Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Grim Portent

Pages: 1 ... 211 212 [213] 214 215 ... 228
3181
DF Modding / Re: Trench warfare mod idea
« on: November 05, 2013, 07:32:50 pm »
Did you make sure to permit the reaction in the entity?

3182
DF Modding / Re: Norse Fortress Mod
« on: November 05, 2013, 07:22:22 pm »
Strangely the word vegr covers the meanings: way, dimension, journey, road, honor and direction. This is a really weird language sometimes.

3183
DF Modding / Re: Norse Fortress Mod
« on: November 05, 2013, 06:07:53 pm »
It can do some stuff, but it's a bit weird and I'm not certain how reliable it is. I'd rather have no accents than have a few in order to maintain internal consistency, even at the cost of accuracy.

3184
DF Modding / Re: Norse Fortress Mod
« on: November 05, 2013, 05:58:57 pm »
I don't think it does which is why I haven't been using them.

3185
DF Modding / Re: Norse Fortress Mod
« on: November 05, 2013, 05:33:27 pm »
The ordered parts of the language are now complete, just have to do the disordered part now (which is far bigger).

What I've currently done:
Spoiler (click to show/hide)

3186
DF Modding / Re: [MODDING] 0.34. QUESTIONS THREAD
« on: November 05, 2013, 01:39:45 pm »
I think you need [BLOOD:INORGANIC:GOLD:LIQUID] but I'm not very good with materials and bodyparts and so forth so I'm probably wrong.

3187
DF Modding / Re: Norse Fortress Mod
« on: November 05, 2013, 12:34:29 pm »
I'm still plugging away at the Norse language file, have been a bit busy lately so it's been slowed down.

I'd like to make some new surface plants as part of the mod and I'd like some ideas.

So far I'm thinking of:

Nettles, an all year crop brewable into nettle tea. Separates into bags like quarry bush leaves.
Wheat, brewable and able to be milled into flour, grown in spring, summer and autumn.
Potatoes, brewable and cookable, grown in summer and autumn.
Barley, brewable, grown in summer and autumn.
Jute, thread for clothmaking, spring, summer and autumn.

Anyone got any suggestions?

3188
I found falcons to be too good rather than less good. So many dead hamsters, so very many.

3189
Mines on the way to being a bloodthirsty psychopath.

3190
Usually you're one of the last the fight for some reason. It's almost as if a superior in the military was conspiring against you...  :P

3191
My turns done, I've put a list of the population in my journal entry,

Save:

I got a bit distracted and didn't do all the dorfing I should have, what with sieges and ambushes and finding stuff I could talk about to feed maskwolfs in character dislike of me. We really need to dig out some room for a proper butchers and refuse piles deeper in the fort before the next necro siege, we have a ton of goblin remains lying about the place, I think there's a squad of ambushers somewhere and we have a heap of migrants with no bedrooms.

Worst of all is that I didn't finish redecorating.  :(

3192
I'll have an update up later today, might even finish my turn, but I'm having difficulty dealing with an ambush. Bloody goblins brought bows. The dwarf caravan arrived though so I might be able to let them break the invaders backs for me.

EDIT: Journal time :)

______________________________
Journal of Grim, Broker and interim Overseer of Chamberdrums

1st Limestone
I had some mugs carved from gold ore, in the event that a caravan arrives then we will require something to use for trade purposes.

22nd Limestone
I had the militia kill a group of kangaroos that were passing through the area. Their bones are being carved into ammunition for us marksdwarves.

1st Sandstone
I decided to ask our masons to fashion some furniture from gold ore, I may not be able to fashion our quarters from gold in their entirety, but I can make sure we have the sparkling luster of gold beneath us when we dine.

9th Sandstone
Now that we have bolts again I asked Maskwolf to help me hunt the animals that pass through the area. He looked at me for a while before saying yes. I think his eye was twitching, I remember he acted a bit like that when we were burying the necromancer I killed.

I decided that if I cannot plate the walls in gold I'll see to it that the walls are engraved. Roughrogue seemed pleased to have something to do.

19th Sandstone
Another group of misbegotten fools have gotten themselves sent out to us. Several of them have picks and some mining experience, so I've directed them to Firecrazy, he knows his way around the gold mines here.

Spoiler (click to show/hide)

17th Timber
I had some space dug to store furniture in, with the gold replacements being installed our old stuff has been cluttering up the halls. Banged my shin on a chest earlier.

18th Timber
Some goblins tried to make off with the babies of some of our people. We sent them packing.

19th Timber
An ambush! Goblins are outside our walls, I'd take to the archers tower but they brought a group of bowmen of their own and I dare not risk the loss of life. We stay put for now.

24th Timber
A timely arrival by the caravan from the mountains saw the goblins will to fight broken by the guards. When the last of the goblins were fleeing I ordered our militia, both soldiers and marksdwarves out to help finish them off. I managed to shoot one of the wretched things in the heart. I told the other archers, they all congratulated me on the shot except Maskwolf, his eye just twitched a bit. I think he needs to get a bit of stress relieved by killing something. He hasn't done much since the zombies he shot during the necromancer siege.

I must say the way the goblin twitched as it died, the smell of it's blood... It was most... thrilling.

1st Moonstone
I managed to barter some of our golden mugs for drink, wood (thank Armok) steel weapons (which the militia were very pleased by), and a few steel bars. Sadly the kings liason was killed by the goblin bowmen.

I found myself having difficulty concentrating on the negotiations, for some reason my eyes kept wandering to the merchants neck, the veins pulsing there, my hand kept brushing my crossbow. I think I need to rest a bit.

3rd Moonstone
Something seems off with Cyatica, he's become very withdrawn, he just rummages around the masons stone stockpiles muttering. I don't have time to find out what's the matter, I'm meeting with the soldiers to sort through the goblins equipment and see what might be useful.

9th Moonstone
Cyatica has made something... So beautiful... A weapon rack made purely of golden ore... I had it put in Lizards room. It seemed only right that our first leader have this wondrous thing.


Spoiler (click to show/hide)

24th Obsidian
Another ambush bays at the base of our defences. I've sounded the alert, today we marksdwarves draw goblin blood. Delightful goblin blood.

I scrambled to the tower with one of the newcomers by my side, one Led Morulrungak. His skills impressed me. He slew two goblins with well placed shots. When the others arrived, huffing and puffing from lack of breath I told them of what Led had done. We all gave him a congratulatory slap on the back and shook his hand. He did well for an unblooded soldier. Though come to think of it Maskwolf seemed a bit distant while we congratulated Led. Maybe he's just not a people person.

I've decided that while my renovations of our accommodations are unfinished and I have done very little to refine our production capacity it is about time I took a step back and let someone else lead. There have been mutterings among the newcomers that I'm not helping them get their own rooms, and someones been spreading rumors that I've been mismanaging the marksdwarves assignments. In order to quench all this nonsense it seems best that I resign and show that I'm just a working dwarf thrust into a bad position. If we let ourselves be divided then we will fall to the undead or the goblins before long.


The rooms
Spoiler (click to show/hide)

_____________________________________
I'll have screenshots and the save up soon, we have some gold being smelted, the militia has shiny new weapons and some goblinite armour. There are still some goblins wandering around and I can't tell if they're fleeing or not.

3193
DF Dwarf Mode Discussion / Re: Protection during cavern mining?
« on: November 04, 2013, 09:54:48 am »
CRUUUUUUUUUUNNNNDDDDDDLLLLLLLLLLLLLLLES!

Catch crundles, train crundles, breed crundles, eat the bastards.

In regards to the original question, if you're swimming in puppies, it wouldn't hurt to assign war dogs to the key people who frequent the caves.

I modded in war crundles and throw them in suicide waves at sieges.

3194
DF Adventure Mode Discussion / Re: The journey of Deebus, a kobold story.
« on: November 04, 2013, 09:41:03 am »
Also, no one's mad about my (at last) visual depictions of kobolds, right?

Besides how clean they are they look about how I expect them to look based on the description.

3195
DF Community Games & Stories / Re: Bridgedstreams: Human Fortress
« on: November 03, 2013, 06:01:42 pm »
Werebeasts are annoying things. To make the guys swap out their gear you may need to go into (m)ilitary, then to (e)quipment and tell them to replace their normal gear with military uniforms. Just go over each one in turn and set them to (r)eplace.

Remember! Highmax is bugged and will crash the game if you don't pull him out of his squad first before checking his squads gear.

Pages: 1 ... 211 212 [213] 214 215 ... 228