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DF Modding / Re: new to modding df, tips?
« on: July 05, 2014, 09:16:47 pm »also, i would like to know how to go about messing around with adventure mode. like making mining and woodcutting possible. this one might be a bit trickier... but maybe make it so that currency has more functionality?Advfort
as far as trade goes, i want friendly civs to send diplomats to make trade agreements.For elven tree quota diplomats, copy this into their entity:
thanks by the way ^.^
Code: [Select]
[POSITION:DIPLOMAT]
[NAME:Diplomat:Diplomats]
[NUMBER:1]
[RESPONSIBILITY:MAKE_INTRODUCTIONS]
[RESPONSIBILITY:MAKE_PEACE_AGREEMENTS]
[RESPONSIBILITY:MAKE_TOPIC_AGREEMENTS]
[APPOINTED_BY:DRUID]
[PRECEDENCE:70]
[DO_NOT_CULL]
[COLOR:7:0:1]
[MENIAL_WORK_EXEMPTION]
[SLEEP_PRETENSION]
[PUNISHMENT_EXEMPTION]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
For human guild reprasentatives:Code: [Select]
[POSITION:GUILD_REPRESENTATIVE]
[NAME:Guild Representative:Guild Representatives]
[NUMBER:1]
[RESPONSIBILITY:TRADE]
[PRECEDENCE:40]
[MENIAL_WORK_EXEMPTION]
[SLEEP_PRETENSION]
[PUNISHMENT_EXEMPTION]
[ACCOUNT_EXEMPT]
[DO_NOT_CULL]
[COLOR:7:0:1]
[DUTY_BOUND]
Put that in other civs like elves if you want liasons from them too. (Though perhaps with a different name.)oh and as far as the dwarves building structures and what not... is there any way i can get them to actually build mountain halls instead of human like hamlets?This will be in the next version, which will be released in about a week, by default.
oh and lastly, will removing local banditry make goblins friendly to other civs?Remove [BABYSNATCHER]