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Messages - Urist McVoyager

Pages: 1 ... 16 17 [18] 19 20 ... 89
256
DF Dwarf Mode Discussion / Re: Good Artifact?
« on: October 19, 2017, 03:57:08 pm »
Whoa.Pure?

I didn't see any other ingredients listed. Just Rubies.

257
DF Dwarf Mode Discussion / Re: Good Artifact?
« on: October 19, 2017, 02:29:20 pm »
That's good for dealing with metal armor shortages.

I had a ruby floodgate in one game.

258
DF Dwarf Mode Discussion / Re: Fortress Plans for next Update
« on: October 19, 2017, 02:28:27 pm »
Yeah, the book side of things is a placeholder but the rest of it is actively mentioned in Devlogs as the targets of test runs. We know those are supposed to be in there, probably as a balance to the fact that only dwarves can actively make artifacts from scratch.

Not sure if being elevated to artifact status increases the durability of an item.

259
DF Dwarf Mode Discussion / Re: Fortress Plans for next Update
« on: October 19, 2017, 01:26:09 pm »
About only dwarves making artifacts . . . yes and no. Only dwarves can make the immortal artifacts we know of, but the artifact system has been expanded to include named belongings, like a priest's favored pair of pants, or a famous warrior's sword.

260
Sorry, I've been away for a while.

Last thing I did with Danger was finish the lodge and kill a pack of wolves. I've gathered all the crafts I made for sale, but I don't really have any towns in reach. They all seem to be fortresses, which I detest. This is a human civ. There should be towns somewhere.

261
DF Community Games & Stories / Re: Mong Kima - The Nation of Pearls
« on: October 18, 2017, 04:15:46 am »
Agreed about the art. The story brought me here, the art made me not want this thread to ever end.

262
DF Community Games & Stories / Re: Mong Kima - The Nation of Pearls
« on: October 16, 2017, 07:56:19 pm »
Classic DF. Cats are a fort killer on their own if kept unchecked. That said, cooking pets can get that way too. :P

263
DF Dwarf Mode Discussion / Re: The forgotten beast to rule them all!
« on: October 16, 2017, 10:43:27 am »
You literally just described Loveless from Wild Wild West there.

I applaud that.

264
DF Community Games & Stories / Re: Mong Kima - The Nation of Pearls
« on: October 16, 2017, 10:32:44 am »
Besides I only can imagine the looks on the face of the town council if that idea was proposed.

"Alright gentlemen. What about we tie our prisonners into the very heart of our village, so they can traumatise children we'd lock with them ?
-Excuse me what ?
-The only problem is how we can keep the place flooded
-The place...flooded
-Yes so we can force the kids to swim in stagnant water from three to twelve years old"

Alright, next update coming soon, maybe tonight o/

That would be a serious case of "I think our leader is insane" mutiny. I simply thought that maybe, in a generational fort, you might want the children kept safe so the glorious nation of Mong Kima doesn't have yet another bloody leak to deal with. :P The full on creche is fun in a dwarven fort, but not needed here.

265
DF Community Games & Stories / Re: Mong Kima - The Nation of Pearls
« on: October 15, 2017, 11:30:02 pm »
That'd be enough. Just keep them safe. When your friends were saying, "you like drawing kids getting maimed?" and you replied "That's the game!" I was thinking, "no, that's how you're playing the game." :P

I don't mean to be rude or mean, this just sort of irked me because it's a really easy fix. Granted, it would have totally prevented that badass child from knocking out the giant, but that was one lucky break in an otherwise child-unfriendly environment.

266
DF Community Games & Stories / Re: Mong Kima - The Nation of Pearls
« on: October 15, 2017, 10:23:26 pm »
Lol I'm far, far, far to be the best player around. I can't even pierce an aquifer. I'm just your run-off the mill starving artist with a liking for DF.
Well I guess I'll keep them inside the keep then. Maybe I can have a room with a stockpile of toys.

Seriously tho, if you're looking for displays of technical game skills there are a lot of far better players in this very forum. I don't have the skills and this is not my focus anyway

To be fair, that's not really a case of technical skill above your level. How do you get the civilians to come inside during a siege in the first place? I'm assuming you do.

The only difference here is that instead of tying the burrow to an alert, you assign the kids directly to it and they stay there until they grow up. That's the easy version of a creche. Just a room for them to eat, drink, play, and sleep in. Most people assign their entire internal fort as the burrow and be done with it, but if you want the kids to learn to be better soldiers in advance, you have to learn the systems the game uses, and build a specialized room that takes advantage of those. That's the design I shared with you. It puts them through swim training every time they want to satisfy any needs, and scares them until they're hardened to it. There's other stuff people have thrown in there over the years, but this stuff alone would help tremendously in the beginning.

267
DF Community Games & Stories / Re: Mong Kima - The Nation of Pearls
« on: October 15, 2017, 06:18:40 pm »
Really? You don't know how to make a . . . Even a burrow inside the castle would do. Just something to get them INSIDE instead of in harm's way. I mean, a full creche could be as simple as a decent sized building with a cross shaped swimming pool separating the four corners into four platforms. Stick a food stockpile on one, a well with mugs on another, toys/tables and chairs on a third, and beds on the fourth. Fill the pool so it has both 3 and 4 level deep sections, and the kiddies will be given enforced swim and/or climb training without necessarily drowning. You could also stick the prison and/or a barracks in an adjoining room with bars separating the prisoners from the children so they get discipline training out of it too.

268
DF Community Games & Stories / Re: Castle Glovegleeful
« on: October 14, 2017, 04:27:26 pm »
Better to keep the trench dry and go through the investment of trap-laying in the bottom of it.

269
DF Community Games & Stories / Re: Castle Glovegleeful
« on: October 14, 2017, 01:32:41 pm »
Good narrative so far. I was laughing my ass off a lot from reading it.

Posting to Watch.

270
DF Community Games & Stories / Re: Mong Kima - The Nation of Pearls
« on: October 13, 2017, 03:11:39 pm »
We really need a creche in this fort. All these child mutilations are directly because they keep going wherever they want and they're not corralled like a real-world civilization would have done.

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