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Messages - Draco18s

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631
General Discussion / Re: When Kickstarter goes wrong?
« on: January 30, 2013, 06:47:58 pm »
I really want the Uppercup so I can walk around and pretend I'm serious about having it.

I can't imagine that with the cup full of liquid you'd actually be able to hold it...but yes.  Having one and pretending to be the hipster would be...hip.

632
General Discussion / Re: When Kickstarter goes wrong?
« on: January 30, 2013, 01:44:02 pm »
Seriously, that My Little Pony one scarred my retinas. WHY GOD WHY!!!!!

Meh, I've read worse.
Specifically, a poorly written piece of MLP smut involving Edward from Twilight.

633
General Discussion / Re: When Kickstarter goes wrong?
« on: January 30, 2013, 12:48:12 pm »
I'd like to point out that My Little Porny was overlooked in (dis)favor to the button up jeans.

634
General Discussion / Re: When Kickstarter goes wrong?
« on: January 30, 2013, 09:14:07 am »
I will never ever use jeans with zippers. Buttons are for the man who respects the structural integrity of his down-there-parts and won't mind the extra four seconds it takes to "zip" and "unzip".

Lol

635
General Discussion / Re: When Kickstarter goes wrong?
« on: January 30, 2013, 09:02:02 am »
Dude's just jealous he didn't come up with the idea of jeans with buttons running down the crotch.

There's a reason we use zippers:

Buttons are too god damn slow.

(And that's how it was done Back In The Day.  I think you can still get all-button jeans, but they're too hard for me to find)

636
General Discussion / Re: When Kickstarter goes wrong?
« on: January 29, 2013, 11:22:45 pm »
It was the gay atheist and the doubting thomas that made it fail.

If only we'd shut up and stay in the closet.

Also Blizzard.

637
General Discussion / Re: When Kickstarter goes wrong?
« on: January 29, 2013, 09:09:31 pm »
Either find us a hilarious Kickstarter promising to prove/disprove the existence of God once and for all or get off the subject.

We did have that Christian board game that utterly flopped.

638
General Discussion / Re: When Kickstarter goes wrong?
« on: January 29, 2013, 02:02:22 am »
Weird, I had much higher (although basically proportional) numbers to you.  And yes, a lot of them are.  I'm not sure what having a greater number of web hits for 'protesting' has to do with the price of fish though.

Only example I can really bring to bear.

Although.

Is there a "Westboro Baptist Church" of Atheists?

I.e. "You are going to decompose and rot in the ground when you die because you are horrible people for believing in God, despite the fact that this is a Buddhist temple we're protesting in front of"?

639
General Discussion / Re: When Kickstarter goes wrong?
« on: January 29, 2013, 01:48:59 am »
A lot of atheists are pricks about it though.

A lot of Christians are too.
Compare 62,000,000 results to 5,330,000.

640
General Discussion / Re: When Kickstarter goes wrong?
« on: January 29, 2013, 12:16:54 am »
Dont forget us Atheist, we're oppressing the fuck out theists.

Right, of course.  I forgot.

641
DF Suggestions / Re: Improved Farming, Rebooted: Agricultural Revolution
« on: January 28, 2013, 06:31:51 pm »
Only grazers do.  (Notably, since grazing was introduced, nobody really uses cows anymore...)

Touche.

Quote
(Although cows are larger, which is also why cow bites are stronger than alligator bites...)

I love Dwarf Fortress.

642
DF Suggestions / Re: Improved Farming, Rebooted: Agricultural Revolution
« on: January 28, 2013, 06:18:26 pm »
Eggs as they exist now are a result of incomplete implementation.  Livestock will need to eat eventually, and you'll no longer get your free eggs.

Don't livestock already eat grass?

643
DF Suggestions / Re: Improved Farming, Rebooted: Agricultural Revolution
« on: January 28, 2013, 05:45:07 pm »
And more importantly, is entirely skippable if you really want to.

"Bring X with you, setup your farms with Y rotation."
Yep.  Pretty much.

Of course, I'm very pro-other changes as well (such as needing more than 0.52 dwarves needed as farmers to feed an entire fort of 214).

644
DF Suggestions / Re: Improved Farming, Rebooted: Agricultural Revolution
« on: January 28, 2013, 05:00:56 pm »
AFAIK nobody has suggested that farmland could spawn non-vermin creatures. Stuff like, plump helmet men or giant moths. Unexperienced farmers wouldn't notice there's anything wrong with the plant when harvesting, then go store those spawns in inconvenient places where there may be no proper containment.

And this solves long-term difficulty how?  All it does is throw super-difficult problems (solvable via military) at a new fortress that has little to no military.

The proposed solutions that actually work have no up-front costs/difficulties and cause problems over time if left unchecked, and is solvable by a good setup that may not be achievable from the get-go (multiple crop types + crop rotation, etc.)

645
General Discussion / Re: When Kickstarter goes wrong?
« on: January 28, 2013, 10:14:11 am »
It's so hard for me to remember who are the oppressed ones!!!

They're the ones covered in shit.

Reminds me of the poor, poor, oppressed Christian minorities.  Downtrodden by gays.

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