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Messages - xzzy

Pages: 1 [2] 3 4 ... 7
16
DF Dwarf Mode Discussion / Re: Garbage disposal, the final sollution?
« on: April 20, 2008, 12:11:00 pm »
The cleanest option is a chasm, just dump everything into it you don't want.

Lacking a chasm, I use the drawbridge smasher.

Cleanup doesn't take me very long, I designate everything forbidden as each goblin dies and once the siege is over I select things to dump from the stocks screen (having everything the goblins drop forbidden is convenient because it's all in purple at the end of the list). I have a macro pad that lets me hold down a single button and away all the stuff goes.


17
DF Dwarf Mode Discussion / Re: Mining Tips
« on: April 20, 2008, 11:34:00 am »
I dig a 48x48 grid that bisects the 48x48 "units" in the region (that is, the top left corner of my grid is 24 tiles from the left and 24 tiles from the top).

This way my tunnel will cut through the middle of every unit in the area.. revealing all the large blobs of ore. It usually catches all the veins as well. If I find a unit without a blob I dig branches to try and find the gems.


18
DF Dwarf Mode Discussion / Re: Holes
« on: April 20, 2008, 12:11:00 am »
quote:
And be careful, there's a time between the moment you pull the lever and the moment the grates/bridge will react.

I get around this by building a series of bridges (at least two).

In the center where the two bridges would meet, I make a single tile "island" that I build the pressure plate on. First enemy that walks on it triggers the trap, then continues walking. Couple seconds the bridge retracts.. and away he (and anyone following him) goes.

Occasionally a goblin gets lucky and is standing on the safe spot when the bridges retract.. but my axedwarves are good at cleanup. Just make sure they're set to stay close to station, so they don't get caught in the bridges retracting.


19
DF Dwarf Mode Discussion / Re: Ways to deal with cats
« on: April 19, 2008, 10:21:00 pm »
quote:
Originally posted by Hypcso:
<STRONG>

They'll still adopt people. Do you really want to deal with the " Urist Mcdipshit cancels Releasing Large Creature: No Path " spam?</STRONG>


I don't think this is true. I've done the kitten-caging system before as well (~10 in game years), and never had a cat adopted.

Some time later I discovered a chasm, and designated a pit over it. Now whenever a kitten is born, I toss 'em into the depths. For a while I had a 10 story drop so I could collect the bones, but instead of drowning in cats, I started drowning in bones. So into the chasm it goes.

My current fort has 513 "deceased" pets, about half of which is cats. Current year is 1073.  ;)


20
DF Dwarf Mode Discussion / Re: Fort destroyed due to a few guys dying
« on: March 01, 2008, 06:47:00 pm »
Just make sure they keep getting happy thoughts and hope they outweigh the bad thoughts.

Careful fortress design can help too, build a lot of doors and if a dwarf goes berserk, quarantine the area until he dies.

If all else fails and you aren't willing to give up the fortress.. save scum.  ;)


21
DF Dwarf Mode Discussion / Re: How do I find a giant cave spider?
« on: April 20, 2008, 11:28:00 am »
quote:
Originally posted by Frelock:
<STRONG>Similar system for silk gathering as most others here, with one exception: I just tie up a donkey or some other useless animal, and the spider sits there spitting webs all day long.  Doesn't tie up a dwarf, and you still get the silk.  Combine with a pressure plate for raising/lowering the sight blocking bridge, and you have a pretty darn good system.</STRONG>

How? When I tried the "trapped GCS with a horse across a channel" trick, the GCS would not attack the horse unless the spider had an available path to the horse.


22
DF Dwarf Mode Discussion / Re: Claim your records!
« on: April 03, 2008, 03:14:00 pm »
I had a champion launch a goblin thief a full 46 tiles last night. I've seen some big throws before but not to the point where I had to go to the stocks screen and zoom to the corpse just to find where it landed.

So I counted the distance.. came up to 46.


23
DF Dwarf Mode Discussion / Re: Entrance Hall Designs
« on: April 02, 2008, 02:11:00 pm »
My forts all have a two tier setup.. a large outdoor platform, surrounded by a dry moat crossed by bridges. When enemies appear I instantly order all my dwarves inside, and as soon as the last one crosses the bridge I raise it. This buys me time because the bridges are far beyond the small space where dwarves will get stuck with "can't go outside" jobs,  basically guarantees everyone will get inside.

The second tier is all indoor, it's a chokepoint with fortifications all around that has a narrow twisty passage for the goblins to travel. Above are my archers.

I close up my dwarf travel routes, leaving the narrow twisty one open for the goblins. Once everyone's inside and all outdoor jobs are forbidden I lower the exterior draw bridges and wait for the goblins to approach my archers.

An added benefit of my large exterior moat is that I can raise the bridge once all the goblins are inside, so once they get stuck in flee mode I can head outside and slaughter them at leisure.


24
DF Dwarf Mode Discussion / Re: Low FPS, good fort
« on: March 31, 2008, 07:50:00 pm »
I think there's more to it than that.. I've been running a fort for a few weeks now, was up to 150 population when I turned on the caps init.txt. Population has actually been decreasing (currently 118) over the years and I've done a fairly good job cleaning up after sieges and piles of rocks (most of it gets dumped into a chasm).

Was getting a good playable rate (30-40 fps) up until last night.. when I load up the same fort this evening I'm at a crappy 12 fps and things are slow as molasses.

No changes.. it just got slower.


25
quote:
Originally posted by Chrispy:
<STRONG>Two words:  Booze Mist.

Do I get a happy thought?</STRONG>


No, because if you do it with beer it'll foam up.

Cilob Rakustamost, Miner cancels Dig: Blinded by foam.


26
DF Dwarf Mode Discussion / Re: So...out of curiousity, what happens when...
« on: December 14, 2007, 10:30:00 pm »
Water into magma is pretty boring. If you drop it into the middle of the magma vent, you just get spammed with "collapse" errors and the game becomes impossible to play because you get warped to the site so often. If you flood the edge of the magma vent, a shelf slowly grows over the vent and will eventually seal it off.

I haven't dripped magma into a flowing river yet. I would imagine it just make obsidian in the river, and eventually dam it up.


27
DF Dwarf Mode Discussion / Re: Superman!!!!
« on: March 29, 2008, 01:10:00 pm »
quote:
Originally posted by tp12:
<STRONG>Did he get his thumb stuck in the bow or something?</STRONG>

It got sore from shooting all those bolts.


28
DF Dwarf Mode Discussion / Re: How to make a cavein?
« on: March 29, 2008, 01:14:00 pm »
What you could do is leave a 3x3 tower in the center of the map where the dwarf wagon appears, so you could at least watch the collapse.

Maybe a little bigger than 3x3, so you can put walls around it and prevent dwarves from getting sucked in.

End result is whatever was on the surface level is now ~20 levels deeper. If you had a water source, it's now a waterfall.  ;)


29
DF Dwarf Mode Discussion / Re: This will all end in tears...
« on: March 31, 2008, 08:58:00 am »
High pressure water does not push creatures:
http://mkv25.net/dfma/movie-366-waterpressuretest

I've only seen low pressure water cause creatures to move.. and like the post above said, I think it's from them trying to stay in shallow water.


30
DF Dwarf Mode Discussion / Re: [SPOILER] HFS defense
« on: March 24, 2008, 04:55:00 pm »
I lined a hallway with upright spikes once, and set the lever connected to the spikes to repeat. Made a nice walk of death for any demons dumb enough to come after my dwarves.

Wasn't a whole lot of fun.. though it was probably my most effective defense.

A bit later I built a large pit of my own, and put a drawbridge over it. Put that on Repeat as well, which was a lot more amusing because it sent demons flying (not that I could see them, but when they died their corpses would show up). Worked well until the dwarf on lever duty decided to take a rest, leaving the bridge down. Fort didn't last long after that.

Finally, I did the same bridge+chasm setup, but made an extremely long narrow hallway. I had a ballista shooting bolts across the chasm down the hallway. Every once in a while it would kill something but it took an eternity to clear the place out.


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