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« on: June 15, 2021, 09:39:14 am »
Right now I'm working on a mod that makes some of the monsters and magic stuff in the base game more common without making the world too chaotic, since I'm always a little frustrated by how all the cool stuff in the setting naturally depletes over time as you kill them off.
So far I have several weaker versions of the megabeasts that can show up as regular wildlife:
Wyverns (that shoot hot steam instead of fire, not instantly deadly but can melt flesh with prolonged exposure)
Demi Hydras (with 3 heads)
Demi rocs
They're all around the size of a horse, and show up in savage biomes. When I thought of how to add a tamable bronze colossus, I started putting together a golem crafting system, which is starting to spin off into its own mod. I made "demi" versions of the semi-megas too, except they're benign and can join civs during worldgen.
To see necromancers more often, I made the "mortal troll", which is just a troll that's opposed_to_life and can raise the dead. The idea being that it'll go around killing troglodytes or whatever and give you zombies to deal with. I also made "feral vampires" that can spread vampirism with a bite, but that doesn't seem to be working properly in worldgen for some reason. I might also make an old fashioned werewolf to round out the night creatures.