kill your fps too, just station military near them to chase them off.

309
DF Dwarf Mode Discussion / Re: First Impressions .40.01 AND BEYOND!
« on: July 18, 2014, 08:26:54 am »
War training worked for me once, when I was reclaiming a worldgen fort. Hasn't worked since, though.

310
DF General Discussion / Re: Dwarf Fortress 40_03 Starter Pack r3
« on: July 17, 2014, 09:58:46 pm »
Flux still exists, it just doesn't show up on the embark screen.

311
DF General Discussion / Re: Things I have never done in DF...
« on: July 17, 2014, 09:57:43 pm »
  • Made a minecart system
  • Set up a working clay or glass industry
  • Weaponized magma
  • Used adamantine
  • Fought HFS
  • Used nether-cap
  • Survived in an evil region
  • made an obsidian farm.
  • Made a real megaproject
  • Had a baron
  • Have a fortress-born child grow up
  • Made a lot of steel
  • Modded much
  • Domesticated anything
  • Made honey
  • Made cheese
  • Made soap
  • Made potash
  • Used seige engines
  • Many of the things other people said
When 0.40 is stable enough to play long forts in, I want to make a fort dedicated to the useless professions. A tower of soap, filled with beehives, millstones, looms, kilns, catapults, and potash-fueled farms.

312
DF General Discussion / Re: Favourite new features
« on: July 17, 2014, 09:31:19 pm »
The new placement of doors!
What do you mean?

313
DF Dwarf Mode Discussion / Re: Animals Never Leave
« on: July 17, 2014, 11:12:57 am »
Fliers seem to do that. They kill your FPS. Move a military squad near them and they'll run away.

314
DF Adventure Mode Discussion / Re: Bogeymen are lame.
« on: July 17, 2014, 11:05:18 am »
They are randomly generated.

315
DF Modding / Re: A somewhat more modular way of defining animals?
« on: July 17, 2014, 10:41:01 am »
This looks really great, and very useful. Heve you considered using the creature variation arguments? They really add a lot of flexibility.

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