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Messages - Staalo

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856
rmblr: Here's a screenshot of how it currently stands:

Spoiler (click to show/hide)

Basically it's the same as the Searingmines one, except smaller and with added swimming pool and other bits. I'm currently figuring out better ways to train things and will very likely change the design periodically.

Some notes:
  • The cross-shaped area with wooden spikes is obviously the main school compound; here students will start immediately after getting their first set of clothes. They'll sleep, drink and eat here, all while dodging training spears and getting knocked into the swimming pool. On top of the pool there's a fisherdwarf who wandered in just before the screenshot and started fishing from the pool. Good luck with that.
  • The room at the lower left is the Observer skill training area. Advanced students will live here for a while while watching a squad spar non-stop, teaching Observer to Legendary level.
  • Upper left will be the goblin fight club, where sufficiently strong students get to fight to death with an endless supply of invaders. At least I hope it'll work that way; I'm still fighting with balance issues. Last time I tried to get the students play with a military goblin the students refused to fight and let the baddie take free swings at them. Luckily there were no permanent injuries. If I get this working the students will be training combat skills and desensitization at the same time and I won't have to resort to drop chutes or magma mist barbecues.
  • The thing at the upper right is part of the plumbing for some water-related experiments. I'm thinking of revisiting the controlled drowning chamber idea to see if I can get the Recuperation training working.

The whole thing is still very much of a work in progress; I'm currently trying to find out the best way to do tragedy and Discipline training while still keeping the students out of depression and insanity. Now that even the one-year olds are Legendary in Fighter and Dodger I'm in good position to do some tougher physical experiments in that department.

Sprin: Good for you; a childhood is a terrible thing to waste! Be sure to report here with the results.

857
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 09, 2014, 01:48:36 pm »
There are two confirmed werehyenas locked in their hospital rooms, waiting for me to come up with a creative use for them. One has been sleeping in his bed for months, even through transformations. The other manages to make room's furniture disappear when I'm not looking. What is he doing with them, eating them?







858
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 08, 2014, 05:49:57 pm »
A werehyena walked in at the worst possible moment when dozens of civilians were outside collecting fallen bolts and corpses. Two died, including a crossbowdwarf who happened to be the only militia member present for a while and with his sacrifice prevented many more casualties. Four dwarves are hospitalized, including two who are very likely infected. I've walled those two inside their hospital rooms while I see if they transform.

In future I'll post a squad to stand sentry whenever I have any massive hauling operations running at the surface.

859
Congratulations to Sodel Cityknighted for being the first student in Questmountain New Dwarven Boarding School to reach Legendary! Now I'll have to think what else to do with her... being only two years old she still has nearly a decade of valuable study time left.

Yes, training is proceeding at surprising speed; I'm now using a load of five training spears per trap and it seems to be very effective with no accidents so far.

Curiously there is almost no socialization happening between students. I know that Toady toned that down somewhat but now it looks they are never going to make any friends. Luckily all children from the four families are now all attending so siblings will comfort each other during times of need. The same lack of social interaction applies to whole fortress; very few friendships have formed during the six years since founding and some have no social contacts other than their gods. Unfortunately this means that my school won't probably have many new students except from those mentioned four families.

860
DF Dwarf Mode Discussion / Re: Melting foreigners
« on: December 08, 2014, 08:17:56 am »
If I read the wiki correctly magma mist forms a bit differently than water mist, and the standard mist generator wouldn't work.

Magma mist definitely kills cleanly but tends to leave behind worthless XXclothesXX that have to be taken care of. I'm currently building a combined magma mist trap and garbage disposal where the current dump contents get dropped into magma when a goblin walks by. I'll just have to make sure that plenty of heavy stuff like bodies and boulders get thrown away.

I think those magma pump solutions where the goblin is momentarily bathed in a cube of magma would also burn clothes away cleanly, leaving only metal items. The magma "mist generator" would work in this sense, or one could build a system where magma gets pumped from a reservoir and dropped through a grate back to reservoir.

861

These are migrants or children of already married couples? Or have you had any success with fortress marriages + birth?

That's a very good question. Most of the children are fortress-born but I have a suspicion that all four couples who have children were already married when they migrated. I haven't paid attention to see if there have been any marriage announcements.

Questmountain has very few familial relationships, due to all migrants being randomly rolled during migration. I'll try to keep an eye on any possible developing romances.

EDIT: Yes, most likely all four families were already married, based on migration wave info. So no in-game marriages yet.

862
Finally the Questmountain New Dwarven Boarding School is up and running! One downside of this design is that it is very time and resource consuming to build the initial school facility. This one was a bit scaled down from the one in Searingmines but still it took two years, 580 training spears and 239 mechanisms to build it.

All sixteen of the fort's children are now attending classes. Luckily this time I didn't have hundred children by the end of third year so I don't have to rush things.

First students have reached Adequate skill levels. I'll wait a bit more before I'll start introducing goblin guest lecturers into curriculum.

863
DF Dwarf Mode Discussion / Re: Trivial findings
« on: December 07, 2014, 04:44:11 am »
So... apparently dumping vermin is now possible, somehow.

I designated goblin captives to be stripped with the usual d-b-d and then undumped the containing cages. Moments later I saw one dwarf carry a dot representing a vermin to the garbage dump; I looked and yes, there was aa {flying squirrel} in the dump tile. It's still running around with the {}-squigglies marking it as "forbidden" somehow.

I can't repeat whatever just happened but interesting nevertheless.

864
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 06, 2014, 07:18:53 pm »
So, it seems that civilian alerts mess up somehow the soldiers targeting. I have had several instances where soldiers simply stand idly taking a beating when the foes happen to be outside the civilian alert burrow. Switching the alert off makes soldiers instantly reduce the baddies into clouds of flying limbs and teeth.

865
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 06, 2014, 11:56:29 am »
Cave-ins hospitalized half of my woodcutters. Apparently those earlier magma and water showers in the cave level left chunks of obsidian laying on the tree limbs.

866
I started paying closer attention to the diplomatic intercourse between my mayor and the elf law-giveress of The Blowing Union. Lots of pure gold there:

"Months ago Rima Helmbored the Cremated Content of Bowels became overlord of The Ambiguous Coalition."
"Months ago Monal Peekflanks became lady of The Gloved Councils, replacing her mother Kawe Feedmuffin."

Oh you wacky humans...

867
DF Dwarf Mode Discussion / Re: Dwarven traitor?
« on: December 06, 2014, 05:13:10 am »
A word of warning: those dwarven recruits can be quite a handful in combat. They can enter martial trance when your militia gets too close waving their easily detachable limbs near them. I still have several depressed cripples from the last encounter with a single axedwarf sieger.

868
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 05, 2014, 06:54:20 pm »
The single cave layer under Questmountain was completely filled with water so a plumbing project was started to claim some land area. First, magma was pumped into water to obsidianize a suitable area around the stairwell column. Then, after the residual magma had cooled off, river water was streamed from the cavern ceiling to lay a coating of mud on the new artificial island.

Now dwarves of Questmountain finally have access to silk and cave fish and can grow plump helmets in a place where the dreaded trees wont poke their roots through the ceiling.

869
I only just noticed...

My current group's name is The Tool of Flesh. Yes, yes, very droll RNG, but that's not all.

For the past five years the mayor of The Tool of Flesh has conducted very satisfactory diplomatic relations with the human civ The Blowing Union.

870
DF Dwarf Mode Discussion / Re: Most Pathetic Invaders of All Time?
« on: December 05, 2014, 02:43:18 am »
man, minotaurs are usually at least a slight threat. I assume you just produce badass children. They probably pop out with full grown beards. (and as we know, both genders can grow glorious, majestic beards.)

To be honest, the children in question were in a "dwarven day care" program... but still, they were unarmed five-year olds and no self-respecting minotaur should keel over that easily.

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