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Messages - Grim Portent

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3166
To be fair I lost a dorf in my year to a poorly managed zombie fight in the entrance hall. 'Rufus' I believe. If needs be then throw us into the fray, we will each be a tad annoyed if we don't die in an epic fashion but death in battle is better than drowning or old age. I'd sooner die a warrior than waste away for a straw death.

3167
You could try carving fortifications in the bottom floor of the tower and stationing the marksdwarves in it. The goblins shouldn't be able to shoot through it until they get close.

3168
They have come to take our shiny things! I think that a channel in front of the new fortifications may be useful, it'll stop non-elite bowgoblins from shooting our marksdwarves.

3169
Natural walls will fall and remain intact, but they won't respect things like room structure. The ceiling will just fall in and become part of the floor. You could cast an obsidian tower bit by bit and sink it into the sea then dig into it from above or below.

3170
I was probably drunk...  :P

Oh what the circus, I'll add something in about that.

3171
DF Modding / Re: Norse Fortress Mod
« on: November 07, 2013, 07:34:45 pm »
Aye true. Currently they're limited to tundra, grassland, rivers, lakes and wetlands with some variation between what is found where. Potatoes are wetlands only for example, while nettles are found in pretty much all of the above.

Here's a link to the stuff I've got done so far, give it a test if you like and see if you think anything currently needs changed other than language stuff.

http://dffd.wimbli.com/file.php?id=8120

3172
Journal of Grim, Broker of Chamberdrums

Things have been going well. We got to kill a titan, it was an incredible sight, so much raw power in one being. But most magnificent of all was the way it twitched as it fell, pity I didn't land the last shot. I wonder how valuable it's remains are, I really should go examine it.

But first I think I need to get some water from the well. Maskwolf gave me a good knock on the chin when she took that funny turn. It smarts like a hangover and I think I should put a damp cloth on it or something. I'd ask the doc for help but frankly I can't see it doing any good.

I find myself remembering that necromancer in my idle moments, the way she twitched, the way her blood glistened in the sun. I hope some goblins arrive soon. I need a little... Fun.

3173
DF Modding / Re: Norse Fortress Mod
« on: November 07, 2013, 06:51:40 pm »
I've done a quick test of the stuff done so far and it all seems to work. The only problem is that since I've outright deleted some words from the language due to there being no equivalent some norsemen have a name missing, I think I can fix that by making a Norse SYMBOL file.

Haven't done much by way of combat testing but assuming the armour works the way I intend it should be something like:

Helmet: Slightly less protective but lighter and cheaper.
Shield: Better at blocking.
Mail shirt: Covers more of the body to simulate long mail coats. Should provide better overall protection.

The plants seem to be working but are rather biome specific at the moment.

Civ starts up fine with it's current biomes.

I might put the files as they are now up for download so people can poke what I've got with a stick and tell me if something seems off. Better I get stuff dealt with now than later.

3174
I believe he meant to say to keep news from you and that you had a baby. My dorf is male and single while yours is female and married to spazbot.

3175
When valuable enough yes, that's where the 'Urist McLazy admired a fine door' thoughts come from.

3176
No need for apologies, it fits fine.

3177
I think the tower is at the top of the stairs.

3178
Well let's see, we have the tower, but that should be safe unless it can fly, there's the main entrance which it can probably stroll right through, and there's the depot which I think it might be able to step into the fort from.

3179
Knew I'd forgotten something with the gold stuff, yeah I forgot to unlink the gold stockpile after I was done making shiny stuff. Also it's maskwolf whose been giving you evils, my dwarf doesn't mind if we're out of bolts.

3180
DF Modding / Re: Trench warfare mod idea
« on: November 05, 2013, 08:03:56 pm »
I don't know if this is possible, but could it be conflicting with the hardcoded reaction used to make bricks in a kiln?

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