Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Octobomb

Pages: 1 ... 23 24 [25] 26 27 ... 46
362
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: January 21, 2014, 03:10:23 pm »
ERORR bacon non sequitur
> sequitur ERORR bacon non?
> bacon sequitur non ERORR?
> non bacon sequitur ERORR?
> bacon non ERORR sequitor?
> ERORR sequitor non bacon?
> Bacon

363
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: January 21, 2014, 03:04:23 pm »
Won't that just make it worse?
> Slap hands with face?
> Face slap with hands
> Hands with slap face
> With face slap hands
> With hands slap face
> Slap with hands face
> Slap with face hands
> Hands slap with face
> Face with hands slap
> Bacon

364
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: January 21, 2014, 02:45:02 pm »
Won't that just make it worse?

365
Masterwork DF / Re: [WARLOCK] - Day 20 - Beta V0.4 - RAID BOSS!
« on: January 21, 2014, 02:41:14 pm »
I dont see a problem with that. Its better than opposed to life skeletons that run at your fort. Picking up migrants at the map edge is fine by me.

Loyality cascades I havent seen... only single units that get attack for a bit.
Once-a-millenium reaction to make them controllable for 2 weeks?
?
For the skeletons. They arrive, cast the interaction on themselves, you have two weeks to get them in, then they go feral for another 1000 years. I don't think any fort will last that long without getting the skeleton near a warlock.

366
Masterwork DF / Re: [WARLOCK] - Day 20 - Beta V0.4 - RAID BOSS!
« on: January 21, 2014, 02:32:44 pm »
Once-a-millenium reaction to make them controllable for 2 weeks?

367
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: January 21, 2014, 04:24:27 am »
Today, I have the urge to scream gibberish at the top of my lungs. I do not know why, and I cannot decide just how I feel about this. But the desire to spout nonsense and possibly slap someone is rising.
Give in to your anger! Become one with the dark side of the force!
Hehehe. Force.

368
Masterwork DF / Re: [WARLOCK] - Day 20 - Beta V0.4 - RAID BOSS!
« on: January 20, 2014, 06:20:48 pm »
It's perfect.

369
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: January 20, 2014, 03:36:28 pm »
For example, if I were in a knife fight and I were standing beside AqizzarMaximumZero, I know the dude would have my back  ;)

Remember, he's already beaten cars.
... If Hans and Max had my back in a knife fight, I don't know if I would be terrified or feel awesome. Or both.

370
Wow. So much better and well thought out. Instead of Martyrs Last Rutes however, how about a proper execution chamber/sacrificial table. Give out some benefits, too.
Executions were basically a public holiday in ye olde England - a family day out. And the South Americans were always finding new and inventive ways to rip hearts out before the masses. Give players different execution methods, say. Each one gives a bonus to the crowd (i.e operator gets free action interaction lasting 100 ticks to bestow benefits like speed boosts etc) and/or appease the gods (do warlocks believe) eg. cut enemy stats. Possible? Sound any good?

371
I advocate you name one of the studying reactions after DnD. It's too good an opportunity to miss.
I never played DnD. I wouldnt know how.

They are all called "Study Skill-name with Pen&Paper" (because you need ink and paper to study, so pen&paper can also mean that. For people that dont know what a pen & paper rpg is)
I've never played Dungeons and Dragons either, but just add another reaction titled 'Play Dungeons and Dragons'. I was intentionally playing off of the dual meaning. Or if you like, play 'Play modern setting tabletop game'. I'm sure a lot of people would crack a smile.
I just had this vision of Warlocks as DF forum members... discussing horrendous tortures, horrible infections, new magics to fuck with dwarves and humans... all in the name of !!SCIENCE!!

But they'd never insult your mother. Perfectly gentlemanly and polite for the most part.
DF: The only game where all the forum members are lizard men, mantis, pathos, pawns of Xantalos, dolphins and now warlocks. At the same time.

372
I advocate you name one of the studying reactions after DnD. It's too good an opportunity to miss.

373
Quote
Do you think I should start up a dev thread (to help keep me motivated) in general modding?
Why do you ask me? I dont even know exactly what you are doing, and how much it will be. :P
Sleep-addled me knows well enough to try and fetch advice before doing something dumb (in this case, asking was the dumb thing to do. Paradox anyone?). Well, I'll do a bit more work on it - namely trying to get the gloves to work in arena mode first - itemsyndrome acknowledges their presence but they won't use them. Grrr.

374
...Yup. Sounds good to me.
I have runes for weapons and armor, but they dont add interactions. Only tags, like NOFEAR or NOSLEEP and such. I wanted to do a Thaumaturg for dwarves that makes magical items for ... a long time, but never got around doing it. But I will certainly add something like this for Warlocks. The spiked and skin-decorated armor works the same way.

Cool. Do like. I'm going to try and mainly focus on gauntlets, for 'active' powers for now.
Do you think I should start up a dev thread (to help keep me motivated) in general modding?

375
'Fraid not. Time and life hate me at the moment, like I said. Torture chambers are so... interconnected. Which is complicated. But I'll definitely check what you've done when you do it, or expand it or do a little at some point when I can. But this project is designable from my phone, and far simpler.
Spoiler: Idea (click to show/hide)

Pages: 1 ... 23 24 [25] 26 27 ... 46