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Messages - BlackFlyme

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631
Agathions, I think. Animal-like Neutral Good Outsiders. Not to be mistaken for Archons, which are also often animalistic in form. Or Azatas, which are also often animalistic in form.

My problem with the Evil Outsiders is that it's a bloated category. We have Oni, Asura, Qlippoth, Demon, Devil, Daemon, Demodand, Sahkil, Divs, Kytons, Rakshasa, and probably more that I'm forgetting. Though the bloating complaint could be applied to just about anything in the game.

632
Creative Projects / Re: Random Things you drew/shopped/made/etc.
« on: November 24, 2016, 02:09:17 am »
Working on a new assignment now. The theme is supposed to be "deadly jungle gym". I decided to make it a little medieval.

Spoiler: colour, may burn eyes (click to show/hide)

Spoiler: no colour (click to show/hide)

Also, no comments on my animusic? I worked real hard on that. Granted, I think a few other students' looked fucking amazing compared to mine.

633
Other Games / Re: Warframe - F2P Sci-fi L4D-like
« on: November 22, 2016, 11:30:25 pm »
The entire UI gets fucked royally whenever there's a Host Migration now. Just random nonsensical shit up on my screen once it returns me to the level.

This is really getting annoying.

634
Other Games / Re: Warframe - F2P Sci-fi L4D-like
« on: November 22, 2016, 07:44:16 pm »
Valkyr Prime, Venka Prime, Cernos Prime, and much Banshee Salt.

Apparently the Cernos fires multiple arrows at a time.

635
I have a terrible habit of almost killing my own party. This time I sprung a trap that spewed AoE negative energy every time it was struck. Though it had to be struck to be disabled. It could also be dispelled or disabled, but I didn't know that at the time.

All I knew was that it was what anchored all the ghosts in the area to the Material Plane, so thump, thump, thump I went. Those ghosts were nasty, too. Damn near killed some of the bulkiest members of the party.

636
Other Games / Re: Warframe - F2P Sci-fi L4D-like
« on: November 18, 2016, 11:24:19 pm »
I know a lot of the game is RNG, but Riven mods are straight up bullshit.

637
Creative Projects / Re: Random Things you drew/shopped/made/etc.
« on: November 15, 2016, 10:24:32 pm »
Animation testing. Made most of it myself, or from resources provided from my course and/or online open resources.
Except the music. I didn't make the music. As if I had that talent.

Spoiler (click to show/hide)

As always, if the gif doesn't work, there's a YouTube link: https://youtu.be/XgPM8rZfxUs

And I only now notice the shadows of the pinballs that haven't fallen yet. Damnit.

638
Other Games / Re: Warframe - F2P Sci-fi L4D-like
« on: November 12, 2016, 06:50:59 am »
Primary and secondary weapons are in the Market. Melee has to be researched in the Dojo, using the new Unobtanium resource.

Also, none of the new weapons are Teshin's dual katanas, which is a shame. They've been something of a tease since Teshin was introduced.

639
Other Games / Re: Warframe - F2P Sci-fi L4D-like
« on: November 12, 2016, 05:49:40 am »
Redtext is always so quippy.

Anyways, I'm at a complete loss at where to find the pieces for a Blueprint given at the end of TWW. Or where to find the blueprints for the weapons carried by the new Onion Knights. Something about a new type of alert for the new component type, according to the patch notes.

640
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: November 06, 2016, 05:48:56 pm »
Why do some people snip dogs' tails short? Aesthetics?

My dad's got a Doberman with its tail docked. We didn't do it, just for clarification.

Nice dog. Bit weird looking, since it's still a pup. Like a wiener-dog with stilts, its legs are so long.

641
DF Modding / Re: [MODDING] 0.43.x QUESTIONS THREAD
« on: November 03, 2016, 11:41:57 pm »
Slavery isn't available in Player Forts, that I know of.

642
DF Dwarf Mode Discussion / Re: it is raining human blood
« on: October 31, 2016, 07:14:07 pm »
Odd, it usually warns you when mist or fog spread onto the map. Though in my experience, the fog cannot move outside of the evil biome it belongs to, so sticking to the uncorrupted side of your map is advised, until you know precisely what the soot does. It may be minor, it may be absolutely murderous.

Your Evil Biome section may actually be more than one Evil Biome, as you cannot get more than one evil weather in a single biome.

643
DF Dwarf Mode Discussion / Re: it is raining human blood
« on: October 31, 2016, 03:39:15 pm »
It just randomly selects a blood type from most if not all of the creatures in the raw files. You could potentially get grasshopper blood. Or ichor, rather. Can make for some strange areas.

If it's not blood rain, it can be dangerous. Blood is specifically the only safe "Evil" material, so long as the creature chosen to bleed for the heavens doesn't have toxins running through their veins.

Interesting fact: when it's cold out, the evil rain material may snow down instead. Mmmm, Blood Blizzards. New at Dwarfy Queen!

If a biome is capable of raising corpses, it will typically happen once a week, and all wildlife that enter the map for that biome are already undead. Even Megabeasts that spawn in there already dead! They would be "Raised by mysterious forces" or some such according to the Legends Viewer.

644
DF Dwarf Mode Discussion / Re: it is raining human blood
« on: October 31, 2016, 02:40:50 pm »
Blood Rain best rain. Just annoys outdoor dwarves, it doesn't carry any syndromes or other threats.

May want to keep an eye out for zombies though. I can't remember if zombification can occur alongside Evil Weathers.

645
Never thought of the Saiyan connection before. Mostly because they aren't a very Martial class, and their HD could be higher.

Though I see where that idea could come from.

Gathering energy can be risky at times though.

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