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Topics - The Ensorceler

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Civilization ended twenty years ago, when Death and the Kishin fought. We don't know what happened, we don't know who won, and we don't know if the world will ever get any better. If it is, though, that's up to us. Weapons, you're Class A; magic users, Class B; anybody else, Class C. Dismissed.
-introductory speech to the New Reformed Following of Death


This is my first game, so formatting could probably be better, but...

Spoiler: The Setting (click to show/hide)

Spoiler: The Rules (click to show/hide)

Spoiler: Character Sheet (click to show/hide)


Any feedback or questions would be welcome.

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DF Adventure Mode Discussion / Blood spatter on my brain!
« on: May 16, 2014, 03:17:14 pm »
   Er... has anyone else managed to get a blood spatter on an internal organ? I was wandering around, killing horseshoe crabs, when I noticed an eagle on the targeted attacks list. I cut its wing off, and it dies instantly. I try figure out where it fell, and realize it didn't. At this point, I know I can't possibly move out of the way fast enough to avoid it, but I tried anyways. *The flying eagle corpse strikes you in the head, chipping the skull!* I survived, but a while later, I got thirsty. Opening up the 'e'at menu, what do I find, but the option to drink:
m - eagle blood spatter <brain>. I kept it, and it didn't even wash off in a river I swam through. Unfortunately, I didn't think to screencap it until the character had died, but it happened again with a horseshoe crab, so I've still got a picture to back it up.
Spoiler (click to show/hide)
Also, the image of drinking off of your own brain (or for that matter, your toes) is... strange, to say the least.

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Roll To Dodge / BrikwaRtD: Illustrated with Lego Digital Designer!
« on: March 19, 2014, 04:15:19 pm »
   Well, all my musings on the potential for a legolike RtD a few months ago have come to this; using rules from Brikwars and Decembre in Paradisium, I think it should be possible to play a game, unaffiliated with LEGO or anyone else, that happens to be quite fun. Although a better title may be Roll to Dismember...


If this looks intriguing, start reading these, and get back in a few days when you finish:
  http://brikwars.com/rules/2001/2001-brikwars.pdf
  http://brikwars.com/rules/2001/2001-superpowers.pdf
  http://www.brikwars.com/rules/2000/bw-s-rv.doc
  http://www.bay12forums.com/smf/index.php?topic=129434.msg4460592#msg4460592

  Further discussion will resume once four people have read all of the Source Material. I will, however answer questions relating to this post and the links contained therein.

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   This is the thread dedicated to the creation of the game mentioned here:
Door number three: Life/evolution game; Multiple, competing, attempts to create a successful lifeform.
  Backdoor 3a: Life game with unique lego based chemistry. You will start off with a self replicating molecule made of bricks and go from
                     there. May have very long times between updates, but I am fully willing to try this. Will require extreme dedication if anyone
                     wants to successfully make a universe from scratch. May have ethics considerations if it works. May be written as a computer
                     program to create a baby universe. Will take a while, probably working with the future players, to come up with laws of physics.
  Backdoor 3b: Stripped down version of 1a, you are a lego chemist. Less mind numbing to run/play. Might be fairly boring.
   The plan so far is to make laws of physics and fundamental particles until chemistry works (ie interesting, large molecules are capable of being made, the universe won't collapse in on itself, that sort of stuff). Then, we move onto step two, the hunt for a self replicating molecule (in some reasonable environment specified by the originator(s) of said molecule). At that point, the calculations will be too complicated to do by hand, and it will be ported to a computer simulation. At that point, we try to engineer functional life forms (not necessarily cells as we know them, but something similar in scale.) Once we have some of those, the game is ready to be played as in 2a, with very dedicated people genetically engineering complex life in a novel universe for no apparent reason.

   The project is currently accepting recruits from both the forums and people I meet who seem up to it.


   The state of the universe (we need a name):

 Fundamental particles:
   Rounds; have one stud on top and one slot beneath; they are round, with dimensions of 1x1x1/3; they come in two colors, Black and White. When three are stacked, it will create a 1x1x1 cylindrical piece in the following colors:
     
Spoiler (click to show/hide)
   Flats; have one stud on top and one slot beneath; they are square with the dimensions 1x1x1/3; they come in three colors, Red , Yellow, and Blue. When three are stacked, it will create a 1x1x1 block in the following colors:
     
Spoiler (click to show/hide)
Fundamental Forces:
   Stack: The force which binds studs to slots; analogous to electron bonds; needs more detail.

   Something So Stack Stops Swiftly Starting Singularities: It is a problem to not have repulsion; cancels a number of infinities; could make some bricks/shapes more stable than others.

   Adjacency: The force which binds blocks together along their sides; analogous to hydrogen bonds at small scales, and to gravity at large scales; force is proportional to 1/distance3 because of extra dimension for Adjacency only; needs a constant for strength.

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