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Messages - Grim Portent

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3301
DF Community Games & Stories / Re: Bridgedstreams: Human Fortress
« on: October 16, 2013, 04:26:51 pm »
Still no response from Dwarvinator and his profile says he's not been on the forum for about a week, so I think we might as well skip over to Highmax in order to keep things from slowing down too much.

3302
DF Dwarf Mode Discussion / Re: A sad day
« on: October 16, 2013, 02:26:56 pm »
You must punish them. Remind them that happiness is mandatory. Forbid the booze, order excessive amounts of tunnels to be dug, kill all their pets!

3303
DF Dwarf Mode Discussion / Re: Tearing apart the eyes multiple times?
« on: October 16, 2013, 07:59:53 am »
When you grab the head you can auto hit any part of it with wrestling moves, the eyes, the throat, the ears and so on. The gecko man must have been to weak to break the grapple and so the dwarf just picked a body part and started gouging at it.

3304
DF Dwarf Mode Discussion / Re: Tearing apart the eyes multiple times?
« on: October 16, 2013, 07:07:44 am »
It happens because eyes cannot be severed. Being torn apart renders the victim blind but they eye is still a target that can be picked after that and the AI picks targets based on how easy they are to hit.

3305
DF Community Games & Stories / Re: Bridgedstreams: Human Fortress
« on: October 15, 2013, 08:18:35 pm »
Yeah the game is nice and easy to do stuff with when it comes to adding and altering save files and altering RAWs. You just need to get past the hurdle of 'AAAARRGGHH! So much stuff!'  :P

3306
DF Community Games & Stories / Re: Bridgedstreams: Human Fortress
« on: October 15, 2013, 07:58:39 pm »
You copy the folder into Dwarf fortress -> Data -> Save

Save has all the worlds you save in it and any worlds you put in can be loaded up in the state they were saved in.

3307
DF Community Games & Stories / Re: Bridgedstreams: Human Fortress
« on: October 15, 2013, 06:56:19 pm »
Don't worry highmax, the last few kobolds that showed up all seem to have been split wide open by the macemen, and I'm sure we can get you trained up in a little skirmisher squad over a year and a half or so. We just need a good recruit to spar with you and someone to pitch in with woodcutting, then we can rotate the training when you're trained so that all our woodcutters are able to defend themselves.

3308
DF Community Games & Stories / Re: Bridgedstreams: Human Fortress
« on: October 15, 2013, 06:41:21 pm »
Karkov, you traitor! Going to other fortresses I see :P

So any word from the next guy?

Not yet but it's been less than a day. They may just not be checking the forums often.

If we have no response by the end of friday then we roll over to you. This turn is the one we need some matchmaking pulled off so we can get future resources children born. The lack of attacks will make our defenses seem excessive.

I'm thinking we may need to build a gatehouse around the town entrance and station some soldiers in there to ward off ambushes and catch thieves. Anyone out cutting wood will still be at risk but that's entirely normal.

3309
DF Community Games & Stories / Re: Bridgedstreams: Human Fortress
« on: October 15, 2013, 06:24:35 pm »
Magma is always useful. Though I suspect it would lead to the grass catching fire and killing us all. :)

I added you both to the 'to be dorfed' list. Our population isn't fantastic for obvious reasons but we have enough humans to go around for now. I think we may start to have problems trying to redorf people that die but we can always name children after them.

EDIT: I should probably have been clearer about which list I meant in my last post. We have the turn list and the dorfing list after all and I refer to both as 'the list'...

3310
DF Community Games & Stories / Re: Bridgedstreams: Human Fortress
« on: October 15, 2013, 06:07:30 pm »
We're currently waiting on the person who signed up for the current turn but I'll add you both to the list.

3311
DF Community Games & Stories / Re: Bridgedstreams: Human Fortress
« on: October 15, 2013, 05:57:38 pm »
I didn't see any in legends mode. Minotaurossi, Pandashi, Furies, White Tigermen, Kobolds and Beakwolves are the ones in the world. The Pandashi are on a separate continent though.

3312
DF Community Games & Stories / Re: Bridgedstreams: Human Fortress
« on: October 15, 2013, 04:55:23 pm »
I've been poking through legends mode again and apparently I copied the fortress defense RAWs in wrong. We have several races I had no intention of putting in in the game. Furies for example. Rather puzzled by that as I could swear I left the actual folder they came in in my downloads folder and just copied what I wanted across.

3313
DF Community Games & Stories / Re: Bridgedstreams: Human Fortress
« on: October 15, 2013, 04:12:00 pm »
I've sent Dwarvinator a message telling him he has three days to start his turn. If he doesn't or he sends me a message withdrawing from his turn then we roll on to Highmax.

I also took a look at the save, our military is a rather beastly little quintet. Two spearmasters and three macelords, all with iron weapons and some armour. We're going to knock the teeth out of our enemies. For now anyway.

3314
DF Community Games & Stories / Re: Bridgedstreams: Human Fortress
« on: October 15, 2013, 06:59:29 am »
I expect things will pick up when we start seeing babies getting churned out. We lack the people to trigger enemies but all that means is that we get to spend longer building wealth before they attack meaning we'll get bigger waves.

I think it's Dwarvinators turn now.

3315
DF Community Games & Stories / Re: Bridgedstreams: Human Fortress
« on: October 13, 2013, 05:46:30 pm »
Good thing too, we don't have the people to spare for battle casualties so every badass warrior is a step in the right direction. Let the beakwolf demolishing begin.

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