5581
DF Modding / Re: So I wish to make some custom creatures to test out modding, need help?
« on: September 16, 2013, 09:11:31 pm »I have also thought of another thing when creating the character "outsiders" tend to not have some of the weapon skills for example swords and so on is there a way to add that so it is possible to distribute points into that skill, haha that would be interesting to see hello world! *falls apart* and then *random villager what the hell just happened*Thank you you have been very helpful and patient towards me
It's not a problem. I remember my first attempt at modding, I made a creature that somehow fell apart when it spawned. It takes a while, but you'll get the hang of it.
Unfortunately, I think outsiders are hard-coded to only have spears and knives for weapons skills. I'm not sure if there is a way to change that, but you could give the creature a [NATURAL_SKILL:SWORD:#] so that they start with some skill. Here are other skill tokens in case you want them to have different skills.
Heh, I did that too, although now I can't reproduce that anymore when I actually need that behavior. Can you remember what you did there?
The problem that I think I had with my creature was that they used an entirely new body template that I had created, and I didn't assign tissues like skin, muscle, and bone properly. Because the game couldn't read the tissues, all my limbs fell apart, leaving a random pile of body-parts. At least, that's my best guess.

