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Messages - Staalo

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811
Yes, I have noticed the blunt attacks vs. small targets myself; it's almost useless to send a hammer squad to exterminate a pack of chinchillas. I haven't heard about the dodge skill turning attacks but something like that could very well be happening here. I'm starting to imagine this school as dwarven Shaolin monastery of sorts.

I was so impressed with Fimshel as a guest lecturer that I resorted to savescumming so I could offer him/her/it a permanent tenure. Clearly an invulnerable teacher is needed to last more than few seconds and I don't think another colossus is going to wander in any time soon.

I replaced the classroom floor with a retracting bridge which can be used to flush the whole class to a room full of cage traps when a recess is needed. In dry tests the landing was a bit rough for some students resulting in few bruised arms and spleens. It's still better than to have students collapsing in exhaustion with Fimshel in the same room.

This way I think I can keep my bronze colossus sensei sparring with the kids indefinitely. I might lose one or two of them but the surviving ones should be in pretty good shape when they rejoin normal dwarven society.

812
Now that you mentioned it... I could build a retracting bridge as the classroom floor and fill the room below with cage traps. Ordinary escape routes wouldn't work since those students who start fighting will keep on punching until the bitter end. Why didn't I think of reusing lecturers earlier?

About badassery: I seriously think megabeasts have been nerfed in this version. Fimshel's punches barely bruised the students' skin through leather cloaks and it would generally miss almost every time while in 34.11 a bronze colossus would hit fully armored soldiers so hard they'd fly several squares into a rock wall.

813
DF Dwarf Mode Discussion / Re: How do you make clothes?
« on: January 02, 2015, 06:04:53 pm »
I tend to overproduce clothing, just to be sure. As soon as I get textile industry running I order massive production runs of every kind of clothing, especially cloaks, hoods and mittens. After that I occasionally check on few dwarves: if they are wearing a worn out item I put out an order for a batch of that particular item. After a decade or so the fort's main export tends to be old clothes.

I also order loads of hides from the caravan every year. I can usually get enough fabric from various sources but leather is hard to produce in quantities I need.

814
...so after saying that of course I had to try it.

I dropped the Special Guest Lecturer Fimshel Clobberfathers the Scratches of Sieging into a class of twenty eager students who immediately started pounding the colossus with unprecedented vigor. As I had suspected the students' punches glanced off harmlessly from hard bronze but surprisingly Fimshel didn't manage to hurt them either, save few bruises. Only when the students started tiring after a week of hard lecturing the big guy got hold of few of them, twisting their ankles or elbows the wrong way. After the third injury I let the militia in to deal with the colossus.

The bravest of the students are now Expert Strikers, with an assortment of other combat skills. Not a bad trade, I'd say.

815
No, I meant that out of all mega- and other big beasts I've captured I only have the single (and only) bronze colossus left. I think it would be too much even to these children but at this point I can't be sure.

I'm tempted to find out but it might bring a bloody end to the project, and the fort.

816
Still, the "nuisance" goblin can quickly start bending their limbs out of shape when it levels up to Elite Wrestler after few days of chasing casually dodging students.

I'd very much like to find a way to provoke them to fight goblins somehow, so they would get more regular training in Discipline and combat skills. That way I also wouldn't have to feed all my captured megabeasts to them; I only have a single bronze colossus left.

817
Go for it, but be prepared to take good care of your precious few married couples. It's very hard to get dwarves to marry and reproduce in this version.

Meanwhile, in Questmountain, my kids are just about ready. Guest lecturer Ismir Freefly the Famous Castle, a giant, was reduced to crimson mush at the hands of nine of the students. The killing head blow was struck by seven year old Aban Thornroughness. Well done, all of you.

Looks like students will not easily attack an enemy unless it's clearly bigger than them and presents a serious danger. I'm starting to suspect that they regard goblins as mere nuisance and will not waste time fighting them.

818
I don't think so; I'd have seen it by now since I have loads of war dogs and giant olms occupying few cages together.

I suppose caging acts something like a stasis, preventing any interaction between cage occupants. They can, however, give birth in cage if they were already pregnant before caging.

819
I think the magma immunity by fat removal worked only in .34.11 days. To my knowledge creatures can now actually burn up in a fire, fat or no fat.

820
This thread had sunk all the way to fifth page so a little update...

I finished up the controlled drowning chamber and signed up the remaining non-Legendary swimmers for some crash courses. The chamber is basically a pool of 7/7 water with a retracting bridge on top of it. I built it to see if it would be possible to train Recuperation attribute by controlled non-lethal drowning but it seems that all it does is train Swimming at monstrously fast rate. All students are now Legendary Swimmers.

I have also experimented with dropping various dangerous critters into the phys. ed. class and leaving the students to deal with them as they see fit. The results have mostly been disappointing but the last lesson had its moments when four year old Dumed Gullysling beat a cave crocodile slowly to death with his bare hands. Highest marks for that one, Dumed.

Combat training with real opponents has so far been very random; mostly the students run away in panic and have to be saved by soldiers, but occasionally someone snaps and brutalizes the enemy, no matter the size or threat level. This doesn't seem to be connected with Discipline skill or personality as I thought earlier.

I will continue to feed the classroom with whatever gets captured by cage traps, in hope to get some clue how the civilian combat works. I'm half tempted to drop a hydra in there next, just to see what would happen.

821
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 30, 2014, 06:25:34 pm »
Questmountain finally has a heterosexual male giant kea for breeding! It took almost a year of ruthlessly exterminating ravens, eagles, chinchillas, giant chinchillas and giant wombats before another group of giant keas spawned. Luckily one male flew directly into a cage trap without further persuading.

The captured male has been trained and released into the breeding facility to replace the infertile one the elves sold me. Already one nest box has a stack of (hopefully fertilized this time) eggs from which will hatch the first members of the Questmountain Air Defence.

I truly hope this will pay off; I saw way too much trouble for such a trivial thing. The surface is littered with broken bolts from my year-long war against the nature and the dwarves are probably all greasy and wheezing from gorging themselves with giant creature tallow roasts.

822
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 28, 2014, 03:31:20 am »
Autumn of tenth year in Questmountain. Fimshel Clobberfather the Scratches of Sieging the bronze colossus paid a visit just when several dwarves were outside cleaning up after a goblin siege. For a while I thought I was in for serious FUN but then the colossus decided to walk into a cage trap. Welcome to Hotel Questmountain, Mr Clobberfather; here's your flimsy copper cage.

Now I have to think up a way to use this unexpected windfall. Babysitting? Entrance guard? Archery training? Arena combat with the hydra I captured earlier?

823
DF Dwarf Mode Discussion / Re: Fighting off Hell's armies
« on: December 20, 2014, 03:59:56 pm »
Survival depends entirely on what kind of clowns the procedural generation has whipped up in your world. Well trained warriors will have a good chance against anything that can be hurt with weapons, if they can get a chance to use their talents.

In a recent fort I had a go with pure military might, without any traps or other supporting equipment. I had over hundred warriors ready, trained since early childhood and equipped with the best adamantine and steel gear the fort could produce. They were as ready as they could be. So I opened a tunnel leading directly from hell to fort's meeting hall and had the warriors meet the demons at the half way point.

They won, but two thirds of them died in the process. Most of the demons didn't give much trouble but one type slung fireballs and had fire breath AND deadly dust, all at once. They were simply impossible to get near and were responsible for most of the soldier deaths. In the end my few remaining marksdwarves were the ones who saved the day after most of the legendary weapon lords had been wiped out by fire or paralyzing syndrome.

824
This is a masterful marble statue of Fellate created by Adil Keskalstîgil. 

The item is a masterfully designed  image of Fellate the cougar and Vicu Gleeroasts the human in marble by Adil Keskalstîgil.  Vicu Gleeroasts is  striking down Fellate.  The artwork relates to the killing of the cougar Fellate by the human Vicu Gleeroasts in The Forest of Scrapes in 187. 


So I did read that correctly... what the hell, DF?

825
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 19, 2014, 04:36:19 pm »
"The Hammer Lord bashes The Chinchilla in the left front paw with her Bêngengâtrid, but the attack glances away!"

What the hell are chinchillas made out of? It looks like they simply can't be hurt with blunt weapons. Earlier three marksdwarves stood for a day bashing at one chinchilla's head with steel crossbows but couldn't get more than its skin bruised.

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