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Forum Games and Roleplaying / Re: Word association game 2^15.57: exponential wordin'
« on: January 28, 2019, 07:40:32 am »
Judging a book by its cover
(Nightcore is shit though)
(Nightcore is shit though)
March 6, 2024: Dwarf Fortress 50.12 has been released.
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Oh, that's a rave, then, innit? At least that's what I would call it.Yeah, that's the perfect name for it.
Sounds like a fantastic time, in any case!
Personally I never really get "dips", if anything my mental health/mood improves in general for at least a few days afterwards, haha. Sounds like you made it count in any case.
When I find myself in a room with 200 other people in it, I leave as quickly as possible. I dislike being around any more than... 5 or 6 people at the same time, even if I know them all. Parties are literal hell. Terrible places to be in every way.I once used to think this as well. Yet my friends kept dragging me to them time and time again, and after a little while I actually started to enjoy them. Now that I've started studying it's how I spent most of my free nights.
I reckon literal hell would be a pretty fun time on the right drugs.Some good old Jimson Weed on earth is probably worse than literal hell anyways. Also, sigged.
Compared to the regular parties and festivals I attend that's pretty abysmal. That was part of the charm of it though.It was pretty small, with something like 200 people or so attendingWhat.
Can I research the Wild Plains? And is my option of having them form a village within our lands viable?You could research it. The chance of discovering agriculture is unlikely to result from it, however.
How did my fostering good relations with the nearby family groups go?Your scouts have returned with much good to say! Family groups all over have given you trinkets and goods, but most importantly: Stories. They speak of many new Gods, legends and heroes. They also bring news: apparently, the Horse-tribe has had some internal raids going on. Rumor has it that Friht has brokered an alliance with a tribe in the north and sworn allegiance to them.
Also, I just realized something brilliant. Since I don't actually have the technology to make proper mines, or the tools needed to create mines or dig out rocks, the Plefir miners are literally just people with rough rock spikes and spades and torches looking through the caves in the mountain for any special or shiny looking rocks and digging away at any dirt they find.
The Keepers of Nowhere
The Carazan
Plefir
Llychlyn
Lycia(I’d like to wait until the trading mechanics are more defined, but I also plan to trade one of our units of wealth in the trade with the Carazan.)Trading routes can be set up at no cost. They'll allow your traders to freely go there and trade. It'll give you a decent chance of gaining some extra wealth every turn, and there's a smaller chance for things like resources or technology to spread. Also allows you to learn more about the other's culture and may inspire lore events
(I’m willing to trade a canoe for something that demonstrates some useful Carazan tech.)
Alright, I think it's been long enough that we can safely say Ragnar isn't going to post.I agree. The Reach will become NPC and the Lycians will become PC. I'm up in Finland rn so it might take a while for me to finish up the stats of Lycia.
OOC and just wondering about hypotheticals, could player tribes eventually fuse, and if so, what would be the mechanics of running them?That would be up to the controlling players. I'll pool resources and army etc. together, but figuring out who controls what would be up to those fusing.