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Messages - Witty

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661
DF General Discussion / Re: This is it, guys
« on: July 01, 2014, 08:46:16 am »
-10th
-39.01
-2
-Adventure mode initially

edit: damn, I was pretty close  :P

662
DF Suggestions / Re: [Advtr Mode] Being the Bandit!
« on: June 30, 2014, 08:34:28 pm »
This is definitely planned, along with other the "roles" (the hero, the thief, etc.). IIRC, Toady said all these things require a better justice system, so we will probably see a playable bandit role once that gets an overhaul.

663
DF General Discussion / Re: Fianlly.. the release date...
« on: June 29, 2014, 09:41:08 pm »
Well, the new trees are going to be a bit weird with tilesets...

664
DF Dwarf Mode Discussion / Re: Need a little help with trading
« on: June 29, 2014, 07:36:24 pm »
You're asking for too much. You need to give the traders a certain level of profit depending on how many items you're asking for.

665
DF Dwarf Mode Discussion / Re: Tweak Fixmigrant refinement needed
« on: June 28, 2014, 11:34:26 pm »

666
DF General Discussion / Re: Cancels drink, resting injury..
« on: June 28, 2014, 03:29:09 pm »
I'm sure these various users are super grateful that this issue has been solved 7 years after the fact  :P

667
DF Dwarf Mode Discussion / Re: Very limited shiny stuff supply
« on: June 27, 2014, 10:01:03 am »
But if the clowns are revealed, their pathing AI will kill the FPS

668
DF General Discussion / Re: Query RE: undead in upcoming version
« on: June 27, 2014, 07:28:27 am »
Body parts will now pulp once they sustain enough damage, and become un-riseable.

669
DF Suggestions / Re: Suggestion: Make Ghost's Optional
« on: June 27, 2014, 07:24:55 am »
Eh... seems kind of pointless to add now. Toady mentioned the ability to prescribe the level of fantasy you want during worldgen will eventually be added sometime in the Future. Ghosts as they are now are probably a place holder until souls become more properly refined.

And open source is never happening. Ever.

670
DF Suggestions / Re: Send a fort founding expedition from your fort
« on: June 26, 2014, 10:39:51 pm »
Well, it's not coming for this release, I can assure you.

I do however like this suggestion. Nice idea, and furthers the eventual goal of being able to rebel against your mother civ if you so please.

672
DF General Discussion / Re: Skyrim vs Dwarf Fortress
« on: June 26, 2014, 09:08:08 pm »
Skyrim: For normies and the dumb post-mid-90's-born generation who have a shit taste for games, music and TV shows.

normies

normies

Christ really?  ::) Someone sure thinks quite highly of themselves

673
Every time I try to dabble in the justice system, I always end up sorely regretting it. Last time, we had traded various bone and gold crafts to the human caravan, no problem. But while the caravan was taking its usual season or two to pack up, the baroness forbid the export of rings or something. And since the humans were still there, with their recently traded crafts, the game concluded that the trade prohibition had been broken, and I lost half my fort (which included the baroness children, husband and father) to either the dungeon or the hospital. Fun times  ::)

Anyway, I tend to make my guards more ornately equipped. Any non-useful artifact equipment goes to them, along with fancy cloaks of exotic critters and such.  All hammerdwavres though, always.

674
A reputation system like you described already exists in the current version.

And you can already re-add the humans guild representative via modding, since it was removed for Reasons. Although it's just a carbon copy of the same system your liaison gives you. Really, you just need an entity position that has [RESPONSIBILITY:TRADE] to get be able to request specific items.

675
DF General Discussion / Re: Fianlly.. the release date...
« on: June 25, 2014, 07:17:07 pm »
My bet is sometime within the next fifteen or so days.

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