Note: If you are not currently an active player of Escape from Motel Hell 3, please refrain from posting in this thread! Use the Community or General threads instead, as this one should be reserved for player IC posting only.
Escape from Motel Hell 3: Player ThreadWelcome! This is the player side of the experimental
players versus community roleplaying game Escape from Motel Hell 3. This thread is where players will be writing their IC actions and posts. For OOC discussion, please use the General thread instead. Regarding IC posting, feel free to write your characters' actions and posts to your liking. Actions may come with a dice roll, which will by default be processed using a system similar to RTD. Modifiers may be applied to the rolls, based on relevant character attributes. If you have any questions regarding anything, for myself or for the community, feel free to raise them in the General thread.
The community has set things up and we are ready to begin, so let us commence with the first turn!
Turn 1B [Player Phase]A group of strangers wake up in a dark, eerie basement, illuminated by a ring of red and black candles surrounding them. None of them remember how exactly they got there, their recent memories an obscure haze. The scented candles emit the distinct aroma of
something wrong, as under their dim flickering glow, painted lines forming a cryptic circular diagram can be seen occupying the floor, vaguely occult in appearance.

As members of the group of eight gradually regain their faculties, several of them begin to discern jarringly familiar faces within their midst. Prince Zopyrus, Sora Norimoto, and Fienna Irabel Raeve find themselves in the company of seemingly identical twins of themselves, looking back at them in similar bewilderment and confusion. Meanwhile, Gunther of Gunthorpe and Mephi Gray share certain resemblances as well, though it's nothing compared to that of the other pairs, who appear indistinguishable down to the smallest detail.
While Zopyrus and Sora's twins seem to be acting much like their counterparts and in relative harmony with the group, Fienna's twin seems notably unfriendly. The mage's eyes dart with hostility and distrust among her unfamiliar cohorts, not excluding Fienna herself, whom she gives a particularly unsettled glare, before starting to distance herself from the group.

Upon closer examination of the surroundings, the room doesn't appear to have any apparent exits. In a corner, a stack of cardboard boxes can be seen, with labels on them that say 'emergency supplies', 'rations', 'first aid', 'blankets', 'tools', and the like. Underneath the boxes, the floorboards look somewhat darkened and dilapidated, showing signs of wear and rot. Meanwhile on the other side of the room, a pile of splintered and broken furniture sits in the dark, its ominous shadows flickering in the candlelight.
What sort of place this is, and what forces have brought them here, they can only guess.
Character Info:Name: Prince Zopyrus
Image: B1
Stats:
- Strength: 6
- Agility: 3
- Intelligence: 3
- Wisdom: 2
- Charisma: 6
Fienna Irabel Raeve B8
STR 2 AGI 8 INT 7 WIS 0 CHA 3
Fast and powerful mage, with below-decent attitude and questionable loyalty. Trust only to save her own skin.
91% randomly generated character (name's specifically female when it landed on B8).
Gunther of Gunthorpe, A6.
Strength, 3
Agility, 4
Intelligence, 4
Wisdom, 1
Charisma, 8
A dynastic princeling of a lesser medieval kingdom, sent on adventure in a futile effort to toughen him up.
Sora Norimoto, A3
Strength 6
Agility 6
Intelligence 1
Wisdom 5
Charisma 2
Sora was born with an incredible physique, his body sculpted by years of rigorous training in the martial arts. But he was not blessed with the gift of intellect. He often struggled to grasp the intricacies of strategy and diplomacy, confusing friends for foes and vice versa.
One fateful evening Sora, who had a fondness for sake, overindulged during a celebration in honor of a visiting daimyo. Oblivious to his surroundings, he knocked over a lantern, setting the family's ancestral dojo ablaze.
The shame was unbearable. Lord Norimoto did not allow his son the honorable ritual of seppuku. Sora was instead sent away on a 'quest', his name never mentioned again.
Name: Mephi Gray
Image: A5
Stats:
Strength - 1
Agility - 3
Intelligence - 4
Wisdom - 8
Charisma - 4
Additional info: A college student coming back from a night on the town. He's pretty sure something's a little off with this place, but he can't be bothered finding somewhere else.