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Messages - Baffler

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226
General Discussion / Re: The Dream Thread
« on: June 03, 2018, 11:24:38 pm »
Had a very unusual dream last night. The whole thing was just me sitting in a rich looking home office/study behind a huge red lacquered wooden desk. There was a window at my back with sun streaming through it, but I never looked out to see what was there. Around the office there was expensive looking wood paneling with very detailed scrollwork and moulding, a fancy persian rug, sconced lights just above head level, and a great inset bookshelf taking up nearly the entire wall to my right. To the left were more books on a smaller shelf against the back wall, a fancy wooden table, and a brick fireplace, although it wasn't lit at the time. As I sat there various people I know came in through the heavy oaken door almost directly opposite my chair, usually alone but sometimes in pairs, sat in some very out of place looking metal folding chairs on the other side of my desk (they carried them in and always brought them with them when they left,) and berated me for things. Some of it was real and some of it wasn't, but everything from the way I dress to my hobbies to my personal habits to my interpersonal skills to my performance at work and school was fair game. As an example I really do play the harmonica but I've never even tried to paint, yet my skills at both were thoroughly mocked and insulted by my youngest brother and one of my coworkers, respectively. That came after my supervisor finished his tirade about how I'd given up on a previous relationship.

Through the whole thing I felt nothing, or at least very little, but now that it's the morning it's been bothering me a lot, although some of them cut deeper than others.

227
DF Dwarf Mode Discussion / Re: Pet Therapy
« on: June 01, 2018, 03:18:02 pm »
I've registered SYMPATHY for both GiveFood and GiveWater. I wouldn't be surprised if those who dislike helping others could get negative feelings out of it, though.

They do. They feel annoyed usually, but if they're really opposed to it you can see stronger emotions sometimes. It's better to just disable it for the less charitable dwarves unless there's some kind of emergency.

228
DF Dwarf Mode Discussion / Re: Human breeding and inheritance?
« on: June 01, 2018, 03:14:59 pm »
You should remember also that if you want to get her to found a family, you'll have to not only find another human, that human will have to be within 10 years of her in age as well or they will never marry regardless of how close they are otherwise. Since she's a newborn child now that means you'll have to somehow get more human children who aren't related to her to either come to the fort or be born. It sounds like you have at least some other humans around, so arranging a marriage between two of them and praying for a boy is probably your best option.

229
DF Suggestions / Re: Horses should be war-trainable
« on: May 31, 2018, 01:27:54 pm »
Yeah, it wouldn't really be appropriate to train a horse as a war animal in the same way you train a dog. The methods and skills you teach a horse that's going to be used in combat as a mount are not the same. For horses the biggest thing is to overcome their natural skittishness and other instinctive behaviors, as opposed to dogs whose training is mainly to appropriately direct their natural energies. That includes physical conditioning; training them to obey and trust the humans they're working with; and generally keeping their head and not bolting, lashing out, or throwing their rider under chaotic conditions. Source. A separate "train as mount" task for the animal trainer would be better, I think.

230
A.

231
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: May 29, 2018, 10:01:11 pm »
You might see some of the plots or character dynamics as a bit dated but it still holds up okay. It's still funny and it still manages to make you feel for the characters when it wants too, and like Lord Shonus says it even still manages to hold some of its anti-war commentaries up in the current year, although some of it is very directly Cold War related. All in all I'd say it shows its age, but gracefully.

232
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: May 29, 2018, 09:50:10 pm »
My solution for scientists is to find a spark of genius scientist for each field and call it good. Trying to match specialty to specialty was indeed way too much work for too little benefit.

It's not worth it for optimizing research speed, but they have higher rolls for random tech in their field. Some techs are very hard to get without the right specialist doing research.

There's a list on the wiki if you're curious which techs are easier to get with specialists.

Edit: at least, I thought there was a list, but I can't seem to find it now so maybe not.

This isn't exactly what you're looking for, but it at least shows the things that affect probability of specific reasearches becoming available if you click the dice icon on the right side of its particular leaf. The short version is that pretty much every technology is weighted to appear more frequently if you have a specialist in that particular field working on researching that, but there are other factors in play, ethics being the major one. They're weighted by game time too, seemingly to make it harder to rush down the tech tree on one particular branch and to ensure you get a chance to research all the techs in one tier before moving on to the next.

Edit: and forgot the link too. This post was a mess.
https://bipedalshark.gitlab.io/stellaris-tech-tree/vanilla/

233
A. Ideally we'd be bringing the Orcworld side of the fortress down to skeleton crew levels (while keeping them in the Thisworld side of the fortress,) but failing that A, since it's basically B but with the added bonus of entreating the gods.

234
AA. Maybe we can delegate to our council later, but there's not really any need now.

235
ABB.

236
Calendar of Festivities

We'll promote our peoples' cultures by promoting their local celebrations and traditions. Methiant has been reasonably successful as a pluralistic society, and I don't think it's necessarily a good idea to suppress local custom in the name of national homogeneity. The Patronage of the Arts is tempting but I think this should come first.

237
B. Tempting as it is we can't go back on our word so soon after giving it, it reflects badly on us and we're already not the most popular people in the region right now.

238
B. I know we didn't get rich writing checks but the whole point of this exercise was to spend our massive piles of money instead of just having it accumulate.

239
Asian Coalition: 9
Icelandic Union: 13
Neo-Japan: 10

240
DF General Discussion / Re: Troglodyte Usage
« on: May 19, 2018, 01:53:46 pm »
I suggest making a roofed pen with fortification walls and a roof made of bridge or floodgate. If you are ever attacked by a flying beast you can open the roof remotely to have them serve as cannon fodder while your marksmen take down the flying invader. Also works underground. Alternatively, you could use them as cannon fodder during sieges, or to split-up an invading army by luring a portion away, or as training opponents for dwarf adventurers. Troglodytes are also a rare source of climbing experience, as they often climb walls to get away from pursuers. If your fortress has multiple entrances, you can surround a section of troglodytes with traps, to bait invaders into a trap-filled section. You could also use them as temple-decoration, burnt sacrifices, or in combination with magma to set enemies on fire. In theory, it would be possible to have a magma-filled minecart automatically drop a troglodyte-filled cage into said minecart, and fly them off the tracks into a group of i̶n̶n̶o̶c̶e̶n̶t̶ ̶b̶y̶s̶t̶a̶n̶d̶e̶r̶s enemies.

This, you might as well make them useful. Troglodytes are the same size as a dwarf too, so if you really want to waste time and energy on them you could use DFHack to forceequip some gear for them to improve their survivability.

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