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Messages - exodius1

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76
DF Community Games & Stories / Re: The Hastening of Doomforests
« on: November 03, 2015, 10:11:21 pm »
Oh, do not worry, I will make things interesting again... If allowed some... leviances. I am afraid my laptop is still shit thus I would have to employ some... thaumaturgy... to make this sht take less than eternity...

I pose to you a question... If proposed a way to go toe to toe with the Forgotten Ones, would you follow it? I can show you the first steps. I can set up an operation that will bring us into a golden age (that is until somebody decides that it is time for a sequel). All I need are your signatures...

Spoiler: Emergency deal (click to show/hide)

If not I will have to drop out the turn list until such a time we restart. I can RP both possibilities.

77
DF Community Games & Stories / Re: The Hastening of Doomforests
« on: October 29, 2015, 09:44:46 pm »
3 was sitting at his desk writing.  He had all but one "intern" allocated to Don Pedro.  He knew that he needed to be careful now.  His plans were approaching the next stage, and Don Pedro could not be allowed to interfere.  Hans had given him an idea, one that seemed to work perfectly, at least in theory.  Kronk was called into the office.

"Sit down Kronk.  I have a special assignment for you."

"What might that be sir?"

"It's quite simple.  You are to be Don Pedro's final intern."  3 held up a finger to silence the objections he knew where coming.  "Don't think I haven't prepared some precautions for this.  Before you sign his contract, I want you to sign two for me.  The first is a simple non-disclosure agreement.  The second one is special, and is the masterstroke of this plan." 

3 motioned to Hans, who laid down the 2 contracts before Kronk, who quickly signed the first.  He paused however, at the second one.

"I can't read this sir, it is in a very complex code."

"That's part of the point.  Just sign it, you won't be harmed by doing so.  Once you are done with that, sign Don Pedro's contract, and take the second one you were given to him.  Tell him my next challenge for him is to decode it.  I  strongly doubt he'll succeed.  Serve him as best you can, don't bother trying to relay information to me.  He'll suspect it and move to block you or keep you from anything important.  If we can give him reason to believe that you are truly loyal to him, you'll better be able to sabotage him at the perfect moment."

"Very well then."  Kronk dutifully signed the second contract, then Don Pedro's.  Once he was done, he took the second contract and left.

"Now that that's done, I need you to run a little errand for me Hans."

"What is it sir?"

"Take this letter to the MechaTechno.  Make certain that TechnoXan receives it.  Once you've delivered it, return to me at once."

"Of course sir."  Hans took the letter and departed. 

"Now, back to work."  3 turned his attention to the amulet before him, and Dark One's gift beside it.

OOC:  I've played through the first month of winter.  It should go up on Saturday if all goes well.  Happy Halloween!

Letter to TechnoXan:

Spoiler (click to show/hide)

The second Contract:

Spoiler (click to show/hide)

I will give it a go over the weekend, but problem with codes is that you need a reference to decipher them, like a previously decoded sentence or phrase, if memory serves correctly. Otherwise I will be running in circles. Which is the point, so have at it I suppose^^.

Spoiler: to D3 (click to show/hide)

Spoiler: Meeting with Kronk (click to show/hide)

Edit: Added ooc

78
DF Community Games & Stories / Re: The Hastening of Doomforests
« on: October 17, 2015, 11:24:41 pm »
You would be right Drazoth, he is indeed dead... Why nobody told me?

Oh well, just pretend the cockoo got him...

Also, Don Pedro has, after Flames turn, few kills under his belt, all crundles.


Spoiler: In the Hospital (click to show/hide)

79
DF Community Games & Stories / Re: The Hastening of Doomforests
« on: October 14, 2015, 05:54:53 pm »
One word: Soap.
You've experienced it yourself.

I was going to say resilience and skill of people involved... but you are probably right^^

80
DF Community Games & Stories / Re: The Hastening of Doomforests
« on: October 14, 2015, 02:58:49 pm »
I believe it went :

Flame (Finished)
Me
Mate888
Exoduis1
Flame (New Request)

It would be best if someone else could go verify though.  As for maintaining the OP, We Salmuek for that, as he has the login info for Drokles, unless there's a way for someone else to edit it.  I sent him a PM a few days ago to remind him that DoomForests is still going, but he hasn't responded.
These days I'm finding some time to be active on the forums, so I'll just append these and if anyone has some other changes let me know by pm.

Welp, we forgot to make a slab for our OP and he has returned^^ Welcome back! Are you happy with what we did to the place? ("We" being everyone else, I just joined up...)

81
DF Community Games & Stories / Re: The Hastening of Doomforests
« on: October 13, 2015, 03:24:50 pm »
Spoiler (click to show/hide)

Spoiler: To D3 (click to show/hide)

If you rename Don Pedro's son, and 9 of those recruits, to Intern, I would appretiate it. Have one learn metalcrafting, one mechanics, and one make low quality training spears. Rest can be idle for now.

Spoiler: To Dark Two (click to show/hide)

Spoiler: * (click to show/hide)

82
DF Community Games & Stories / Re: The Hastening of Doomforests
« on: October 12, 2015, 09:48:37 pm »
A propos idlers, could you start training a metalcrafter for me? I have a need of a legendary (+5) one^^. I will include the request proper in the letter to D3 after your RP^^

83
DF Community Games & Stories / Re: The Hastening of Doomforests
« on: October 12, 2015, 07:47:13 pm »
Welp, at least Don Pedro survived.

Edit: That gives me an idea though, will wait for some break in workload/your RP to proceed.

84
DF Community Games & Stories / Re: The Hastening of Doomforests
« on: October 12, 2015, 05:55:51 pm »
All I did was give him some new clothes...

That isn't the reason, though. I did that after the crash. I think the crash I had was caused by a tree growing into one of the Brass Towers, which were under construction at the time.

Again? Bloody hell, those are some mean ass trees in the region...-.-

And sorry, I did not mean to sound like I was indicting you or anything, just warning that excessiveness in such things can lead to !!FUN!!... I remember once in a community fort I modded ravens to be trained into war animals... next person over had some symbols replaced by buckets for no particular reason... Coincidence? Maybe, but why risk it?


Spoiler (click to show/hide)

85
DF Community Games & Stories / Re: The Hastening of Doomforests
« on: October 12, 2015, 04:50:20 pm »
Look at Smunstu's inventory, will you?

I may have found a reason as to why we are crashing... Do not get me wrong, the immortal baby was a good joke, but holy hell, this is unstable enough without further screwing with the code.

Edit: what I am saying is that we should limit modding to absolute minimum (Autodump, clean all, eventually that liquid spawn/despwan), without further interference into the code, like changing dwarves gender/skills etc. I am not opposed to such shenanigans, mind, but everything has its time and place.

86
DF Community Games & Stories / Re: The Hastening of Doomforests
« on: October 10, 2015, 02:42:28 pm »
You can always edit your post on the first page informing people what is going on. Just sayin'

87
DF Community Games & Stories / Re: The Hastening of Doomforests
« on: October 09, 2015, 04:42:50 pm »
Is it just me or does that flame look like gobo head on a pike?

Either way, great job on the turn. Although I would additionally slaughter all the animals... Good luck to the next one over... WAIT! did you say no-one died? Are you SURE you played the right save?

88
DF Community Games & Stories / Re: The Hastening of Doomforests
« on: October 08, 2015, 09:37:16 pm »
May I point out that people seem to forget that my dwarf is a girl? :P

That happens rather often in community games. I chalk it up to dorfs not being as sexually dimorphic as human. I mean, they are nearly identical apart from the beard... and some males *shudders* shave...

89
DF Community Games & Stories / Re: The Hastening of Doomforests
« on: October 08, 2015, 04:42:57 pm »
[...]BUT BY GOD, THAT SOAP ISN'T GOING TO MAKE ITSELF!

In this fortress? Give it a year or so-.-

90
DF Community Games & Stories / Re: The Hastening of Doomforests
« on: October 08, 2015, 04:09:20 pm »
Awwww... so cute, he takes after his uncle^^

But seriously, I do not think I want to play this anymore, my computer will most likely get possessed by an eldritch horror...-.-

Wait a sec... if it is a ghost of a ghost... does it mean it is alive?

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