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Messages - Baffler

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166
General Discussion / Re: AmeriPol thread
« on: July 29, 2018, 12:44:09 pm »
Al Gore died for our sins people. And Ralph Nader was the Judas who delivered him unto the Supreme Court Sanhedrin.

(My sense that I'm mixing metaphors is tingling. Who would be Pontius Pilate in this scenario?)

Katherine Harris?

167
Quote from: Botevox
Designs (2 total)
Reactive Combat Armor (0):
Mercun Pattern Heavy Machine Gun (0):
GA1 Cannon (5): Chiefwaffles, NUKE9.13, Madman, Rockeater, Baffler
Gavrilium Engine (5): NUKE9.13, Parsely, Madman, Rockeater, Baffler

Revision: (1 total)
Senepang-b Rifle, Self Loading (0):
M2 Dispersion Grenade (5): Chiefwaffles, NUKE9.13, Baffler, Madman, Rockeater



Quote
Anyway, to hasten progress in future turns, I figured we could start planning our actions out ahead of time a little. Like, what do we want to work towards?
Here's what I think is essential to have by the start of the war:
-Bolt-action rifle (check)
-Semi-automatic pistol
-Grenade (in progress)
-Machine gun (I expect we will be asked to develop this regardless)
-2 kinds of artillery (light and heavy) (CW's proposal would fill the heavy roll)(Also, like with the MG, I expect we will be asked to design artillery)
-An aircraft of some sort
-A watercraft of some sort (unless we aren't allowed navies at all; the core thread OP isn't clear on whether we just don't have one at the moment, or are incapable of creating one)

Stuff I'd like:
-Gavrilium-enhanced explosives of some sort; it must be possible somehow.
  -GEX shells for artillery.
-An armoured land vehicle. Could be a tank, but I'd prefer a mech.
-Portable radio. Gavrilium batteries would reduce the weight of WWI-era radio considerably.
-Energy shields or similar. Stationary to start with, to protect machine gun emplacements/command posts. Again, this is something I would like, not something essential. Just throwing ideas out there.
-More aircraft. Ideally, I'd like to develop Gravite anyway, and combine it with Gavrilium to create massive flying battleships.

I'd prefer to get some kind of land vehicle before we try for aircraft. Some kind of armored car maybe, since the first battles will be happening in urban environment of Harren Island and both sides will probably use at least one turn (probably more depending on how long the fighting on Harren Island itself actually lasts) digging in at the zone on the friendly side of the crossing I figure it'll be more immediately useful to harden up our ground forces and give them some mobility. Otherwise that all sounds good to me.

168
I figured 'slow' for a heavy machinegun was somewhere in the neighborhood of 500-550 rounds per minute. I based it on the Hotchkiss M1914 and MG 08 which both have a rate of fire in about that region. You're right though, the thing as written could use an edit.

169
I'm not sure we want to attempt something so insane with Gavrillium as you're suggesting, NUKE. Somehow extracting energy from the system like that is not only counterintuitive, but also makes it hard to imagine how ELSE we can use that particular ability of Gavrillium's. Also, if we stick to a "theme" for Gavrillium, i.e., it produces thermal energy and/or explodes, it might be easier to get more special functions out of it, since they're all obviously related and such. Oh, and it'll make it easier for us to consider ways to use the stuff.

I have to agree. If we want to use it to power a vehicle I think the way to do it is to develop a steam turbine rated for it, or figure out how to liquefy it and do the same with an internal combustion engine. As-is I think it's maybe a bit too soft sci-fi for the setting. I like the GA1, but like Madman also said I think it needs a smaller shell, 150mm at most. If that use of gavrilium succeeds I'll revise the Mercun's design to integrate 'hot loaded' armor-piercing rounds using that stuff as propellant, but either way it's better to hold off until then on it since it looks like we have several pre-war turns (at minimum 6 more designs including these if I read the OP of the OOC thread right) so there's not really any rush for this turn.

Quote from: Botevox
Designs (2 total)
Reactive Combat Armor (0):
Mercun Pattern Heavy Machine Gun (0):
GA1 Cannon (2): Chiefwaffles, NUKE9.13
Gavrilium Engine (2): NUKE9.13, Parsely

Revision: (1 total)
Senepang-b Rifle, Self Loading (0):
M2 Dispersion Grenade (3): Chiefwaffles, NUKE9.13, Baffler

170
It's actually common practice to convert coal into liquid fuel for various reasons. Maybe we could try developing an analogous process. That could be maybe be seen as a separate special resource, but an extra processing step shouldn't be too hard to work in, and once we develop it for use in one project we could apply it to other things. It'd certainly be a more convenient fuel in liquid form, and liquid gavrilium could even have the explosive properties we want it to where the solid stuff comes up short.

171
We'd be better off using a solid AP shell rather than stuffing HE into an AP round. The combat armour is also impractical, though that's more a simple weight thing (Which we COULD'VE had the solution for >.>)

That and it'd probably seriously burn whoever ends up wearing it. I'll support the M2 though since the M1 is completely broken and the Senapang fills our service rifle niche well enough for the first turn. For our designs I think we'd be best off using at least one on filling out the basics of our arsenal. How's this?

Mercun Pattern Heavy Machine Gun
An air cooled, recoil operated machine gun chambered in the same 7.7mm ammunition used by the Senapang, fed using 50 round belts which can be linked together or stored in a detachable box. It has an integral bipod, but is capable of being placed on a tripod for use in defensive emplacements. It has an open bolt, and is equipped with a barrel shroud and finned aluminum heat sinks to improve heat management. It aims for a rate of fire of at least 550 rounds per minute.

172
Well dang. Good thing the Senapang is so awesome. What are we gonna do with that grenade though? We've got the revision to use and we'd be tempting fate to mess with the rifle, but we could redesign it as a shitty incendiary at best unless we can use the revision to try to use a different means of igniting it.

173
For the longest time, I couldn't tell the difference between Reelya and wierd. I still can't, most of the time, but that's intentional.
For me it's weird and glass. Their avatars look the same to me.

Same. I'd mix up Reelya and weird, though not so much anymore. I still sometimes confuse MetalSlimeHunt and MaximumZero. Their avatars and names look pretty similar at a glance, but the posting style is pretty different. I remember people have confused me for Helgoland before, which honestly doesn't make a whole lot of sense to me, but it's been a good minute since he's posted anything.

174
Okay lads, I think that seals the case for myomer being our pick now; we can more easily discover something like gravite or gavrilium in game.

I think it's just the opposite. We're at the technological equivalent of the 1910's. Sure, modern people would maybe be more interested in the Myomer, but as-is we really just don't have the supporting technological base to actually do anything really interesting with it. Anything really cool would require computers, which we're not even close to, and even fairly simple applications would have problems with power. Electricity isn't really all that portable now, and batteries have come a long way in the last 100 years. That's actually something gavrilium could potentially solve, but from what I can see the gavrilium is useful without the myomer, but the myomer isn't especially useful without the gavrilium.

175
I'll switch to the M1 to make the vote then, since yeah I'm not sure where I was getting that it was huge. Also updated its link in the votebox to the newer version of it.

Quote from: Votebox
Special Resource:
Gavrilium (2): Chiefwaffles, Baffler
Gravite (1): NUKE9.13
Myomer (1): Taricus
Splice (1): FallacyofUrist

Designs
Infantry Primary Weapons
SA-SR-M3 "Heartpiercer" (1): FallacyofUrist
T1 Battle Rifle (1): Taricus
Senapang Pattern Rifle (3): NUKE9.13, Chiefwaffles, Baffler

Offensive Equipment
'Exor' Grenade (1): Taricus
M1 Dispersion Grenade (2): Chiefwaffles, Baffler
Gravite Short Sword (1): NUKE9.13
SA-CB-M3 "Deathbow" (1): FallacyofUrist
Sarangan Pattern Grenade (0):

Uniform
“Watcher” Universal Standard Issue Uniform (0):
Berani Standard Uniform (3): NUKE9.13, FallacyofUrist, Baffler

Other:
“Sentry” General-Purpose Air-Cooled Machine Gun (0):
[/quote]

176
The Serangan looks pretty similar to the M1 Dispersion, except it doesn't have the dispersion option. What advantage is it supposed to have?

It's supposed to be the Exor but better, essentially. I read Gavrilium as an extremely energy-dense solid that can be used as fuel or explode impressively under the right conditions. Using it as an explosive lets us get more boom by weight and makes huge grenades feasible, but my thinking is that it doesn't make sense to make grenades larger past a certain point, because the bigger they get the harder it is to throw them accurately at a distance that doesn't put the person doing the throwing at risk of being too close to the thing when it goes off. Some grenades are designed with cover in mind and don't really care about this, but given the era it seems like grenades will be mainly used for urban warfare and assaulting trenches and other emplacements. In urban fighting it's very close quarters so you don't need huge yields anyway, so I figured it would be more valuable to the average soldier if they were able to carry more of them. Trenches and things like machinegun nests are both difficult to approach and designed with localizing the damage caused by large explosions as much as possible in mind, so I figured that saving weight and being able to throw the thing accurately from farther away would be more valuable.

I'd support something like the M1 if it were a mortar shell or something like that, but as a hand-held and hand-thrown weapon I feel like it's too situational, and I'm also concerned about the expense and complexity that selective submunition dispersal would add to the design.

177
Am I in time to get in on this?

I think the Exor looks like a better grenade than the M1, but Gavrilium seems like a more useful special resource and if we do go with that then there's not really any reason not to use it to make our grenade better. How's this?

Serangan Pattern Grenade:
A grenade, with a hollow wooden handle to make it easier to throw over long distances which can be removed if necessary. The pin is located at the top of the grenade, and its cylindrical shape allows several Serangans to be bundled with relative ease. It uses a Gavrilium charge activated by a primary explosive, allowing it to achieve an explosive yield and effective fragmentation radius similar to grenades used by other powers for assault while being smaller and lighter, allowing soldiers to throw them farther and more accurately, as well as carry more of them.

Quote from: Votebox
Special Resource:
Gavrilium (2): Chiefwaffles, Baffler
Gravite (1): NUKE9.13
Myomer (1): Taricus
Splice (1): FallacyofUrist

Designs
Infantry Primary Weapons
SA-SR-M3 "Heartpiercer" (1): FallacyofUrist
T1 Battle Rifle (1): Taricus
Senapang Pattern Rifle (3): NUKE9.13, Chiefwaffles, Baffler

Offensive Equipment
'Exor' Grenade (1): Taricus
M1 Dispersion Grenade (1): Chiefwaffles]
Gravite Short Sword (1): NUKE9.13
SA-CB-M3 "Deathbow" (1): FallacyofUrist
Sarangan Pattern Grenade (1): Baffler

Uniform
“Watcher” Universal Standard Issue Uniform (0):
Berani Standard Uniform (3): NUKE9.13, FallacyofUrist, Baffler

Other:
“Sentry” General-Purpose Air-Cooled Machine Gun (0):

178
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: July 25, 2018, 12:44:10 pm »
Once you reach 100% WE IIRC you get major, MAJOR maluses. No influence and enormous penalties to population happiness, I believe.

Sure, you could endure it, but even if you accepted SQ by attritioning the enemy up, you'd have major revolts on your hand and your economy would be way more down the shitter than if you'd just accepted. Then your neighbours, seeing you in such dire straits, would declare on you and... downward spiral with no escape!

This doesn't seem to affect the AI as much as it does the player. I see the AI routinely spend months or years at 100% war exhaustion as the aggressor while the defender sits at around 50%-60%, then enforce their demands at the end with no obvious negative effects besides having lost all the minerals they used rebuilding their fleet for the umpteenth time.

179
E.

inb4 the Dwarves are the ones who took them.

180
D, assuming that means disinheriting his kids as well. But he has a point to be honest. Stabbing Eivan was perfectly justified, but Leath and Tywynn's deaths were both pretty preventable.

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