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Messages - mcolombe

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31
Are there still no warhammer fans with modding skills who want to update this mod? it seems a shame considering the warhammer has a nice fantasy mythology and lots of interesting races. skaven, chaos dwarfs, dark eleves, orcs, beastmen, multiple human factions, goblins, and loads of other factions. This mod could be so fricking awesome if it was updated and improved.

32
i to hope this mod gets upgraded one day, as i think it is very cool. seeing this upgraded to 4.24, would be AMAZING.

33
Mod Releases / Re: Nchardahrk - an Elder Scrolls mod V2.1 || Contagion
« on: April 27, 2015, 02:52:46 am »
yeah MY BAD. i just saw a message saying that he is cycling in japan. i hope he is having a good time.

34
Domo arigato, meph. Thanks for the response, i hope you are having a great time in japan. If you get a chance, try and do some bathing in a hot spring. take care.

35
Mod Releases / Re: Nchardahrk - an Elder Scrolls mod V2.1 || Contagion
« on: April 26, 2015, 12:34:05 pm »
a fair point buddy. Meph likes helping out modders. if i knew how to help you with the graphics i would but have you considered asking Meph for help? he is a very nice and helpful guy and the creator of dwarf fortress masterwork.

36
Mod Releases / Re: Nchardahrk - an Elder Scrolls mod V2.1 || Contagion
« on: April 26, 2015, 09:11:16 am »
Ah i just noticed that is asci graphics. I have no wish to be a pain or annoying. i don't suppose you would be up for installing Phoebus or ironhand graphics, into the prepackaged download of your mod. I used to play vanilla dwarf fortress a lot with the original graphics when i first played it four years but i guess i have been spoilt useing other graphic types in mods and so forth. just a suggestion, cheers.

37
Mod Releases / Re: Nchardahrk - an Elder Scrolls mod V2.1 || Contagion
« on: April 26, 2015, 09:02:04 am »
This mod looks very cool/interesting. i just downloaded it and look forward to trying it out? Well done Deathsword.

38
this mod looks fascinating, it will be great when the first release comes out. well done DEON.

39
I have noticed that Deathsword recently updated a 'elder scrolls' mod, which looks VERY COOL. i wonder if he could be persuaded to update this warhammer mod, to 4.24.

40
i was just curious (forgive me for for butting in) how is everything going with putting the orcs and necromancers into masterwork reborn. that must be quite complicated and time consuming. I hope everything is going well and is not to to difficult.

41
Mod Releases / Re: Forgotten Realms Direforged 0.9
« on: April 24, 2015, 09:15:48 am »
OKay cool. well good luck sorting out the graphics and the manual. I really enjoyed reading a lot of forgotten realms books when i was young(the drow are awesome), so well done on making this mod.

42
Mod Releases / Re: Forgotten Realms Direforged 0.9
« on: April 21, 2015, 10:03:09 am »
this mod looks very interesting, does it come prepacked, ie the raws are already placed inside the lastest version of dwarf fortress and hopefully come with ironhand or phoebus graphics? ps, will this mode have manual? Oh and well done goblincookie on all your hardwork.

43
well nekrons are cool but this mod is for warhammer not warhammer 40,000. Considering dwarf fortress is fantasy based and warhammer is fantasy based. Making a wahammer mod makes a lot of sense. I just wish some one with the modding know how and a passion for warhammer would volunteer to update and improve this mod. ps, snakemupagus, thanks for giving permision to borrow stuff from your orc mood, maybe someone will use some of that stuff one day to enhance this mod.

44
Mod Releases / Re: TribalFortress Mod v1.2 [40.24]
« on: April 20, 2015, 06:21:23 am »
did you get your hilarious mistake all sorted out Stalhansch? ps, have you considered having your mod prepackaged. Ie, having the raws in a up to date version of dwarf fortress, with maybe phoebus or ironhand graphics. just a suggestion? ps, i really like the concept of your mode. For instance i like bone armour(plus bone and stone weapons), which is why i like giving bone armour to my hunters. I hope your mod goes from strength to strength, Stalhansch. ps, with all the different dwarf fortress mods i have on my laptop, i have about six different forts on the go, at the moment.lol

45
Well all of that sounds promising. Barksplitter elves having steelwood spears, swords and armour sounds good. Especially if they are useing those items to crush any high elf invaders. good work splint.

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