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Messages - Samarkand

Pages: 1 ... 101 102 [103] 104 105 ... 124
1531
Roll To Dodge / Re: Roll to Survive - Relentless bludgeoning of a snake
« on: October 20, 2013, 08:46:20 am »
I'm sorry for my absence, writing update right now. :)

1532
I'm still alive! I'm going to for sure update today. Working on updating other game atm, then I'll do this one.

1533
Roll To Dodge / Re: Bay12 Goes Vegas: Subsidised Housing, Xantalos Style
« on: October 14, 2013, 11:29:14 pm »
Light and throw TNT into Xantalos while yelling "For !!SCIENCE!! Gov'na"

1534
I'm gonna try to update tomorrow if I have time, but if I don't then there won't be an update until Monday night. Sorry guys, busy weekend.

1535
You need to use the last reserved one to link to the thread that will be started eventually to accommodate the spill over from this thread.
I figured he'd put that at the bottom of the OP.
Lol, I think I just got myself turned around on which thread I was posting on.
I think you're the third person to do that, and the thread's only been there maybe 20 minutes.
These threads are dangerous tools of confusion and sig creation.

1536
You need to use the last reserved one to link to the thread that will be started eventually to accommodate the spill over from this thread.
I figured he'd put that at the bottom of the OP.
Lol, I think I just got myself turned around on which thread I was posting on.

1537
You need to use the last reserved one to link to the thread that will be started eventually to accommodate the spill over from this thread.

1538
Roll To Dodge / Re: (IRTD) Roll to Die/Revive/Dwarf/Derail Updates Thread
« on: October 12, 2013, 12:33:51 am »
IGNORE THIS HAHA WRONG DERAIL THREAD
HAHAHAHA I ALREADY SAW IT.

MY POWER IS AWESOMENESS

My power is derailing! Fear the derail!

1539
Roll To Dodge / Re: (IRTD) Roll to Die/Revive/Dwarf/Derail Updates Thread
« on: October 12, 2013, 12:17:54 am »
Since this is related to Roll to Dwarf, it's only a matter of time before the derails begin.

Only a matter of time.

I could probably speed the process by posting the continuation of my illustrated story here.

Speed Edit: Xantalos, did you ever sig that pyramid?

Doesn't this seem like it's already in the beginning of a derail?

1540
Roll To Dodge / Re: (IRTD) Roll to Die/Revive/Derail/Dwarf Updates Thread
« on: October 11, 2013, 11:58:59 pm »
PTWTW

1541
This is literally the best RTD. Hands down no contest everyone go home.
It also has the best derails.

Seems to me the actual updates seem to be more derail than the 'derails', considering the percentage of derail to content.

Agreed, this thread quite clearly belongs somewhere in General Discussion, and is only here because every so often somebody derails it by posting an action or rolling a dice

1542
Roll To Dodge / Re: Roll to Survive - Relentless bludgeoning of a snake
« on: October 11, 2013, 10:39:55 pm »
Tomcost put his new rune in the dirt next to one of his seeds he collected. (6) Not noticing what seed he set down, he activated the rune with a burst of magic. Suddenly vines began sprouting out of the ground, and Tomcost was momentarily pleased with his work, until he realized he had created an incredibly large version of a Spitting Twilight plant. To make matters worse, or at least stranger (1), he felt his use of magic had changed him, but the unusually large and overtly violent plant was the bigger concern at the moment…

Meanwhile, the previous threat was being dealt with in the only way Persus knew, gratuitous and ostentatious smashing of the object in question. (6) It is in that spirit that he decided to use the snake’s head as a golf ball, with a strange makeshift crucifix as the golf club. The result was that the snakes head was smashed to pieces against the nearby wall, and the crucifix, which had seen more stylish violence than any other crucifix, broke. While Persus mourned the loss of his second crucifix of the journey, Draco was far more annoyed that there was no chance of isolating any venom now. There was still plenty of snake body to get to work on, and he managed to get (4) some sizable filets. (+9 uncooked food)

Scapheap decided it was time to look around the snake’s dwelling. He found a small pile of bones in one corner, and a number of large bulbous mushrooms in another, but for the most part this particular room consisted merely of a quite spacious opening, with the only exit being the way which they had come from.

Patrick continued with his solitary goal, training a hunting companion. This time around his attempt went much better (3+1) and he felt quite certain that he could safely let Waldo off the leash, and that he might even be helpful in combat. This thought was interrupted by the realization that vines were quickly filling the chamber...

Urist continued with his fascination with rocks and sticks, and managed to produce 5 very high quality (5+1) throwing axes, which he quickly enchanted quite successfully (4), only to find that he could not properly release the magic (2) resulting in some unknown change in his physiology. All he knew was that he was suddenly quite hungry, and that large plant in the corner looked close to edible…


Rune managed to cook his bird (5) and even rendered its oily fat, of which there was much. After he was done he realized the bird must have been mostly fat. After that he tried doing something accidentally, (3) but he only managed to do what he had been intending, which is to say not doing the thing he would have done accidentally.


Juppa (4) with the help of ICBM (+1) managed to find a low lying plant with broad leaves and spiny fruits that tasted quite good. (+6 food) Juppa then whistled a tune to try to convince the magic to leave him, and (5) succeeded in cleansing himself. ICBM also found himself wondering why his companion had a flute, only to see it spontaneously transform into a lute. It’s funny the tricks your mind can play on you. Now you’re wondering why he has a lute, so the resolution of the mental trickery didn’t get you very far, but at least you’re a little closer to reality than you had been.

Spoiler: Actions (click to show/hide)
Spoiler: Party Status and Food (click to show/hide)
Spoiler: GM Notes (click to show/hide)

Spoiler:  Alex Shater (Urist) (click to show/hide)
Spoiler:  Rune (Coolrune) (click to show/hide)

Spoiler:  Juppha (Juppah) (click to show/hide)
Spoiler:  John Doe (ICBM) (click to show/hide)

1543
Roll To Dodge / Re: Roll to Survive - Relentless bludgeoning of a snake
« on: October 11, 2013, 10:04:50 pm »
Fun fact: A lute is a medieval instrument resembling a guitar or banjo. A lute is in no way related to a flute except by the fact that they both sound pretty. (Sorry for the confusion)
((Lol. I definitely was aware of that. I even put lute in your character sheet, I think I must have misread that when I was posting your action.

I'm right now working on the update, planning on finishing it tonight, because I need a break from coursework.))

1545
Around DF 1.0.0 release...

The lone explorer had been hacking through threads about the glorious release of 1.0.0 with his trusty search function machete. But it wasn't them that he was after. It was something much better. Making his way over to the Forum Games section, the RTDs caught his eye. Then he saw it. It was buried under mountains of other threads, but it was there. Covered in anti-necro moss, he could barely make out the title. It read "Roll to Die/Revive/Dwarf/Derail"He fell on his knees, and began to weep happy tears. For he had finally found it. The limitless fountain of sigs was finally discovered! No one would ever be without sigs again!
Ironically, squidgen has no sig...
I just sigged squidgen because he is made remarkable by not having a sig

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