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Messages - The Ensorceler

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196
Forum Games and Roleplaying / Re: Resistance, An XCOM:2 Arms Race
« on: January 17, 2019, 04:52:59 pm »
S.C.O.P.E. designs need a bit of alien materials to invent, right? We don't have any yet.

197
Design: M1963 'Bonfire' B-1 Heavy Gunjet
The primary development focus of the Bonfire is the completion of the "electric ramjet" theorized as key to the Torch's design. Advances in the field have suggested an engine based on the ARC warhead's reaction, focused by continuous magnetic field coils may be what we were hoping for. Using the substantial power output of a Bio-Paste reactor, the electroplasma can be forced out as a tight jet, allowing thrust enough to lift a veritable aerial tank.

With two Bio-Paste Reactors, fully articulated wings, and heavy armor and weapons systems, the Bonfire is finally able to match a SEEM's mental abilities with physical prowess. When hovering with its secondary magnetojets, the Bonfire is a versatile weapon's platform able to hunt ground targets. When using its primary magnetojets, it is able to engage multiple opponents simultaneously and at speed. Armaments are a pair of oversized coilguns aimed my the movement of the wings, and two pairs of rapid fire Ospreys in front of the cockpit. The Bonfire carries no missiles, as they are too difficult to armor over. The armor of the Bonfire is significant, more than double that of the Torch, as it is designed to impossible to shoot down instantly. A good SEEM pilot should have no fear of being able to see an attack coming and having no options. Risk of radiation poisoning is reduced, as the cockpit module no longer houses any Bio-Paste Reactors.

Design: Dandelion Mines
Powered by a Synthoil battery, a Dandelion Mine is a tangle of metal lines floating through the air by static electrical charge alone. Up close they are obvious enough, but at plane speeds only the core can be seen, not the long unfurled cables able to tear through an unsuspecting aircraft. Our Torches are more maneuverable, and our SEEMs more observant and responsive, so these air mines will tilt the skies in our favor.

Quote from: Vote box
MIST (2): Talion, Rockeater
MIND RAIDERS (1):Blood_Librarian
'Leaper' EMA Grenade Launcher:
Renegade Cargo Bus:
'Reacher' Sniper Rifle:
'Bonfire' Heavy Gunjet (1): The Ensorceler
Dandelion Mines:

198
Forum Games and Roleplaying / Re: Resistance, An XCOM:2 Arms Race
« on: January 14, 2019, 11:18:27 pm »
Quote from: Votebox:
Liberty Freemasons (1): D7
Ex-Com (1): KitRougard
Roma (0):
The Group (1): ConFive
Pandora's Blade (2): Madman, The Ensorceler

199
Forum Games and Roleplaying / Re: Fate/STAR★LIGHT IC: Morning Phase 2
« on: January 05, 2019, 04:48:11 am »
"Orange juice. The top of the bottle is a cup." Archer picks up a canteen from a bag of mostly eaten picnic supplies, and tosses it to Berserker. "The gun wielders were mere puppets, not living men. There was an invisible net in the air protecting them but it gave out to my Noble Phantasms, such as they are. They had seemed to have slaughtered tens of innocents, but by day there was no trace of atrocity." Archer thinks back a bit further. "We saw a flying Servant on the first night, likely Rider. My apologies if I do not name myself before a formal alliance is made."

200
Other Games / Re: How did you last *own*?
« on: January 02, 2019, 07:30:32 pm »
Got my very first draft victory, going 7-2 with a BGU control deck. Basic gameplay loop was to slam down cheap deathtouch guys and trade aggressively in the early game so I could stall until I had half my deck in my graveyard with recursion from a couple of Rare sorceries to give me card advantage and my choice of card for the situation. I think it's my favorite color combo, since my first constructed deck I built from scratch was pretty similar but with more premium recursion from Muldrotha, the Gravetide and Journey to Eternity.

Spoiler (click to show/hide)

201
Forum Games and Roleplaying / Re: Fate/STAR★LIGHT IC: Morning Phase 2
« on: January 02, 2019, 03:32:17 am »
"Very well, then. My Master and I do seek allies for this coming war. Accept, and I will treat you as if you were myself. I will give my sword and my life to any soldier who should fight truly at my side. This I swear, as King of Soldiers; I have no greater loyalty." Archer steps forwards, and offers a handshake. "You need not accept lightly, Servant. You may call me Archer, despite my lack of bow, and I offer friendship freely. Would you like a drink?"

202
Forum Games and Roleplaying / Re: Fate/STAR★LIGHT IC: Morning Phase 2
« on: January 01, 2019, 09:48:25 pm »
"Have you my other sword hidden away somewhere? Noon has almost passed us by." Archer straightens his posture and manifests a pair of undecorated straight scabbards at his hips, and a wide blue sash tied over them: the longer one empty, the shorter one filled.

203
Forum Games and Roleplaying / Re: Fate/STAR★LIGHT OOC (3?/5)
« on: January 01, 2019, 09:30:13 pm »
Uncertainty about which interaction had priority. I'll get writing.

204
Roll To Dodge / Re: Jojo's Bizarre Adventure RTD: 「STAND UNITED」
« on: December 31, 2018, 08:01:44 pm »
(It took me a while to get a not monstrously overpowered Stand out of the generator (Three different versions of "you're a god now" in a row), but I think I like the one I got. Even this one had an AAACCB statline as-generated)

Spoiler: Hypnotic (click to show/hide)
I instinctively produce a razor leaf from thin air in response to the stinging pain in my arm putting me on edge. Curious as to why a leaf has appeared floating in front of me, I reach out an touch it, nicking myself and throwing the leaf away where it embeds itself in a wall. Get the hang of making leaves with and without razor sharp edges and making them fly around the room. After the first couple, they'll take much longer to appear until a curtain rod and window are destroyed by an errant razor leaf, letting in more air and light, at which point they'll be much faster to grow than the first couple. At this point I realize I've been wrecking up the room a bit more than I can afford to and quit while I'm behind. Go outside and look for anyone else making leaves.

205
Forum Games and Roleplaying / Re: Wands Race 2: The Great War - Abbraccio
« on: December 28, 2018, 01:13:48 am »
Quote from: Botes
Dice Usage
0 dice spent (0):
1 die spent (1): The Ensorceler
2 dice spent (3): Chiefwaffles, Stabby, Frostgiant

Revisions
Crystal Mind V4, Variant A (0):
Crystal Mind V4, Variant B (4): Chiefwaffles, Stabby, Frostgiant, The Ensorceler
Rabbit Pendant (3): Chiefwaffles, Stabby, Frostgiant
Wand Mounting (0):
I'd like to save a die for next turn and do an extra design.

206
Forum Games and Roleplaying / Re: Wands Race 2: The Great War - Abbraccio
« on: December 26, 2018, 02:16:50 pm »
ARCS question. Nudging to increase linearity between eye -> rear sight -> front sight whenever the three are close to lined up would steady a gun and make it easier to aim, but I don't see how it could work if you shot from the hip unless it read your binocular vision angle extremely precisely as a rangefinder. Is it fine if it only works when you aim properly, and provides 0% aim assist? It still seems good to me, but if it's supposed to do more a bit of clarification'd be nice.

207
Forum Games and Roleplaying / Re: Wands Race 2: The Great War - Abbraccio
« on: December 26, 2018, 03:46:46 am »
Design: Stivali da Maratona
A pair of leather boots worked with enchanter's patterns, Marathon Boots reduce the wearer's inertia when near the ground (the same mechanism that readies a Rabbit's Foot to nudge someone) and activated with a click of the heels. This means that mana is expended primarily in short bursts during a stride or jump, allowing the wearer to safely use their own muscle power to land at great speeds without injury and leap faster and further than a trained athlete with less effort. The automatic nature of the enchantment makes use quite safe so long as you land feet first and don't run yourself dry of mana.

Properly used, a mage can travel at blisteringly fast pace even under significant load, or leap vertically over obstacles or onto tall structures.

Innovations: Toggleable Enchantment, Inertia Reduction

Quote from: Avantibox
Design
Stivali da Maratona (1): The Ensorceler


Starting Bonus
Unpaid Interns (1): NUKE9.13
Noble Mages (1): D7
Connections ():
Design Review (1): The Ensorceler


Unit Naming Changes
Doubloon Callsigns (2): D7, NUKE9.13

208
Abbraccio Kadabra!

209
Quote from: Veemo box
Sky Breeze Octo-Balloon (4): Piratejoe, Failbird, DGR, The Ensorceler
Zephyr the Ninja (1): KitRougard

210
Quote from: Votebox
Send Letter (5): The Ensorceler, Thanik, Jilladilla, Stabby, TTE
-- TE's Letter of Intent (1): The Ensorceler
-- Nick's Letter of Intent (4): Thanik, Jilladilla, Stabby, TTE
*Do Not* Send Letter (0):

Train Brunhilde as pilot (5): Thanik, The Ensorceler, Jilladilla, Stabby, TTE
Do not train Brunhilde as pilot (0):

Follow plan 'Doing God's Work' (4): Thanik, Jilladilla, Stabby, The Ensorceler
Follow plan 'Canvas Angels' (2): TTE, Madman

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