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Messages - Grim Portent

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376
Other Games / Re: Total War: Warhammer! Now with 2! And 3!
« on: February 19, 2022, 05:54:16 pm »
Completed the Undivided campaign in two attempts, felt rather constrained by the economy even just on Hard. Was super easy to befriend the other Chaos factions though, so my only enemies wound up being Kislev and the empire once the initial Norscan enemies were dealt with.

First run went badly, as I kind of leapt in without knowing how to play the daemons and got screwed over and wound up lagging too far behind in the campaign. Focused on Khorne units with Tzeentch support, which worked ok but not amazing and by the time I got a strong infrastructure set up it was too late.

Second run focused on Tzeentch in the early game, spent most of the game using Tzeentch gifts to get magic, added some Khorne units to replace Forsaken as my meat shields, made better use of allied recruits. Wound up getting some plagueclaw catapults from the Skaven to give me some strong ranged weapons while I was still waiting on getting soul grinders and skull cannons, and some skinwolves and then mammoths to serve as monsters. Wound up keeping the plagueclaws and a hellpit abomination right through to the final battle.

Was amused that Zuvassin makes an appearance in a random event. He's one of the rogue chaos gods that hasn't been mentioned since the 80s.

377
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: February 09, 2022, 10:14:45 pm »
Lying in bed unable to sleep and I heard a thunk from my pet vivariums. Didn't sound like the tortoise moving in the night, or the snake doing some exploring so I got up to check.

My giant snail had fallen off the wall or ceiling of it's set up and was stuck on it's back, or at least hadn't gotten gotten a good enough grip to pull it's shell upright, the head and foot were stretched off to the side trying to find something to hold on to.

Had it for nearly a year and it's the first time it's done that, at least to my knowledge, but then it's shell is getting progressively larger and heavier so I guess it's going to be getting less able to climb as it gets close to full size.

378
General Discussion / Re: Things that made you mildly upset today thread
« on: February 09, 2022, 11:54:39 am »
Had a bit of an issue at my dentists today, which will hopefully come to nothing. Was getting a root canal done and the rubber spike that gets used to fill the root in wound up sticking out of my tooth and into the bone/tissue above it. Looked fine on the first x-ray to check the length, wound up getting partially shoved up and through during the actual filling procedure and showing up on the final x-ray to check how it went.

It might wind up irritating the tissue, in which case I think the tooth needs to come out, but hopefully it'll settle down just fine and won't need any more work done.

379
All flesh must be eaten?

Played a game of that back in uni, a pretty good game all in all.

Special mention to the wuxia expansion, with all sorts of crazy 'martial arts' moves like zombies making their ribs stick out horizontally and spin like a buzzsaw.

That's what the lizardfolk keep telling me yes.

I did a spin on that where my lizardfolk thought that by eating people he was ensuring they would be reincarnated as lizardfolk among his family line, so it was sparing them the risk of coming back pink and squishy again, or as a worm or crow or something. He also did enjoy the taste of some people.

380
One of my friends transitioned a couple of years ago, and their one complaint is that they are now suffering male pattern baldness.

Made me chuckle.

381
So my mind's been back on the idea for a dark fantasy setting I shared here a while ago, and specifically I have a short adventure idea in mind.

Players would be mercenaries, interested citizens or similar, going out to a collection of villages and hamlets that have been been getting raided by bandits and accosted by highwaymen. Not much killing, but a lot of looting and arson. People have been going missing though, and the bandits are being blamed so the villages have pooled some money together to hire someone to deal with it because the local authorities are being weirdly slow about it.

The bandits are in fact mercenaries themselves, hired and protected by a Witchhunter to ransack the locals in search of evidence of a fleshcrafter coven in the area. The coven is thought to have fled a relatively nearby town when other Witchhunters failed to corner them all before being noticed, and has now set up shop within the area and started abducting and experimenting on the local people, wildlife and livestock. If the Witchhunter makes their presence known too soon the coven will just flee again, and if they manage to flee it gives them more opportunities to spread their forbidden instructional texts and methods, so they're using the bandits as a cover to sieze and investigate people's property, and abduct the odd person to interrogate.

The coven is in fact local, at least in part, a member did flee the town with research materials and victims and hid among the seasonal farmhands, but the chief agents of the coven are residents of the villages. A doctor, a farmer, a priest, and a miller, who together have the knowledge, money and access to bodies and vulnerable people to perform experiments on the melding of different creatures for various reasons. The doctor wants to learn for the sake of it, the farmer wants to make a docile species of labourer, the priest thinks fleshcrafting will help him know the mind of his god, and the miller is wealthy and bored and turned to the coven as a way to pass the time that just got out of hand. The cultist from the town is frightened of being burned at the stake and regrets ever having gotten involved with the fleshcrafters, but had originally joined in the hopes that the coven he was in could help him and his wife deal with infertility problems (they did, it didn't go well.)


The logical endpoints I see are the players siding with the witchhunter to stop the fleshcrafters as more subtle agents than the existing mercenaries, or not believing there is a coven and fighting the witchhunter and mercenaries and then leaving. Or possibly siding with the fleshcrafters, that's always an option but I doubt many would take it given the experiments I have in mind.


Primary enemies would be a mixture of about a dozen well armed bandits, each with a name and personality, the odd guard dog or feral animal, and some experiments that are fusions of multiple animals or animals and people.

One monster I have in mind is the remains of Timothy Derrich, formerly aged eleven, kidnapped and fused with the living body of a wolfhound through a combination of surgery and alchemy to graft the head and part of the upper torso of the dog to his own upper body in place of his head, neck and collarbone. A twisted and suffering creature with a distended neck, supurrating flesh held together by magic and stitches, Derrich is used to track and help abduct subjects for the coven's experiments. He has massively reduced mental capabilities and is unable to speak as a result of having his constituent skulls cracked open and fused together, with some cranial matter from both heads being discarded to save space.

382
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: January 28, 2022, 08:26:02 am »
Incest and Sexual Assault do fit, so I wouldn't be wholly surprised if someone had both accusations aimed at them.

383
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: January 24, 2022, 02:23:29 pm »
My own wtf. Pete keeps insisting his "old parents" died in a fire and then he "found" us. His old dad name was Howard Puck.

Just sounds like a kid being weird to me. I've known kids who asked people to help them 'hide a body,' and it's just a doll or completely imaginary, likely the result of mashing different things they've read, seen on TV or heard together with an active and nonsensical imagination.

Small humans are a strange and alien creature, with thought processes that run a mile a minute and in random directions.

384
I can't help but think of the scenario where every member of that party thinks that :P

I generally play evil characters, often inspired by historical figures like say Alexander the Great. So not good people at all, warlords, zealots, assassins, cannibals (usually animal people of some kind.) But ironically when I do make a Good character they're generally the most moral character in the group. Sparing lives (everybody gets at least one chance at redemption,) donating money, trying to talk people down, resolve people's interpersonal conflicts, admonishing speciests rather than just making fun of them behind their back, facing any peril to try and save others. The kind of guy who'd duel a Balor to save the life of a murderer because no one deserves that kind of fate.

Not necessarily the only Good guy granted, but my group has a tendency to pass up the chance to do the most morally correct* option in favour of things like revenge. Revenge against bad people certainly, but often disproportionate compared to what they've done unless they were also funny. Like, 'this racist asshole is a monster and we'll go out of our way to spite him and investigate him because he must be up to something, but that racist old lady had funny improvised banter with a PC so she's fine, horrible but fine.'


*Morality obviously being subjective, though D&Ds internal morality is basically an illogical version of Kantian morality, but generally speaking some of the broad strokes can be consistently agreed on.

385
General Discussion / Re: How will the AI-Luddite movement play out
« on: January 05, 2022, 07:44:06 pm »
Hm, perhaps our salvation is in connections?
Thought problem: If you had a weapon that could kill anyone, yet had to observe their entire life as their best friend and confidant before you could use it, under what scenarios would you use the weapon?

It should work on AIs.Like I know  Hopefully, they find us each to be too unique and interesting to kill.

I imagine except for preventing large scale murder it would be very hard to use such a weapon. Even then it would probably be heart wrenching to do so, the human mind being what it is.

For an AI however it would likely not bear such a weight, machine learning as yet does not grow attached to things the way animals do, and programming in emotions seems unlikely to be a good use of time and money. Killing a human would likely be much the same regardless of how much a given program knows them unless it's basically identical to a human mind anyway, in which case why entrust them with such a weapon?


I think the thing about AI is that it's going to just develop the ability to more and more accurately predict a given individuals needs and preferences and tailor their user experience based on those predictions. Be it a household appliance predicting your shopping needs and lighting preferences, or a government ruling mega-AI working out what job and work/life balance will make you happiest while having the least impact on it's ability to keep everyone else happy too.

386
My thought on where the monster comes from is that it's basically one of those things that's always existed, a physical manifestation of the darkness before creation and the silence that will fall when everything crumbles to dust. It is death and fear. It is cot death, it is stillbirth, it is the accidents that befall children lost in the woods.

My immediate thoughts are that it just can't be stopped now that it's starting up again, but that's a bit of a downer for a game idea even when going for a Lovecraftian vibe, so ideally it needs to be slain or contained in some fashion so that it isn't going to keep murdering a handful of children every week.

Oh! I have an idea, a bit macabre and morbid perhaps, a cage fashioned from Saint Carolyn's bones. It won't break them, because it can't bring itself to harm her even in death, but it also won't last forever because even well preserved bones eventually crumble to dust, and the string and wire holding the cage together will break sooner still.

Another course would be that someone has to do the same thing that Carolyn did to calm it the first time, something which basically no one else ever managed during her lifetime. Show this monster genuine compassion. My thought is that Carolyn was exceptional in her caring and accepting nature, willing to face down the beast that hunted children and killed anyone who tried to stop it, and was willing to be kind to it even after all it had done. The kind of woman who would make the Grim Reaper or Satan a cup of tea and ask how they were feeling and genuinely mean it. If someone, anyone really, can do the same for it again then they basically are Carolyn, a new Carolyn. Like the old stories about a virgin maiden being able to tame a unicorn, which would otherwise kill or flee from any humans it met.


Banishment also wouldn't work, as it's not from another plane so it would just return. Gate or plane shift would work, but only for a while because it would eventually find a portal back, even if it took a few centuries.

387
Rolling an idea for a horror monster around my head.

Basic concept is a monster that hunts children, which I'm currently thinking of as being some sort of primordial horror, it kills because it enjoys to rather than because it gets any kind of meaningful benefit. Image I have in mind is a long animal like torso covered in tumours and cysts that ooze black fluid that wriggles with worms, head is halfway between a human and animal skull, with stretched torn skin exposing wet muscle, more black fluid oozes from it's mouth and nose, coughs frequently, walks on eight pairs of legs that are jointed like an insect's but end in human hands. The appearance is largely irrelevant though.

Premise for a scenario involving it is that a century or two prior to the events of the game it was confronted during it's rampages across the land by a saint, who I'm currently thinking would be named Carolyn or something along those lines, and was immediately soothed by her presence, becoming docile and calm. The families of it's victims and the knights who had been trying to slay it found that it wouldn't fight back anymore, but that none of their weapons could cause it lasting damage. If separated from Saint Carolyn it became violent in it's efforts to return to her, so they eventually just had to let it follow her around like a pet. For the next few decades Carolyn devoted herself to the guardianship of the beast, keeping it from harming others, and gathered a following of lay clergy devoted to helping those it had victimised in the past, and to caring for Carolyn herself during her time as the keeper of the monster. When Carolyn passed away, the monster vanished from the church that had grown up around the two of them.

But the horror isn't really gone, it was interred in a mausoleum alongside Saint Carolyn, waiting for her to come back. Over the time since it's imprisonment it has become desperate in it's need to be near the saint again, and decided that if killing children brought Carolyn to it in the first place to stop it, killing children again will bring Carolyn back to stop it once again. It's slow at the moment, killing only a handful of children at a time before returning to the mausoleum to show them to the decaying remains of the saint, where before it was like a cloud of death that swept over the land, snatching infants from cradles and children from the fields by the dozens.

The priests above are mostly unaware of it's return, but a few of the very oldest priests still have vague memories of the monster buried below their church, but due to being isolated in their extreme age they aren't aware of the new killings taking place. Most of the locals and younger priests are assuming it's something more... normal, like wolves or a serial killer or something.


I'm not sure what, if anything, should be able to kill it. Maybe being stabbed with one of the saint's ribs or something.

388
They've been saying this for a while here. But the problem is, the whole theory behind the rapid test is that it's rapid. You're supposed to have a few at home so that you can test if you have symptoms without exposing anyone. And keep testing if necessary.  How is that supposed to work if people only buy "the necessary amount"? What's the necessary amount?

I know this is rhetorical, but I think making sure every person has a buffer of five tests available each fortnight would be a decent amount. One test for each week just to be careful, then a few spare tests if you show symptoms. In theory that would cover a good range of time, while only actually using four tests a month if someone is healthy.

Would be a nightmare to arrange I imagine though, even my smallish town would need over 500.000 tests each month not counting the NHS ones, which doesn't sound reasonable to provide.

389
Finished a squad of Crusaders the other day.

Spoiler: 1/2 (click to show/hide)
Spoiler: 2/2 (click to show/hide)

Lovely models to paint, though I really need to go back and add a tilting plate to the Sword Brother. I could have mixed some bolters into the squad, but honestly why do that when chainswords are available?

So the basic idea of the Crusader squads is that the Black Templars don't have scouts* the way most chapters do, instead their neophytes are assigned to a fully fledged space marine in order to learn directly from them and accompany them in battle. All battle brothers are required to take up a student, with an exception granted to Chaplains, Apothecaries, Techmarines, Sword Brethren and to brothers assigned to heavy/special weapons units or close combat squads(assault marines and bikers).

*Scouts being a full squad of trainee marines being given field experience in a stealth role while supervised by a fully fledged space marine sergeant.

390
Just had my first GW mini with a casting error. Well, unless we count early finecast.

I got Krondys, Son of Dracothion/Karazai the Scarred, a big dragon model for AoS's Stormcast faction, for christmas, and as it turns out it has a casting error in one of it's arms. A pretty noticeable hole facing forwards on the model's upper arm where it meets the chest.


I've checked through the instructions and the sprues, nothing seems to go there and it's not on the pictures used in the building instructions, so it appears to be a miscast. I did some googling and apparently the UK batch had this problem, so I imagine GW is well aware of it by now.

Emailed them about it, and given their usual response to this sort of thing is to send out another model I might wind up with two big dragons.

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