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Messages - Urist McVoyager

Pages: 1 ... 48 49 [50] 51 52 ... 89
736
DF Adventure Mode Discussion / Re: Fire
« on: August 19, 2015, 11:42:57 am »
It means you broke down on the road and got abandoned like the piece of driftwood you really are, wagonman.

737
DF General Discussion / Re: Why are you NOT a DF master?
« on: August 19, 2015, 11:19:17 am »
I'd say a Master is someone who can manage their dwarves well enough in any and every situation that they can, at will, cause a Fortress-wide meltdown that kills off everyone. Or a Fortress-wide meltdown that kills ALMOST everyone, and then recovers the fort from there until the next time a meltdown is desired.

That does require knowing how to do everything, but it's a bit more than that. It's about control and being able to read the situation.

738
I don't know that that constitutes a combat casualty. Just someone who happened to die while combat was going on.

I'd have to say I haven't had too many climactic battles. There was one where a hammerdwarf knocked all a wolverine's teeth out just before ending it with another headshot. Another hammerdwarf lost his hammer arm to an alligator only to pick his hammer up in his other arm and bludgeon it to death anyway. I love using hammers.

739
DF Dwarf Mode Discussion / Re: Trivial findings
« on: August 18, 2015, 06:29:23 pm »
Cage a monster and stick it on the path you want to web. Lead a tamed spider (If you have one) within sight from the direction you want the path webbed, and let the shooting commence.

740
DF General Discussion / Re: Why are you NOT a DF master?
« on: August 18, 2015, 06:00:30 pm »
I am not a Master of the game because I learn a new thing every time I play. As I should.

741
DF Dwarf Mode Discussion / Re: A Quick Game
« on: August 16, 2015, 12:30:54 am »
That is a schematic OF a whale.

And labyrinths are fun ideas. Lots of mining involved and you can use the stones dug out.

742
DF Gameplay Questions / Re: how to play with elves?
« on: August 14, 2015, 07:15:51 pm »
Honestly, I'd rather play as them than torture them. Though these days I'd rather play as dwarves than anything else, since I'm getting tired of slow-start surface life.

743
I'm just going to run the support industries for a tavern and trade depot, set up guards, and see what comes. Everyone's talking about auxiliaries and second class citizens, but you get maybe 200 people before the game slows down, and between regular migrants and not knowing the rate of petitions from other races, there's no way of knowing if you'll even have very many other-race immigrants. It might just be a tiny, random flavor thing.

744
DF Adventure Mode Discussion / Re: Healing by desecration
« on: August 12, 2015, 05:37:45 pm »
-Dumping water on the torches in a temple of fire.
-Putting dirt in the torches in a temple of fire.
-Burning down a temple of water.
-Burning a tree in a temple of life.
-Killing a monster in a temple of life.
-Dying in a temple of life.
-Using Kisat Dur in a temple of peace.
-Giving something away in a temple of merchants.

This is fun!

745
DF Dwarf Mode Discussion / Re: What keeps you playing DF?
« on: June 27, 2015, 11:13:17 pm »
For me it's slowly modding the game and making it more . . . mine. Creating a race of cat centaurs who live above ground and survive more on love than war. (Natural Growth forts for the win.) Next I think I'll create a cave adaptation syndrome that debilitates them if they stay underground too long, so they need help. That'll force me to dig my tunnels differently, more like open trenches, or sets of fortified sunning holes to keep things from getting too bad.

746
DF Dwarf Mode Discussion / Re: Trivial findings
« on: April 09, 2015, 07:15:25 am »
Not sure if I posted this one already, but adding in a ranged skill disables treecutting from an ax-skill weapon. It'll still work as a combat ax, but it won't cut down trees. I learned this by trying to give one of my modded in ranged weapons the ax skill so it could double as a treecutter. I wound up modding in hatchets after that for some flavor.

747
DF Dwarf Mode Discussion / Re: Trivial findings
« on: April 07, 2015, 09:44:53 pm »
Yeah, 40.xx started that. The world really does continue on around you. I've begun taking up around roads so I can influence the world around me without the others having to decide to come my way.

748
DF Dwarf Mode Discussion / Re: Why do you love Dwarf Fortress
« on: April 04, 2015, 10:04:34 pm »
If he were anything but a brewer that would be a promotion.

749
DF Dwarf Mode Discussion / Re: Beyond quality: Monoscii
« on: April 04, 2015, 10:03:30 pm »
I'll stick with ASCII but Holy Hannah this is fucking spectacular for ramping up our elitists. I tip my hat to you, good demon.

750
DF Dwarf Mode Discussion / Re: Why do you love Dwarf Fortress
« on: April 04, 2015, 09:41:09 pm »
I love it for the stories and the sense of triumph I get from learning to do something new.

I did a no points embark. Before that, I could not do very much with the military besides stick them in a barracks and use it for static defense. I butchered livestock, used it to supply a crossbowdwarf, and fiddled with scheduling until I had one on patrol. Six motherfucking keas came swooping in, and the wonderful little warrior went straight to work repelling them.

That made me very happy.  And then the fort fell within the year because god damn kobolds kept stealing my shit and came back with a vengeance. Killed everyone in the hospital and I quit, feeling I'd learned some things. Mainly how to use the military screen, and to destroy all kobolds on sight, the little demons.

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