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Messages - Kagus

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15856
DF Suggestions / Re: Literature
« on: March 01, 2008, 11:29:00 pm »
1) Use search button.

2) Use dictionary, or

3) Use spellcheck.


This has been suggested quite a few times, and some very interesting points have been brought up in the resulting discussions.  It also doesn't help a presentation when the language used in presenting it is mangled to such a degree.  A little more thought put into writing can sell a point that would otherwise be ignored.


15857
DF Suggestions / Re: Engravings on the floor.
« on: March 02, 2008, 10:19:00 am »
Well, judging from the red color, it is most likely hemoglobin.  So, yes, it's iron-y.


*Ahem*
As for engravings on the floor, I don't like to use them.  However, I'm building a massive moat for my undercastle, the bottom of which will be completely covered in engravings.  The bottom will be the halls of silence, where suicidal dwarves (should I get any) will jump to, and where all the random refuse will be dumped.

The engravings will be splattered in several places, as I intend to drop goblins down there at every available opportunity.  I think under these circumstances, it is perfectly acceptable to have floor engravings.  You won't be looking at them most of the time anyways.


15858
DF Suggestions / Re: Pause on Trap Triggered
« on: March 01, 2008, 06:45:00 am »
Hell no.


Can you imagine what it would be like when you've got an army of goblins marching down your trap-infested corridor?  You wouldn't be able to do anything!


15859
DF Suggestions / Re: Dwarven Prosthetics
« on: March 01, 2008, 06:13:00 am »
I've been dabbling in making a pirate mod, and peglegs (as well as parrots) would make essential contributions.


As would the ability to tweak the world generator so that we can get more tropical-heat areas.  As it is, the world won't generate at all unless you've got a map huge enough to support two temperature poles.  And even then, the English might get shoved out of the generations because there isn't enough space for all three races.


15860
DF Suggestions / Re: Another way to get artifacts
« on: February 29, 2008, 11:54:00 am »
No, that would be the name of a sword use in the massacre of a number of transvestites.


But I see your point.  Yes, weapons should earn some of the legendary status of a particularly heroic (or devilish) individual, and should be given special status of some sort.


15861
DF Suggestions / Re: Shepheard
« on: May 25, 2008, 12:29:00 pm »
quote:
Originally posted by Heavy Flak:
<STRONG>pied pipper.  
</STRONG>

I love that.  I don't know why, but I do.


15862
DF Suggestions / Re: Display cases and plinths
« on: February 29, 2008, 03:12:00 am »
I like it.  I like it a lot.


Display cases have got my vote.  If only they had come before the ill-fated museum fortress a while back...


15863
DF Suggestions / Re: New Forum for Community Fortresses/RP
« on: February 29, 2008, 02:44:00 am »
If you were to take out the stories from those sections, there wouldn't be that much left...  I'm going to have to agree with the Dame on this one.

15864
DF Suggestions / Re: Coerce use of stockpiles when possible
« on: May 23, 2008, 10:45:00 pm »
There's always the use of old talics.  That can help.

15865
DF Suggestions / Re: "New Settlement" option
« on: February 28, 2008, 12:49:00 pm »
Didn't the old thread even have roughly the same title?  Creepy...

15866
DF Suggestions / Re: CUBE 3D Engine
« on: May 21, 2008, 09:55:00 pm »
I was thinking recently about what DF would look like in 3D...  You'd really just need a very simple thing for handling the environment, since everything's already split up into rather big blocks.  However, you'd have the problem of trying to deal with the rather amusing dents in space that DF has...  Like the "kittens on a tile" problem, or the ever-popular "colossus-in-a-corridor".  Little hard to shove stuff like that under the rug when it's all in 3D.

15867
DF Suggestions / Re: Skill idea!
« on: February 04, 2008, 06:15:00 am »
This kind of system seems like it would work quite nicely, well done mate.

Got my vote.


15868
DF Suggestions / Re: Swamps = More Water
« on: May 21, 2008, 06:28:00 pm »
I am going to refrain from listing the differences between "swamps", "marshes", "fens", and all other baffling watery land-ish areas, as it is utterly unimportant and "swamp" sounds cooler anyways.

Swamps should have more water, I agree.  A very shallow aquifer could lead to some interesting challenges, but I think having the first level be an aquifer might be a bit extreme.


15869
DF Suggestions / Re: Dwarf Fortress MMO???
« on: May 22, 2008, 01:56:00 pm »
And, like many other nude mods, it shows up in exactly the wrong place. On goblins.

15870
DF Suggestions / Re: Dwarf Fortress MMO???
« on: May 21, 2008, 10:23:00 pm »
Hey, I resent the comments made about "senseless" nude mods.  There are a lot of dedicated people out there who are hard at work making 3D models and skinning them for no pay, just in the hopes that another pornstar like Asia Carrera will start playing online and need a nude skin for their favorite game.  Yeah...

Okay, so there are a lot of nude mods out there that serve no purpose other than pornography.  But those tend to be so poorly done -due mainly to the fact that they are all programmed/designed using only one hand- that they're not worth the time spent downloading.  And then you've got the nude mods that add hilarity, a plotline, or simple eye candy to pass by and admire.


Y'know, I find a lot of these arguments talking about how the only people who would use something like that are folks who are, essentially, socially retarded.  Now, a long time ago somebody made a little game/mod called "Lara Croft's Nude Trampoline Party".  Some guy downloaded it, played it, and wrote a review.  He said that eventually, he actually got so caught up in the gameplay of the damn thing that he forgot he was playing a game where our favorite heroine happened to only be wearing her birthday suit.  He was re-acquainted with that fact when his girlfriend came in and pinched him.

[ May 22, 2008: Message edited by: Kagus ]


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