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Messages - Afghani84

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136
Yeah, I know. But a liaison? Just arrived?
Did he arrive through the cavern layer? If so, that would explain it...

137
DF Dwarf Mode Discussion / Re: One mood per dwarf?
« on: March 01, 2015, 06:27:00 am »
so that means that a child without any experience in a moodable skill can already become a legendary armor-, weaponsmith or mason? that sounds fun :D

138
DF Dwarf Mode Discussion / One mood per dwarf?
« on: March 01, 2015, 12:04:54 am »
Quick question: are individuals dwarves only taken once by a strange mood or can it happen more often? For example, let's assume I have a dwarf that is both weapon- and armorsmith. After the first mood, he becomes Legendary in one of the two. Can I get another strange mood that turns the other skill also into Legendary?

139
DF Dwarf Mode Discussion / Re: Strange stockpile record
« on: February 26, 2015, 11:39:01 am »
Magma ghosts are Armok's equivalent for angels. You should expect some moody dorfs soon who request pen and paper while babbling about "miracle" and "holy book". Not the first time weird stuff like that happened...

140
DF Dwarf Mode Discussion / No bone in arena mode?
« on: February 25, 2015, 03:02:15 am »
I was just checking out the object testing arena for the first time. Fun stuff! I was hoping to do some !!SCIENCE!! with bone (bows & ammo) but I can't find bone weapons or ammo in the lists. Am I missing something or is bone not in there? If not, why? Any special reason for the exclusion?

141
DF Dwarf Mode Discussion / Re: Really stupid question about animal taming
« on: February 22, 2015, 10:36:45 pm »
that would entail a change in the raws, so I'm pretty sure that's not possible. the domestication should only be valid for your current fortress. not sure whether it would work for another fortress within that same world once you retire your old one...

142
So to summarize:

+ Urist stays in battle/on duty instead of running back to the dining room for food/booze
That means they gain experience faster and might sway a fight in your favor by just being there

- Food is owned and cannot easily be removed if a dwarf decides not to eat it (for whatever reason)
Sources of miasma in your fortress, clutter
- Both backpacks and waterflasks/skins have to be produced - labor could be used otherwise
This is obviously more important for early forts. Once you have 100+ dwarves, you won't even notice it

My own fortress design is very efficient. There is not a lot of distance between the dining hall and any other parts of it. So i might just leave my military without both of them. Or just with waterskins...haven't decided yet. thanks for the feedback guys!

143
DF Dwarf Mode Discussion / Waterflasks and backpacks for military Urists
« on: February 19, 2015, 12:47:08 pm »
Do you guys use em? If so, why? I mean...if the battle is not huge and very drawn out, military dorfs should have enough time to go back to the dining hall in between battles and refresh themselves. On top of that there seem to be a lot of problems with getting your dwarves to equip flasks and backpacks consistently in the first place.

144
DF Dwarf Mode Discussion / Schizophrenic dwarves?
« on: February 16, 2015, 03:25:52 am »
It seems like some dwarves have two different personalities. I just had a migrant who

"is completely put off by the idea of friends" AND "has a tendency towards forming deep emotional bonds with others" at the same time.

Anyone else confused? Let's hear from your schizophrenic Urists!

145
DF Dwarf Mode Discussion / Re: How important are neighbors at embark?
« on: February 09, 2015, 09:33:54 pm »
thanks for all the replies. I just want to repeat the second question again...maybe someone knows something about it:

how do I see whether I have kobolds as neighbors at embark? dfhack?

146
DF Dwarf Mode Discussion / Re: How important are neighbors at embark?
« on: February 09, 2015, 05:22:17 pm »
Hmm...that seems pretty stupid to me. That means that if you want all of the civs as part of your game, you have to pick a spot right in the middle between them. With a coastal embark, for example, you lose 2-3 civs every time. That narrows down your embark options quite significantly. I think the game should just check whether there is a land connection between two civs and that should be enough.

Btw...is there any way to check whether kobolds are counted as my neighbors for a specific embark location?

147
DF Dwarf Mode Discussion / How important are neighbors at embark?
« on: February 09, 2015, 05:07:29 pm »
I am planning a new fortress and looking for a good spot for it right now. The thing is that some good spots don't list all civs as neighbors (although there is a direct connection). So my question is this:

Imagine the world as one huge lump of land. Dwarves, elves, humans, goblins and kobolds can easily reach each other if they travel. Now my embark sometimes excludes a certain civ as my "neighbor" although they are in the list if I just move 2-3 tiles in a certain direction. But what if I want that spot where humans are just outta reach? Does that mean they're too far away to send military troops? What about caravans? Will I not see them at all or just less frequently?

148
DF Dwarf Mode Discussion / Re: Food hauling upgraded?
« on: January 26, 2015, 07:41:07 pm »
I just saw the notes for it. Looks awesome. How exactly can I set priorities for jobs ingame now?

149
DF Dwarf Mode Discussion / Food hauling upgraded?
« on: January 26, 2015, 07:21:37 pm »
I just saw my herbalist gathering brushes and picking up all the plants and hauling them with him. He had 5+ stacks of plants on him at some point. Did Toady change something about food hauling, so that dwarves can now carry multiple items? Don't get me wrong...I love it! I just haven't seen it before.

150
DF Adventure Mode Discussion / Re: Adventure Mode Little Questions Thread
« on: January 24, 2015, 10:17:59 pm »
hey guys!

did the 2014 update introduce new ways to collect food? i remember that bags in town or butchering an animal were the only ways before. i found a prickle berry bush but they still don't seem to be harvestable. anything else? i use vanilla btw

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