Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Whackjob

Pages: [1] 2 3 ... 7
1
Interesting.  You wrote that book?  I have that book.

It is a good book.

2
I'm wondering if you couldn't make a permanent-on-fire minecart transportation system that would do nothing but melt the fat of the inhabitants.  Probably burn them alive, but you can't pioneer cutting-edge dwarf training methods without incinerating a few dozen dwarves.

3
Rather than canceling the job, the dwarf lowered the bucket again ... repeating the cycle over and over again, until the cistern boiled dry and the job canceled.  He then walked away, leaving the burning chain lowered to the lowest level of the cistern, and also leaving a trail of blood as most of his fat had melted out at this point.

"You!  There!  Are you a Dwarf?  Are you fat, and soft, and easily confused for a fat human baby?  We will fix you!   I'm Urist McGetBuff, and I'm here to tell you about the leanest, meanest, fire-y-iest, dwarviest workout program of all time! First you lift the bucket.  Then you lower the bucket.  Let the flames do all of the work for you!"

4
DF Dwarf Mode Discussion / Re: Height of magma mist cloud?
« on: April 13, 2014, 10:29:40 pm »
Splashback?

5
DF Dwarf Mode Discussion / Re: Don't stop me now (supersonic cart)
« on: April 13, 2014, 03:14:29 am »
That ship of yours is ominous and terrifying.

Could be worse.  It could be a little rover.

http://i.imgur.com/fPQBKts.png

6
DF Dwarf Mode Discussion / Re: Don't stop me now (supersonic cart)
« on: April 12, 2014, 09:01:37 pm »
Oh, I've been a DF fan even longer than I've been a KSP fan.  I'm just not any good at DF just yet.  Still climbing the learning precipice.

7
DF Dwarf Mode Discussion / Re: Don't stop me now (supersonic cart)
« on: April 12, 2014, 05:17:24 pm »
Didn't read the whole thread, but couldn't you have the supersonic, lightweight cart go through a pool of water halfway down the "barrel" and fill it with water to arm it with some more mass?

Go play Kerbal Space Program, you will understand.


8
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: January 26, 2014, 07:41:05 pm »
I embark on a site.  Lots of wood, flux stone, shallow metal, deep metal.

I start to dig.  One layer of dirt then... obsidian?!  Three layers worth!  And under that, chalk and iron ore!   Better than a gold mine!  I start cranking out obsidian swords and start stuffing weapons traps with them everywhere I can reach.  I begin smelting the ores and setting up quantum stockpiles to make everything even more efficient.

Game crashes.  I go back, play from last save, crash.  I scootch up the save to later and later in time, and track down the problem.  A dwarf, carrying a loaded minecart, drops it on a cart stop that dumps the ore.  Game crashed every time he put the minecart down.  I tried everything I could think of, but the save was ruined.

I will never again find such a nice site.  :(

9
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: January 22, 2014, 02:36:08 pm »
KSP focuses far too much on fancy three-dimensional graphics. It could be so much more !!FUN!!...

I got it covered.


10
DF Dwarf Mode Discussion / Re: A brochure is here, lying in the dirt.
« on: January 21, 2014, 08:03:17 pm »
Work continues slowly.  Got the initial main areas carved out, a simple trap perimeter, and everyone working vigorously.  Starting out with wooden trap implements... wooden spiked balls.  Almost a year in now.

Sold quite a few of those spiked balls and bought a lot of food and drink from the merchants.  Along with weapons, armor, clothing, thread, seeds, ingots, raw glass, a little of every basic component.

The outdoor bathing area is done.  I dug a pit into the ground, put a marble wall around it, floored it in marble, and am having Dwarves fill it by bucket from a fresh stream close to it.

A Kea decided it was going to steal a wheelbarrow.  It cut through my perimeter, got nailed by a trap, rocketed through the air, and landed square into my bath area.  The bath is now contaminated with Kea blood.  I feel it will enhance the bathing experience.

11
DF Dwarf Mode Discussion / A brochure is here, lying in the dirt.
« on: January 21, 2014, 06:20:46 pm »
You pick up the brochure. 
You read the brochure.

Greetings, lucky Dwarven emigrant!  May this brochure greet you in good health, and fleet of foot, for your destination is now known to you!

First, cleanse away the fatigue and dirt of your journey to your new home.  We have a delightful above ground communal bath, stocked with artisan soaps, and cunningly prepared beers complete with marble mugs that menace with spikes of elk bone and rings of eagle leather.  Many a Dwarf has cried into his drink, unprepared for the decadence of it all.  Will you?  We won't judge you!  And even if your journey means you come injured, or hobbled, or lame, our skilled surgeons will make things right for you again.  In fact, many of our friendly doctors while away their hours moonlighting as butchers!

Do you like to admire a fine trap?  Of course you do.  You're a Dwarf.  Ïggalikûl beckons to you!  Our home is the trap maker center of the world.  Our traps are underfoot everywhere, and they range from the lethally efficient, to the strange, and esoteric, and incomprehensible.  We have guided tours available highlighting the more famous of our traps!  Come visit the famous Bloodsplash the irritated buckets!  Its mechanism is sublime, the sledgehammers nested within finely wrought!  Or perhaps you wish to view, at a safe distance, the infamous Armok's beckoning?  Thirty four separate Dwarves have tripped and fallen on this pleasing trap, truly an express route to Armok's embrace!  We've had it behind a safety chain for years now, but Dwarves always seem to visit it at the wrong time!  Etchings not permitted unless you're skilled enough to do it in seconds.  We don't have all day.  Take too long and your etching is fed to the trap.  Make too much noise about it and you'll follow it.

Your children will enjoy our trap themed events!  Come for the scavenger hunt, where the lucky Dwarfling has a chance to win his or her own Billion floor grate!  Pictured here is last years winner.  This lucky lass won the event in a record fifty-five days, finding an elf foot, eagle brain, hamster leg, and bear teeth!  And you don't have to be a child to enjoy this event!  Our outdoor traps are surrounded by much detritus, left in place for your own examination!  Do you like to collect goblin equipment, to take pleasure in melting down things into pure ingots?  All of this surface world trash is yours for the taking!

Our industrial floor is wholly open to you.  Our stockpiles are overflowing with all manner of materials that cry out for your attention.  Our traders are so efficient that we don't have to procure our own materials anymore.  Though if the fancy takes you, you can gather your own if you would like!  We have mining picks and axes to loan, farms to toil away at, and workshop after workshop that any member of the public may enjoy at their leisure.

Or perhaps gluttony entreats you?  Our chefs are legendary.  Our dining hall never closes, and if you wish, you can shove wonderfully prepared roasts down your fat craw, and nobody will stop you!  We have decades worth in storage. 

We'll even bury you regally when the excess eventually kills you, in our etchingsesque statue park and tombs.  Pay homage to the heroes of antiquity.  We even permit the leaving of food offerings!  Our crack team of battle-scar-trained cats will keep the vermin at bay.  We do ask that you do not bother the cats... more than one unwary Dwarf has fallen victim to the notion that he needed to rescue a cat from resting on a trap.  The cats know the traps better than you do.  Our own lack-handed Mayor was disavowed of this notion fairly early on.  Let the cats be!

Space on this elf-cursed paper grows short.  Come to fair Ïggalikûl, the "Trapnest". 

Come revel in our callous splendor.


You drop the brochure.

12
DF Dwarf Mode Discussion / Re: I dream of Chicken and Glass
« on: January 21, 2014, 05:06:55 am »
Agony.

I'm at the office, and for once the day is fairly slow.  I tend to classify my days into one of two categories;  Days where I sell like a champion with +12 legendary skill, and days where I do nothing but put out metaphorical fires, where I correct errors others have made that they know bloody well better than.  This day was a slow day, but it was a sales day.  I am content.

While awaiting my next chance to pick another friendly pocket, and leave him superior services in lieu of currency,  I nose around on the internet. I keep my mind fresh and active, ere I loose another capitalist barb unerringly at another unguarded wallet.

It's been some time since I've last dwarfed.  My machine is still antiquated and bothersome.  It lacks elf bone inlay and is not pleasing to the eye.  The mouse is not cunningly made from a cat skull totem.  It irritates me. 

My nosing about finds this thread.  I reminisce, I read.  And before I know it, the vision of the chicken and glass again circles my mind.  But it is faint.  The inspiration is gone quicker than an exhausted, bedless dwarf toppling over on a legendary weapons trap.   Nontheless the Necromancer appears.  She entreats me to post yet again.  Before I can muster some sort of defense, a fell mood comes.

I have another vision.  A thick forest, packed with cavorting elves.  Unsuspecting, migratory elves.  They leave to the next forest in their chain of unending fey celebrations.  Seven dwarves arrive.  The centre of the hallowed grove falls.  In its place, dead things made of stone.  A city.  A surface dwelling city.  A very undwarf-like city, built of stone block and anti-elfen spite.

Its sole purpose to trigger war.

I dwarf once more.

#EDIT:  Side note:  I think I have finally, finally resolved my graphics crash-out issue.  Turns out all I had to do was put a FPS limit in the .ini file.

13
Turns out this sort of thing is quite the pain in the arse.  Hauling things up and down that take too much time.  Dwarves are even slowed down because the walkway is one tile across.

I had an idea, though, and no idea if it is functional.  Say you set up a dumping track stop at the top, and have it dump over the side.  Then, on the tile far far below, you have a minecart.  Will it "catch" the goods?  And if that's sitting on another track stop dumping in another direction, would the goods end up there?

Might be more efficient moving goods down that trap if you can do the above.

14
DF Dwarf Mode Discussion / Re: Dwarven "Tax" Challenge
« on: June 16, 2013, 09:01:49 pm »
Now I understand.  So you give half your plump mushrooms to caravans from the Dwarfhomes.

Hrm.  Well...  I suppose, if for no other reason, it gives you a legitimate gripe and a reason to commit regicide.

"Doze ting's should be WINE!"  *hefts pitchfork and torch*

15
DF Dwarf Mode Discussion / Re: Roasts with 5+ ingredients bug
« on: June 16, 2013, 07:36:29 pm »
I know of no way of fixing it.  You could stop using quarry bush leaves, but other processed components that are done by your dwarves probably would have the same effect.  Like rock nut press cake.

Pages: [1] 2 3 ... 7