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Messages - Octobomb

Pages: 1 ... 10 11 [12] 13 14 ... 46
166
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: October 12, 2014, 12:37:37 pm »
http://imgur.com/gallery/cOaf0
4chan does guns. That is all.

167
Life Advice / Re: My parents are talking about putting the cat down.
« on: October 12, 2014, 11:45:02 am »
Glad to hear she's getting better, but I echo martinuzz's sentiments. Too many people are unwilling to make even the first payment.
Still, good news is good. Say hi to her for me.

168
General Discussion / Re: Terrible Jokes
« on: October 11, 2014, 04:42:32 pm »
I'd tell you a pun about gingers, but that would be off colour.
Food puns really take the cake, it's far too low a form of humour for us upper crust of society they say, sarcasm is the sweetest humour they say, but I just find it unpalateable without a pun as the cherry on top.
This has turned into quite the punricane although extreme weather can make you quake. If you erupt when your friends laugh off this deadly threat I will have sympathy. Allow me to tide you over by saying that you will live and tsun armi troops will save you from your shelter.

Puns are humor too, I swear! Shit!

169
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: October 11, 2014, 04:19:37 pm »
I saw 5 people with fedoras in my town yesterday.
They're the special biohazard containment agent, out to deal with m'laria.
Hello, Sig

170
Does that work on Urist? Bay disabled much of tcomms. If so, much fun will be had.

171
Life Advice / Re: My parents are talking about putting the cat down.
« on: October 10, 2014, 07:53:19 am »
Get the cat to the vet. If your parents think there's no hope because of vomiting... do it yourself. Cats are completely at peace with themselves. If she wants to die she wouldn't be eating. Get to her to the vet. Fast. The quicker you go the quicker this gets sorted out.

172
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: October 06, 2014, 04:31:37 pm »
That list states pretty much everything under the sun, and has "Because it's Jersey" written on there about 5 times.
So, there's actually a island called Jersey, in the English Channel. And it's a really nice place.
Well the Old Jersey might be alright, but the new one could do with a cleansing by fire.
Make that nuclear. Just to be sure.
I'd make it hellfire too, but even Satan himself won't touch the place.

173
Okay, so I'm thinking, since this is a tabletop rpg and not a vidya gaem, you don't need to have exact roles for the mechs - no need to limit the players to swords only, let them do that themselves. Let the game work around the player. So, tentative ideas for mechbuilding ahoy:
Spoiler (click to show/hide)

174
Exactly how big are Gurren Lagann mechs? I couldn't find a decent measure of size. I assume they fit into the 'cockpit takes up most of torso category'.Terminations: Once titans lose all their health they become doomed. In this state they lose health from an additional stripey bar and the pilot ejects. However punch them while the titan is occupied and doomed and you perform a termination. The ogre (the big one) rips off an arm and smashes the victim over the cockpit with it. The atlas (medium) pulls the pilot out and throws them away. The stryder (the speedy one, my favourite) pulls out the pilot and crushes them until chunky salsa takes precedence. Stuff like that, basically a way to down the pilot without them ejecting.
As for looks, I don't particularly care about them in a tabletop game. Just need to know whether they are the 'crush buildings' size or the '6 feet high' variety (although evidently not the latter).
For the brutishness, check out the Titanfall titan designs, particularly the ogre. For comparison, they are about 24 feet tall (roughly 7-8m).


175
I have one more question:
Is this wargame style (faceless pilots, mechs decided by equipment)
Or is it RPG style (pilots gain skills and are generally fully fledged characters)?
I'll start drawing up some ideas.



176
I'm in the same boat as Cthulufaic. As for free time, I can always invent some. Also, GIANT ROBOTS.
So, brainstorming.What kind of mechs is this? There's two kinds, super and real, one being the crazy fantastical ones and the others being more realisticish (ie. not planet sized, etc.). I prefer the latter. What kind of mechs are we going for? Do they use hands or have arm mounted weapons? Or is the system barebones and adaptable, if so how flexible? What kind of detail are we measuring here? Mech hp and ammo, or each individual wire carefully weighed and budgeted for? Will the mechs gain experience like a character, or just the pilot? What is affected by the pilot's skill and what is affected by the mech's equipment? Most importantly, can I perform Titanfall-style terminations?
I have a love for this kind of thing, but I need you to set me limits before I start smashing out rules for my game, not yours.

177
HURK
* Octobomb sicks up again.
You owe me brain bleach for that.
Both of you.
HURK

178
Creative Projects / Re: Lair of the Pixel Artist
« on: October 05, 2014, 04:34:14 pm »
I'm sorry KoSS but my Internet is truly derpy tonight. Tomorrow, we shall paint. But not tonight.

179
Creative Projects / Re: Lair of the Pixel Artist
« on: October 05, 2014, 04:17:58 pm »
Sure. Alias is KingOfStarrySkies.
Internet is being a little derpy, but I'll keep trying. I'll post an edit if I give up.

180
Creative Projects / Re: Lair of the Pixel Artist
« on: October 05, 2014, 04:03:06 pm »
Looks fun. Anyone want to try it?

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