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Forum Games and Roleplaying / Re: SPAMKINGDOM#: Emperor Yoe IV of Methiant!
« on: August 27, 2018, 01:07:48 pm »
C.
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An agile, building climbing suit, while helpful in taking Harren, is going to see a pretty large drop in utility once we secure Harren island and fortify it. Hell, Harren Island works for us rather than against us given that we can instantly fortify it to Lv.4 fortifications and then make the enemy worry about trying to take it/bypass it.
+1 for it was just a mood I swear+2.
As for the car, I'm honestly all for writing off the Kerata and instead using the Armored Sled as a base for future vehicles. Either that or just starting from the ground up.
The Western world is really degenerating I'm worried about the future.
You know something I would wish for? An ability to actually be able to train your admirals and generals (little as the latter are used) outside of war. Doesn't have to go all the way to max, just give me at least some ability to get them better than baseline. Maybe factor in training the actual ships and armies as well, given they can have ranks as well. Hell, could even make it +1/day (with a buff to how quickly ships gain it. Seriously, +1 per day of *combat*), and it would still take about ~27.8 years straight to reach the max level. Make it .5 or .25 if that seems a little fast (~55.6 or ~111.1 years), just so long as there is something I'd be happy.
Yes please. The only time I've seen a ship beyond Experienced was two of my titans that made it Veteran after several wars, including a War in Heaven. Of course they went poof after the first couple of fights with the Contingency, and I'll never see another Veteran or better ship in this game, that's for sure.
Kinda odd, in my opinion. Militaristic playstyles are most fun when there's people to fight, and pacifist playstyles are most fun when there's people to negotiate with. You certainly don't want to flood the universe in either direction, but I'd think you might want slightly more empires with your own ethics, at least on that scale.
Fortify:
Plateaus: (5) Twinwolf, NUKE9.13, Jilladilla, Baffler
Salvios: (1) Taricus
Lowlands: (1) Yami
Resource:
Caelium Node in the Plateaus: (5) Twinwolf, NUKE9.13, Taricus, Jilladilla, Baffler
Chemical Compounds in the Lowlands: (1): Yami
Obsolete SMG-12?
Yes: (5) Twinwolf, NUKE9.13, Taricus, Jilladilla, Baffler
No: (1) Yami
Resource Credit:
Myomer (8): Rockeater, Chiefwaffles, Jilladilla, Taricus, Maximum Spin, FallacyofUrist, Twinwolf, Baffler
Natural Gasses (1): Yami
Infantry Support Vehicle
MArSA (2): FallacyofUrist, Taricus
Crash Cart (1): Yami
Kerata Armored Car (0):
ArC-12 'Kerata Armored Car' (0):
ArC-12b 'Kerata Armored Car' (5): Baffler, Parsely, NUKE9.13, Jilladilla, Twinwolf
Non-Combat Support
SVR-1 (0):Gravite Harness (2): Yami, FallacyofUrist
'Mountain' Myomer Lifting Kit (6): Taricus, Parsely, NUKE9.13, Jilladilla, Twinwolf, Baffler