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Messages - Lord_lemonpie

Pages: 1 ... 318 319 [320] 321 322 ... 335
4786
Forum Games and Roleplaying / Re: How Well Known is the Person Above You?
« on: January 01, 2014, 05:46:52 am »
8.5/10

4787
General Discussion / Re: Out of context and funny quotes thread.
« on: December 31, 2013, 07:15:53 pm »
Ptw

4788
Forum Games and Roleplaying / Re: Word association game—2^14.1 and up!
« on: December 31, 2013, 06:46:42 pm »
Trophy (too lazy to click the link)

4789
Forum Games and Roleplaying / Re: Rate the avatar of the person above you!
« on: December 31, 2013, 09:59:51 am »
8.5/10 SO CYOOT OHMAIGOD RINGDINGDING

4790
Forum Games and Roleplaying / Re: Rate the avatar of the person above you!
« on: December 31, 2013, 07:12:27 am »
9/10 U heethuns shall b poonishd

4791
I felt the needs to add these two.

This goes in language_words.txt.
Code: [Select]

[WORD:SWAG]
[NOUN:swag:swags]
[FRONT_COMPOUND_NOUN_SING]
[REAR_COMPOUND_NOUN_SING]
[THE_COMPOUND_NOUN_SING]
[OF_NOUN_SING]
[FRONT_COMPOUND_NOUN_PLUR]
[REAR_COMPOUND_NOUN_PLUR]
[THE_COMPOUND_NOUN_PLUR]
[OF_NOUN_PLUR]

[WORD:YOLO]
[NOUN:yolo:yolo]
[FRONT_COMPOUND_NOUN_SING]
[REAR_COMPOUND_NOUN_SING]
[THE_COMPOUND_NOUN_SING]
[OF_NOUN_SING]
[FRONT_COMPOUND_NOUN_PLUR]
[REAR_COMPOUND_NOUN_PLUR]
[THE_COMPOUND_NOUN_PLUR]
[OF_NOUN_PLUR]

Insert these into language_DWARF.txt

Code: [Select]
[T_WORD:SWAG:budil]
[T_WORD:YOLO:uvmal]

These into language_ELF.txt

Code: [Select]
[T_WORD:SWAG:lifire]
[T_WORD:YOLO:yilih]

These into language_GOBLIN.txt

Code: [Select]
[T_WORD:SWAG:ognul]
[T_WORD:YOLO:agnuk]

And these into language_HUMAN.txt

Code: [Select]
[T_WORD:SWAG:ulfa]
[T_WORD:YOLO:fasal]

4792
Forum Games and Roleplaying / Re: Rate the avatar of the person above you!
« on: December 28, 2013, 04:38:57 pm »
5/10

4793
Forum Games and Roleplaying / Re: Rate the avatar of the person above you!
« on: December 24, 2013, 03:37:58 pm »
8/10

4794
Forum Games and Roleplaying / Re: Rate the avatar of the person above you!
« on: December 22, 2013, 04:05:57 pm »
5/10

4795
Forum Games and Roleplaying / Re: Competition II - New Life
« on: December 21, 2013, 04:02:58 am »
Develop hibernating state
Being able to enter dormant state when no water\sunlight available or it's just to hot around, slowly drying up and coming back to life when water returns. Needed for the troubling times ahead

Try to develop nomadic behavior, again

-1 to more water storage
That will only make us larger, slower and very tempting target for water extracting

-1 to thermal energy conversion
Too niche and will need us moving to the volcano.
+1

Additionally, we should reintroduce cannibalism under population pressure. Should keep populations fit, stable and healthy.
+1 to all the things, and -1 to whatever the first guy minused.
Cease being blob.

Technically we're not really a *blob* anymore, I just call it that because we have primitive organs (primitive at best) and no form of connective tissue (everything just floats around)

It'll officially no longer be a blob once it has:
Connective tissues
Circulatory system
Respiratory system (maybe)
Do that.
+1 all the things!

4796
"Mphhhhh phm phhm"
Translation: "Can someone unstitch my mouth already?"

4797
"Mmphh mph ffmp"
Translation:"which fucktard stitched my lips to each other!"

4798
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 19, 2013, 08:41:38 am »
So a lot of people just post updates on their forts, so I thought why don't I? Here's my first attempt at a fort called Azivelar "Lashdreams" (I just realised this sounds so wrong o_0)

1st of Granite, 53, The age of Myths.
Dear Diary,

My name is Azore Aziarut, expedition leader, mechanic and animal trainer of Azivelar, a newly established dwarven outpost. I have just arrived at the site of our so called “mountainhome” , although I have no clue why this is called a mountainhome, because there is not even a single hill as far as the eye can see.

I and six other dwarfs arrived here with a pair of dogs and our wagon,pulled by a horse and a donkey. There are some trees situated here and there, a few boulders and shrubs are spread across the land. Our site is split in two by a little brook.

When we stopped our wagon, the first thing we noticed was a leopard, slowly approaching us. We all fled in panic, but the misunderstood creature just continued walking south, causing no further trouble. If we could just get our workshops up and running, I could start making mechanisms and maybe catch one, train it, and train it for war.

9th of Granite, 53, The age of Myths.
Dear diary,

Today, our miner dug into an expansive cavern, deep underground. So far we have only found hematite ore, which is used to make iron. I hope we'll find some flux stone soon, so we can start the production of steel.

The first workshops are in place, and I ordered to construct a waterfall-room, powered by the local brook, because everydwarf likes good statues, beautiful engravings and waterfalls.


(You might wonder why the names are not dwarven: I used DFlangcreate to change the dwarven language into something based on Dutch, the human language to something based on Latin, the elven language based on something Indonesian and the goblin language based on ancient Mayan.)

4799
Obey. The. Moustache. Or. Shut. Up.

4800
"HOTHOTHOTHOTHOT"

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