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Messages - Dwarfaholic

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1081
Other Games / Re: Wurmonline DF town
« on: January 20, 2008, 07:43:00 am »
Ok, I tried Wurm again.

This time, no funny noises, only a window saying "Disconnected!".


1082
Other Games / Re: Wurmonline DF town
« on: January 19, 2008, 11:19:00 am »
Damn.

I tried setting the graphics really low, but all Wurm does is create an empty window and then a file named hs_err_1092.

It also made funny noises.


1083
Other Games / Re: Wurmonline DF town
« on: January 16, 2008, 01:49:00 pm »
Okay, I now have downloaded the client. However, when I try to run Wurm, I just get laggy for a while, and then I get an error message.

1084
Other Games / Re: Wurmonline DF town
« on: January 16, 2008, 12:15:00 pm »
Looks nice.

I'm joining too, under the lame name of "Drastik".

Anyways, are we on home or wild?


1085
VOTE +SHOES+ 1051!

Remember, +Shoes+, the one with quality!

Put you trust in +Shoes+, the one who won't rot away!

With +Shoes+, we will finally kick out the goblins from the Mountainhomes!

Vote +Shoes+ for Mayor! He has the best mandates!

Oh yeah, what DID the OP say before the edit?

[ March 01, 2008: Message edited by: Dwarfaholic ]


1086
Curses / Re: Corin's Mystery Massacre (spoilers)
« on: January 01, 2008, 06:21:00 am »
I can't get any of this!
I move my thingy next to the boxes and they move with me, but when I press buttons, nothing happens. Then some funny creeps start flooding the map.

Sometimes I see two boxes at the side of the screen, and then I can't move until I press X, and then I drop all my boxes too. And they don't really help, bexaue the creeps just walk over them.

EDIT: No, wait, I got it. It's pretty simple, actually. Thanks anyways.

[ January 01, 2008: Message edited by: Dwarfaholic ]


1087
DF General Discussion / Re: elves
« on: March 25, 2008, 02:55:00 am »
Then drop an elf there.

1088
DF General Discussion / Re: Pirates vs. Ninjas - the results are in
« on: March 25, 2008, 02:56:00 am »
Okay, okay, so they're norse zombie pirate ninja markseagles riding elephants.

EDIT: They're also dwarves.

[ March 25, 2008: Message edited by: Dwarfaholic ]


1089
DF General Discussion / Re: Pirates vs. Ninjas - the results are in
« on: March 24, 2008, 06:47:00 am »
What about zombie ninjapirates with crossbows?
Those could challenge even the mighty GCS.

1090
DF General Discussion / Re: Toady's lovable little dwarves
« on: March 19, 2008, 06:32:00 am »
-If you want to havew any chance of using Toady's dwarves, you'll have to invest ONE MILLION-
- Billion, sir.
- ONE BILLION dollars.

1091
DF General Discussion / Re: funny random names
« on: January 01, 2008, 12:22:00 pm »
"Screamedhustled" the larch toy boat. It menaces with larch spikes.

"The Smiles of Dimming", a birchen bow.

"Skewersoot", bronze chain leggings.

"Rivertrusses the Ancient Soul of Diamonds", a table. Of billon.


1092
DF General Discussion / Re: Future of the Fortress 3
« on: March 17, 2008, 12:17:00 pm »
It is too late... he is gone.
It is due to you, infidels, who did not give him enough money!

Look what has happened! The One has left us!
DF will be forsaken!
Threads will be resurrected!
Zombie elephant-carp will roam these forums, for it is the time of Revelation!

Repent, un-donaters, and give Toady cash so he can buy pasta!
REPENT!

EDIT: Oh yeah, and Fenrir left to. That sucks.

[ March 17, 2008: Message edited by: Dwarfaholic ]


1093
DF General Discussion / Re: Future of the Fortress 3
« on: March 08, 2008, 03:32:00 pm »
I've some ideas, as since I'm so friggin' lazy, I won't arse myself to read all of this thread.

- Yelling. Possibly just simple commands, like "To me, my brethren!", would be useful, for example when trying to move your co-adventurers through a cave system or trying to round up the townsfolk to defend against the attack of the horses.

- NPC Thievery, and related minor quests. Other people than mayors give you small quests, like "Fetch me ___" or "Kill the annoying dog of the Watsons family".
The Mayor could ask you to catch thieves, who steal stuff, or bandits, who kill stuff. Would be useful if roads were already in.

- Making blocks movable by mechanisms. It would cost a lot of energy, but if steam power was in, I for one would sacrifice anything to build a mobile fortress on legs.

- Nerfing ranged weapons and reducing GCS spawn rate. Also, lengthening the line of sight would be realistic, which bring us to the next thing:

- Making the player able to control how many squares he sees. Right now, we see the same amount of squares in windowed and fullscreen modes. This sucks.
Fixorz plx?

- Make the current time (real time) show in the left lower corner, so we can more easily notice if we have played "too much", and have to go to sleep.

- Make some people seek you out, either declaring challenges or expressing their will to join you. Maximum distance travelled to reach the player would vary with the level of eagerness of the NPC.

- Gambling. Make people gamble in taverns. Make them cheat.

- Fist fights, and lesser crimes. Not all crimes would give a death penalty. No wait, that's already in the development list.


Well... I guess that's all for now, since we probably won't have three-legged robots mining asteoroids in space in the near future...

No wait, some more:

- Designating weaponry to be either practice or "war" weaponry, eg. Urist uses this crappy wooden sword when training, and this artifact adamantite sword when fighting goblins, not the other way around.

- Designatíng specific weapons directly from the military menu.

- Organized crime in player-made fortresses. The fortress guard could act as investigators, so that they would actually be useful.

- Assasination by rival civs. Royal guard, useful at last?

- Protection forces sent by parent civs.

- Different "Defcon levels". At lower levels, dwarves roam freely. As defcon goes up, dwarf freedom goes down.

- Torture. Captured enemies could be tortured to reveal fun stuff about their civs. Would train a new social skill, "Interrogator".

- Dwarves multi-task. When dwarves are on breaks, they eat and drink, and possibly take naps. (Hehe, "Urist cancels military: Napping.")

[ March 08, 2008: Message edited by: Dwarfaholic ]


1094
DF General Discussion / Re: [question] What is a naked mole dog?
« on: January 04, 2008, 06:41:00 am »
What's the other eusocial mammal?

[ January 04, 2008: Message edited by: Dwarfaholic ]


1095
DF General Discussion / Re: Need a lot of help
« on: November 16, 2007, 12:52:00 am »
Thanks. This was erally helpful.
BTW, my fortress site doesn't have any wildlife or fishes, despite having several lakes. Also, my civilisation is listed as the only one. Does the civilisation list only show nearby peoples, or does this really mean the only sentient beings on the planet are my six dwarves?

Okay, am gonna try it a little now. I'll tell you later how it went. Also, the tutorial was pretty good. Thanks.

Btw, is there any way I can train dwarves new skills, for example, teach a miner how to farm?

[ November 16, 2007: Message edited by: Dwarfaholic ]


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