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Messages - Baffler

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3946
No. But what other recourse do they really have?

3947
Now, lets change the subject before we attract Toady Ones wrath, or it goes places that we don't want it to.

Aye. It's not quite verboten to mention, but discussion is... unwise.

You mentioned that there were lots of dead goblins and trolls, were they all dead? Or just some? The site may have been raided and destroyed, but those few children were spared or simply escaped. Possibly because they were prisoners? That would be interesting.

3948
DF Adventure Mode Discussion / Re: Are you moral?
« on: December 01, 2014, 10:36:25 am »
I tend to play either 1) a sort of neutral good right hand man type, or 2) a roaming explorer/hermit. I also throw in the occasional chaotic evil omnicidal maniac (usually when character type 2 manages to become a necromancer) who won't rest until every last one of [Target Group] is dead, and then jumps into a volcano or something when I get bored of him or his mission is over.

So I'm usually moral, but power corrupts.

3949
DF Dwarf Mode Discussion / Re: Adapting a DF2012 strategy to DF2014
« on: December 01, 2014, 10:18:03 am »
Even better than it did before actually, what with the changes to stealth mechanics.

3950
Forum Games and Roleplaying / Re: Lapse [TSG]
« on: December 01, 2014, 10:15:40 am »
Worry about whether or not you turned the stove off.

We got that stress reduction book for a reason, hehe.

3951
Play With Your Buddies / Re: Bay12 on Xbox Live
« on: December 01, 2014, 09:51:32 am »
You can't even play infection anymore, in my opinion. Everyone just votes for Sword Base and camps at the very back of that little hallway on the ground level with the lift up to the top. Honestly, where's the fun in that? SWAT and big team deathmatch is where the fun is.

3952
DF General Discussion / Re: What Would Urist Do?
« on: December 01, 2014, 09:37:56 am »
Get killed by a goblin because he can't make weapons or armor to defend himself, but at least he won't go hungry.

WWUD in a game of Team Fortress 2?

3953
Has interesting taste in firearms.

3954
General Discussion / Re: Russia Watch Thread/Ветка о России
« on: November 30, 2014, 09:53:34 pm »
And even farther than that you'll loop around the political spectrum and find the Moldbugs.

3955
DF Gameplay Questions / Re: DF2014 Question and Answer Thread
« on: November 30, 2014, 07:08:31 pm »
Can someone briefly explain the plans for recipes in the upcoming tavern arc? Are they going to be generated and assigned by civ, or can we make up our own? Is it a replacement for the easy/fine/lavish setup, or will the two exist alongside each other?

3956
General Discussion / Re: Russia Watch Thread/Ветка о России
« on: November 30, 2014, 01:01:12 pm »
Oh hey, there's Uncle Ben's on the shelf next to that one. Funny how there's certain things you can count on seeing pretty much anywhere, like those white molded plastic chairs.

Anyway here's the source article, for those concerned:
http://www.bbc.com/news/magazine-30248999

3957
Mod Releases / Re: Plant Fixes (Minor Mod) v 0.40.14.1
« on: November 28, 2014, 11:40:39 pm »
Will this still work with the newest version, if it's even necessary? I like the milling changes in particular.

3958
I don't think my PC can handle anything more than a basic set of mods, though I'd prefer straight vanilla anyway.

3959
Enraged creatures attack anything nearby, friend or foe, don't they?

Crawl away Holt! She's too far gone!

3960
DF General Discussion / Re: What Would Urist Do?
« on: November 26, 2014, 10:22:17 pm »
Haul each and every one, one at a time, to a coffin deep in the catacombs below the fortress. The process takes 7 months, as Urist is the fortress' dedicated mortician. Everyone else complains about the miasma, but as Bomrek McBloodymess was a new migrant, nobody knew him so nobody cares.

WWUD if Bomrek McBloodymess was contagious?

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