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Messages - Phenoix12

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91
Damn...
Well so much for be able to play as a meat eating civ...  or getting meat in adventure mode.
Welp I can live with that I guess, for now.


Also on changelings.
I was thinking since in the civ there will be multaple "queens" but only one appointed ruler...  should the ruler be called something other then queen or just give a diffrent name for the female cast other than queen...  like queenling or brood mother or something.  Cuz having more then one creature refered to as a queen in the civ and also haveing a noble possition called queen seems strange.

92
So just to get this stright...
The only thing I have to do to fix the no meat nor lether thingy is just replaceing the tissue layer files with the ones from normal DF?

That... and removing the tanner job from ponies to prevent them from using the lether, but allowing other races to.

93
I've done specific design desicions that made sense for the mod I tried to make, It does not support adventure mode as there are 200 castes to choose between, and it does not support griffins as playable. You are ofcourse free to change either of these for your own install but I won't compromise on the goals of the mod to support something I am not including myself

I can respect that, and I will change what I need to... if you can tell me exactly how to removed the abilty to get tanable leathers and edible meat cuz I am at a loss for that.  Also why did you need to removed tanable leather and meat in the first place, couldn't you have just removed the tanner job from the pony civ, and I'm sure that if you give the pony race the herbavore tag they wouldn't eat meat anyway...
Sorry these are just my own thoughts on the matter.

Also as for adventure mode, it works perfectly (except for the no get meat thingy) when playing as any race. ...well as perfectly as the current version of DF can be in adventure mode.

(Sorry for any spelling errors but I just woke up)

94
I feel that getting rid of the ability to produce meat and tan hides is a pore choice.
No meat is bad in adventure mode when playing as a race that should be able to butcher an animal and optain meat.
No tanning is upsetting as I decided to make griffs playable and couldn't produce leather... or meat.

(Also my offer still stands for play testing)

95
About your changeling problem... The creature files (the version I have) are in capable of makeING more changeling do to no MALE cast.  The queen can't produce offspring without a male to fertilize her do to Dwarf Fortress' lack of asexual reproduction method.  The queen being the only actual defined gender, drones and soldiers being genderless, makes them incapable of producing any more changelings.

On that note, I have a question...
Since there are a lot of different versions of changelings in fanon, and the canon versions aren't that well defined, what version are you trying to make exactly?  As of right now it looks like the standard “queen is mother to the hive, all others don’t have a personality and are genderless” type, which of makes the massive hole in how does the queen get pregnant without a male.  In DF one could fix this by added the spouse converter tag and such, but I think that won’t work with a civ (Someone should test that).  The other way is to use a different style of changeling from the fanon (since the canon version is poorly described at best), or just add a male cast to the race.

Also I'd also like to put up my service as a play tester if need be.

96
I know the reaction is fine cuz it works

But what about the diffrences between crystal and normal horseshoes tags and value wise?

Also I would still like to know why my militiary isn't putting on horseshoes I assign to them.

97
For some reason my military won't put on horseshoes.
I had a nice set of adamantine horseshoes which I assigned to be worn by my captain of the guard and he wouldn't put them on.

Also, not sure if this is a bug, but crystal "horseshoes" when forged turn out to be greaves. At first I thought this was just a naming error but I looked at the raws and the values and tags for this item are diffrent then the standard horseshoes.  Is this intended?

98
When going though and comparing the RAWs from both My Little Fortress and Dwarf Fortress I noticed some alterations that might be causing bugs but I am unsure.

Changes in the Reaction_Other file
Normal Dwarf Fortress
Code: [Select]
[REACTION:TAN_A_HIDE]
[NAME:tan a hide]
[BUILDING:TANNER:CUSTOM_T]
[REAGENT:A:1:NONE:NONE:NONE:NONE][USE_BODY_COMPONENT][UNROTTEN]
[HAS_MATERIAL_REACTION_PRODUCT:TAN_MAT]
[PRODUCT:100:1:SKIN_TANNED:NONE:GET_MATERIAL_FROM_REAGENT:A:TAN_MAT]
[SKILL:TANNER]
[AUTOMATIC]

My Little Fortress
Code: [Select]
[REACTION:TAN_A_HIDE]
   [NAME:tan a hide]
   [BUILDING:TANNER:CUSTOM_T]
   [REAGENT:A:1:NONE:NONE:NONE:NONE][USE_BODY_COMPONENT][UNROTTEN]
      [REACTION_CLASS:TANNABLE]
   [PRODUCT:100:1:SKIN_TANNED:NONE:INORGANIC:LEATHER]
   [SKILL:TANNER]
   [AUTOMATIC]

I've also located some alterations to the tissue_template_default file
alterations on the VASCULAR values on many entries, giving pain receptor values to things that normally don’t have them, and changing healing rates (not bug causing but still curious as to why).

99
When I butchered things, I got skin and other bits (No edible meat), but I couldn't tan the skin even when playing as a civ that should be able to.
I know it has something to do with the mod since I don't run into this problem in normal DF.

100
Does your bug fixes fix the whole not being able to get meat or tanable regrents for makeing leather when playing as a race that should be able too?

101
Any ideas as to what this one alicorn should represent?

Have a list: War, Life/Death, Nature/Earth, Harmony, Creation

102
Ran another test
Made griffins playable in fortress mode to see if they could produce meat
Short version is no.
Griffins in fortress mode when they butcher animals don’t get meat or tanable regrents for makeing leather.
I still got fat and all the other bits but I got no meat that can be eaten.
I’m not an expert on this so I have no idea what’s causing this since it can’t be entity ethics since I was playing as griffins.  It has to be something within the mod itself causing this bug.

103
Ok I ran the test and it failed
Even when playing as a non outside adventurer from a civ that allows eating meat I cannot get edible meat from a butchered animal.

Something is wrong with the mod or something causing butchering to not produce edible meat.
Though more testing may be required

104
I copied the human civ and species from the RAR files of normal Dwarf Fortress

I only altered one thing in the civ is setting their max civ number to zero, because I wanted to play as a human outsider with no civ.

Though now I have a theory that I’ll test when I get home.
I think being an Outsider gives me the ethics of whatever civ I happen to start in.  And since the only place I can start in is pony villages my human gets their ethics.  If my theory is correct if I make a human civ show up on the map and start a hero in it then I should be able to get meat.  This is only a theory though so I’ll test it.  If it doesn’t work then there is a problem with the mod, if it does work then well that’s annoying cuz I didn’t want a human civ mucking up my world but still wanted to play as human adventures.

105
I don't know about butchering the dingo.  Is it possible it was too small to give back butchering products?

I did tests in non-moded DF and I can get and eat meat.
Only in My Little Fortress do I run into the problem of butchering an animal and not getting edible meat from any animal.

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