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Messages - Baffler

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5371
DF Dwarf Mode Discussion / Re: Dwarven Linguistics: Community Project
« on: September 04, 2013, 08:38:45 pm »
I have successfully completed my hardware upgrades and will be back uninterrupted for the foreseeable future. I am currently working on writing a language proposition, I expect I'll have it up on Friday or Saturday. Until then, I think it is important to keep this intelligible for the average DF player who wants to learn it, but still stay as faithful as possible to the source material. I see the balance of that looking like using the accented vowel marks as they are, or along the lines of Loam's alphabet.

Grammar isn't as important to hold to IMO, because as has been pointed out, it is (most likely) a placeholder. As far as that goes, staying along the lines of the Indo-European group will make it easier to learn, but I think we can depart from it, maybe even significantly in some places, and it shouldn't be too hard to grasp as long as it's consistent. A nice, regular language fits my idea of Dwarves as well, but this isn't just my project.

5372
Stress test the adventure mode politicking' and succession. We know that you can start working for a petty lord or some such, and that you can depose them in favor of another candidate who is already trying to take the position. I assume you could then do tasks for the new management. If this extends to dwarf and elf sites (I refuse to assist goblins) the player could completely reshape the world with a demigod adventurer and a cadre of companions. Maybe even favor one group heavily so one family ends up in charge of all of the dwarf sites, or put two people that don't like each other in power and see what happens. The possibilities are nearly infinite!

5373
You lucky, lucky fools.
My school started on the 9th of August.

I started on the 12th, but I'm pre-pharmacy and my university starts freshmen early. We had a whole week with campus all to ourselves, and no classes. Pre-pharmacy means that my textbooks are really fucking expensive though, I paid almost $500 for them, and I got a good number of 'em used. On top of that I had to buy an online pass separately for the used ones, that set me back another $150. Luckily CLEP tests have killed off most of my Gen-Ed requirements, but I already spend several hours per day studying and working. This'll be the pattern for 6 years, but my soul is prepared. At least it's interesting stuff, I spend most of my time on general biology and chemistry, with a healthy helping of calculus for good measure. Man am I glad I'm done with Gen-Ed though, I wouldn't want to have history and lit on top of all this.

5374
Dear Tekkud Rathastis, Chief Mason,

When I set out with the intent of building a castle aboveground, I knew that I would need a lot of stonework done early. That's why I brought you and your two subordinates along. To expedite the initial building process. You must have known this, so why is it that only one of you is ever working at a time? There are plenty of boulders to make into blocks, and plenty of constructions have already been planned. Yet you and Inod are always drinking, sleeping, or "on break" while Tobul does all the work. We are NOT taking shelter underground, so our survival depends on your hard work. We've already spotted dingoes across the river, and giant thirps flying around the top of the hill. They seem to be pretty common in this area.

Food for thought,
The Administration

5375
DF Dwarf Mode Discussion / Re: Dwarven Linguistics: Community Project
« on: September 03, 2013, 05:27:46 pm »
@Halfling
My intent was for people to vote, then come and argue their position, which I think you'll agree is a fairly reasonable expectation. I could have made it a bit more explicit that that was my expectation, but I agree it isn't a great metric: it was never intended to be. Also, that word list is really damn useful. I'll set up a link on the wiki if there isn't one already.

Edit: And there it is, I've put it under the languages page.


5376
Currently working on nailing down my character's... character. Hopefully my meager contribution ends up worth reading. Also, isn't killing everyone in the fortress kind of a foregone conclusion?

5377
DF General Discussion / Re: What Would Urist Do?
« on: September 02, 2013, 07:08:43 pm »
kill his other cat while in a fit of rage, then go stark raving mad. His eventual death causes his daughter to tantrum and leads to the fort's demise.

WWUD if Armok offered to make him to be his avatar, giving him extraordinary powers and mental fortitude. All he has to do is shave off his beard.

5378
DF Dwarf Mode Discussion / Re: Dwarven Linguistics: Community Project
« on: September 02, 2013, 07:02:38 pm »
Bad news. My internet connection will be... intermittent for the next few days because of hardware upgrades and my service provider's general unhelpfulness, so I will probably disappear for awhile. In the meantime and in an effort to get discussion going again, what do people think about verbs? How should they be conjugated? How should tense be noted? How should new words be created? I will close the poll on word order sometime tomorrow if I get a chance, or as soon as possible after that, and put up a new one.

Cheers!

5379
DF Dwarf Mode Discussion / Re: Dwarven Linguistics: Community Project
« on: September 01, 2013, 05:40:59 pm »
I see how... odd and rambly that post is written looking back at it. My point was that words are often drawn from another older language, but no older language exists in DF to draw on, so words would either just be entirely fabricated, based on changes to existing words, or drawing from another existing race's language. The races' languages are pretty different though so it is safe to assume borrowing of this sort happens very rarely, if at all. I seem to have missed the point of the discussion anyway.


5380
DF Dwarf Mode Discussion / Re: Dwarven Linguistics: Community Project
« on: September 01, 2013, 12:55:48 pm »
Apologies for my disappearance, I had some computer trouble.

@lue
I was just going to leave the poll up until a new one came along. Or at least until a couple days pass with nobody voting on it.

As far as etymology goes, I see languages as having been given to all the different races by their creator(s), since they all just kinda drop in from nowhere (evidenced by the "First of their kind" thing they get.) They have a fully developed culture and language at the beginning of time, so that would best be explained in-game as them being created that way. The other way you could approach the question is to say that the races are the descendants of older groups that either no longer exist or aren't recognizable as precursors to modern races. There are pretty big differences between the different languages so I it can safely be assumed that their root languages were geographically isolated or at least came from different sources. That still doesn't solve the question of the "original" but I'll move on before I write an essay on Dwarven anthropology.

All that said, etymology is a good way to go about expanding the dictionary no matter how we decide to approach it elsewhere. Some words should definitely be completely new to give it some variety and just generally fill it out, but more esoteric words or terminology ought to be combinations along the stripe of Halfling's biology terms. That's basically what they are IRL but with latin/greek roots. It's a moot point, but if any language in DF is the language of science it's Dwarven. It would be nice to see humans borrowing terms for chemistry and engineering from Dwarven. Elves would probably have a slip in biology, but I'm getting ahead of myself again.

5381
DF Dwarf Mode Discussion / Re: Dwarven Linguistics: Community Project
« on: August 30, 2013, 03:03:26 pm »
Quote
adventuredwarves
  :D

5382
DF General Discussion / Re: !!Fun!! with pressure-cookers
« on: August 29, 2013, 07:11:38 pm »
I feel like reading that comic puts me on some kind of watch list...

Although, with my recent googling of ammonium perchlorate and other combustibles (I am a chemistry major) I probably wasn't doing too well to start.

5383
DF Dwarf Mode Discussion / Re: Newbie Questions! (Yay..)
« on: August 29, 2013, 06:23:43 pm »
1. There are a few things that could be going on here. The first is that they are not set to be planted in that season, the second is that you don't have enough seeds, and third is that you DO have enough seeds, but they're all in the same container so they all get hauled over there to plant in one spot, hauled back to the stockpile, hauled back to plant, hauled back to the stockpile...

2. They are marked with a symbol like a sun when you mouse over it with "k." There is no way to jump straight to a masterpiece like there is for artifacts.

3. Glad to see new people getting into this game, wishing you all the fun you can handle, give or take a few !!Urists!!.

4. Many players carve out exploratory tunnels on multiple z-levels. This has the added bonus of not yielding a metric shit ton of rocks. Other methods include digging a bunch of vertical shafts, or finding the caverns and looking for exposed ore there.

5. Yes, yes it is.

6. This is basically what I do, except instead of two farmers I get one farmer and a dedicated engraver. I also tend to separate the mason and carpenter/woodcutter, and give the former building design. It's all up to personal preference though.

5384
DF General Discussion / Re: Merge DF with another game
« on: August 29, 2013, 06:12:25 pm »
Beards of War: Blood Faction
When Dwarven miners come across a hidden underground chamber, they release a vicious race of underground monsters upon the world. Many fortresses are overrun in the initial fighting and sealed off from the outside to keep these creatures underground. The war continues to rage deep underground in the caverns and the depths of the Dwarven tunnels. With the whole civilization on the brink of annihilation and the requests for help from the Humans and Elves ignored, it is up to an elite team of Dwarven Hammerlords to reach the chamber and stop the tide at its source...

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