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Messages - Lord_lemonpie

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256
Judging a book by its cover

(Nightcore is shit though)

257
General Discussion / Re: [Why] Sssoomebody once told me- (Happy thread)
« on: January 28, 2019, 07:37:22 am »
Oh, that's a rave, then, innit? At least that's what I would call it.

Sounds like a fantastic time, in any case!
Personally I never really get "dips", if anything my mental health/mood improves in general for at least a few days afterwards, haha. Sounds like you made it count in any case.
Yeah, that's the perfect name for it.

The great Demon of Dips still hasn't arrived, so I'm either gonna skip this one or get hit by a humongous one soon. Praying to the god of coin tosses as of now.

When I find myself in a room with 200 other people in it, I leave as quickly as possible. I dislike being around any more than... 5 or 6 people at the same time, even if I know them all. Parties are literal hell. Terrible places to be in every way.
I once used to think this as well. Yet my friends kept dragging me to them time and time again, and after a little while I actually started to enjoy them. Now that I've started studying it's how I spent most of my free nights.

The key to finding the right party for you is to experiment with a variety of parties. Every genre of music brings in a totally different crowd of people and a different atmosphere.

I reckon literal hell would be a pretty fun time on the right drugs.
Some good old Jimson Weed on earth is probably worse than literal hell anyways. Also, sigged.

258
General Discussion / Re: [Why] Sssoomebody once told me- (Happy thread)
« on: January 27, 2019, 09:47:26 pm »
It was pretty small, with something like 200 people or so attending
What.
Compared to the regular parties and festivals I attend that's pretty abysmal. That was part of the charm of it though.

It wasn't like a party at someone's home, a venue was rented and there were multiple DJs.

259
General Discussion / Re: [Why] Sssoomebody once told me- (Happy thread)
« on: January 27, 2019, 07:38:51 pm »
God, I think I had the best party I've ever had in the entirety of my life last Friday.

It was pretty small, with something like 200 people or so attending, hosted by some student collective in the town I'm studying in. EBM, acid, electro, and some of the deepest, darkest, most ghastly techno I've heard in a long time. Went there with some friends. Everything was amazing, and then someone got their hands on some pristine molly. I've honestly never felt so great in my life (granted, I hadn't used in quite some time so that definitely added to the euphoria big time, but the music, people and general vibe were just so fucking great)

Not looking forward to my dip, probably due to arrive tomorrow, but BOY was it worth it.

260
Forum Games and Roleplaying / Re: Bizarre Magical Items
« on: January 03, 2019, 04:34:22 pm »
Kazooey Banjo: The strings of this mundane looking snare-instrument are enchanted to produce the sounds of a Kazoo

261
Forum Games and Roleplaying / Re: Tribes of the White Sea [5/5]
« on: January 03, 2019, 04:25:13 pm »
Can I research the Wild Plains? And is my option of having them form a village within our lands viable?
You could research it. The chance of discovering agriculture is unlikely to result from it, however.

As for the village, it's possible, but costly, and probably not beneficial. Sedentary settlements without agriculture or another stable source of food are veru unlikely, especially as you have horses who need large areas to graze.

Addition:
How did my fostering good relations with the nearby family groups go?

Also, I just realized something brilliant. Since I don't actually have the technology to make proper mines, or the tools needed to create mines or dig out rocks, the Plefir miners are literally just people with rough rock spikes and spades and torches looking through the caves in the mountain for any special or shiny looking rocks and digging away at any dirt they find.
Your scouts have returned with much good to say! Family groups all over have given you trinkets and goods, but most importantly: Stories. They speak of many new Gods, legends and heroes. They also bring news: apparently, the Horse-tribe has had some internal raids going on. Rumor has it that Friht has brokered an alliance with a tribe in the north and sworn allegiance to them.

262
Forum Games and Roleplaying / Re: Tribes of the White Sea [5/5]
« on: January 03, 2019, 03:46:59 pm »
Farming is not an available option for research as of now. You can either research available technologies or the resources/technologies you possess, in the hopes of discovering something new.

263
Forum Games and Roleplaying / Re: Tribes of the White Sea [5/5]
« on: January 03, 2019, 02:28:51 pm »
Sorry it took so long! Sadly can't provide any new heraldry or an update for the map as I still lack access to my PC



The Keepers of Nowhere

You manage to defeat the small party of Azan Amber tribesfolk. Most rout as their cover is turned in a sea of flames. Others succumb to the fire and harpoons. You manage to capture a single living warrior, a boy no older than 11. Yet despite his age, he refuses to tell you a single word. Sadly, your oldest son, Hadrian, has passed in the fighting at the age of 18. He died an honorable death, and is sure to rest with the gods.

The young great turtle accompanying your main settlement has grown into adulthood. The priests have determined that it is ready for the construction of a village.

Your younger son, Nero, would like to take leadership of this village, to prepare him for the rise to the throne.


Leader: Octavian Atlantis (46)
Wealth: 11
Army: 620
Resources: Adult Great Turtle (1), Jellyfish (6)
Research: Basic Turtle Guiding, Canooing, Cooking II
Buildings: Turtle Village (8x), Jellyfish Nets
Natural Features: Jellyfish Pools (1 Jellyfish/turn)

Spoiler: Research and Building (click to show/hide)



The Carazan

The burning of the medicinal herbs seems to have stabilized the condition of Forne. Though he is not capable of ruling, his condition hasn't deteriorated since. He has started speaking again, yet has trouble moving. Threia has continued her role as regent, executing her father's (reasonable) orders.

Your researchers have discovered a type of clam that produces vibrant silver stones, prevalent in areas where Tullyfish are likely to gather.

Leader: Forne Kio (59) (regn. Threia Forne)
Wealth: 14
Army: 570
Resources: Tullyfish (4),
Research: Sailing, Navigation
Buildings: Basic Temple to the Pantheon
Natural Features: Tullyfish Shoals (1 Tullyfish/Turn)

Spoiler: Research and Building (click to show/hide)


Plefir

The moon-worshipers welcome your emissaries with open arms. They guide your men to a woman who you understand to be their living goddess. She greets your men kindly.

Though your men have not been able to improve their mining skills, they have managed to unearth a beautiful deposit of black jade.

Back home, there are rumors of a serpentine dragon in the bountains, nesting at a peak.

Leader: Namif (24) (x Kalhilda the Aquamarine)
Wealth: 9
Army: 880
Resources: Iron (3), Cliff Silk (1), Rough Black Jade (1)
Research: Mining, Smelting, Prospecting
Buildings: Simple Barracks
Natural Features: Iron Mountains (1 Iron/turn)

Spoiler: Research and Building (click to show/hide)


Llychlyn

Birthing your child is agony. More agony than anyone could ever have described to you. You bled profusely, and though weakened, you survived.

The birth was not the worst part, however. What you birthed was horrifying. A young cougar, with claws of sharpened stone and spear-like horns has emerged from your womb. The midwives screamed as they saw it, yet no one can love a child like their mother. Though it screeches at all who come to visit, it respects you. Your followers have dubbed it "Llychan Awfyda", The Curse of the Barren Womb.

Some northern clans demand you burn the creature, lest they raise their flag in rebellion.

Your emmisaries have encountered the North Men, riding great predators. They have arrived at the dwelling of Lu MireIce



Leader: Ariella Cadigan (32)
Wealth: 9
Army: 760
Resources: Flax (6), Badger Furs (2), Live Wild Reindeer (1)
Research: Spinning (Cloth), Advanced Archery, Trapping
Buildings: Fanw Runestones, Hunter's Cabin
Natural Features: Flax Valley (1 Flax/turn)

Spoiler: Research and Building (click to show/hide)



Lycia

Men from the north and south have passed through your territories, yet all fear your steeds and bows. So too does the shattered remnants of the Lüdhma family-group now. Their warriors had come in the night, stolen your horses, burned your yurts, raped your daughters and pissed on your shrine to Lyndis. Yet they were no match to your veteran warriors. Three days and three nights, you and the women by your side, chased them. Now, the remains of their encampment lie before you. Their warriors dead, or castrated. Their yurts burnt. Their slaves taken as your own. Yet you wondered what to do with the free men and women you had captured. Sacrifice them? Take them as slaves? Each of your generalesses had their own cruel punishment, but it was up to you to decide.

Leader: Sacae Meadowrain
Wealth: 2
Army: 950
Resources: Horses (4), Venison (1)
Research: Mounts (Horses), Archery II
Buildings: Shrine to Lyndis
Natural Features: Wild Plains (1 Venison/turn)

Spoiler: Research and Building (click to show/hide)



The North Men

Rumors have reached you that a group of bears have started targetting your people and their dogs in the northernmost reaches of your lands. Though one on one a Behemoth Pyrenee should be able to defeat a bear, these groups make short work of one of your dogs.

Flabbergasted, you stand within your dwelling. Odd visitors have arrived. Where you first thought their ears were fake, decorative cuttings, you have realized they are real.

Leader: Lu MireIce (39)
Wealth: 7
Army: 780
Resources: Berries (4), Behemoth Pyrenees (2)
Research: Mounts (Behemoth Pyrenees), Preservation
Buildings: Volcanic Runestones
Natural Features: Berry Fields (1 Berries/turn)

Spoiler: Research and Building (click to show/hide)

264
Forum Games and Roleplaying / Re: Tribes of the White Sea [5/5]
« on: December 28, 2018, 10:30:55 am »
The emissaries bow down, exchange their goods and bid you farewell, all the while smiling politely.

265
Forum Games and Roleplaying / Re: Tribes of the White Sea [5/5]
« on: December 28, 2018, 08:38:00 am »
They indicate their tribe is to the north, where land meets sea.

266
Forum Games and Roleplaying / Re: Tribes of the White Sea [5/5]
« on: December 28, 2018, 08:07:49 am »
The emmissaries clap excitedly, nodding the affirmative. They bring forth a beautiful girl, with scarlet hair and eyes like sparkling gemstones. "Wife you! Wife you!" They say. "Kalhilda eyes of good rock blue!"

267
Forum Games and Roleplaying / Re: Tribes of the White Sea [5/5]
« on: December 28, 2018, 07:24:36 am »
The emissaries seem incredibly excited when seeing the green-black sparkly labradorite. "Yes, good rock. Silk give"

Then, they add another sentence. "No wife for rock. Wife trade. Child speak."

268
Forum Games and Roleplaying / Re: Tribes of the White Sea [5/5]
« on: December 28, 2018, 07:01:26 am »
(taking over for the Reach, as they're now NPC, full update will come once this interaction is settled)

The Reachen emissaries kneel down before Nafir. Though unable to comprehend the Plefir language, they understand the gist of it. The leader introduces himself as Tomirion.

From the following slew of words and gestures, the Plefir understand the following: "Praise the Spider", "Want trade", "Want hard grey rock" and "Take wives"

269
Forum Games and Roleplaying / Re: Tribes of the White Sea [5/5]
« on: December 26, 2018, 03:13:59 pm »
(I’d like to wait until the trading mechanics are more defined, but I also plan to trade one of our units of wealth in the trade with the Carazan.)
(I’m willing to trade a canoe for something that demonstrates some useful Carazan tech.)
Trading routes can be set up at no cost. They'll allow your traders to freely go there and trade. It'll give you a decent chance of gaining some extra wealth every turn, and there's a smaller chance for things like resources or technology to spread. Also allows you to learn more about the other's culture and may inspire lore events

270
Forum Games and Roleplaying / Re: Tribes of the White Sea [5/5]
« on: December 23, 2018, 11:32:24 am »
Alright, I think it's been long enough that we can safely say Ragnar isn't going to post.
I agree. The Reach will become NPC and the Lycians will become PC. I'm up in Finland rn so it might take a while for me to finish up the stats of Lycia.
OOC and just wondering about hypotheticals, could player tribes eventually fuse, and if so, what would be the mechanics of running them?
That would be up to the controlling players. I'll pool resources and army etc. together, but figuring out who controls what would be up to those fusing.

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