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Messages - RaSchumann

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1
DF General Discussion / Re: Dwarf Fortress Talk #4: Topic Vote
« on: October 26, 2009, 07:05:40 pm »
I wonder what great changes Toady has done to soap making.

2
DF Adventure Mode Discussion / Wiki needs more information
« on: November 20, 2007, 07:04:00 pm »
I'm going to try my hand at adventure mode.

I looked in the wiki and there is surprisingly little on adventuring than a fortress.

There really isn't a good tutorial or description of anything, the Adventure Mode category only has 3 articles, mostly just on keyboard commands.

I would love for someone just to add what you can to the wiki. I'll see if I can add any information after a while.


3
DF Adventure Mode Discussion / Re: Worst Injury you have survived?
« on: November 20, 2007, 09:33:00 pm »
The giant cave spider spits out your head.

I didn't survive that.


4
I just sent all my dwarves to their extra crispy doom just for fun.

5
DF Dwarf Mode Discussion / you have located Bonitimari, "Larvaldark", a c
« on: January 03, 2008, 11:25:00 pm »
this is bad, really bad


29 ratman

Iti Edumaloruca, dragon -current resident

17 naked mole dogs

16 giant bats

21 troglodytes

23 iron man

16 gaint rats

1 hoary marmot

I think thats a large army right there and I have 7 dwarves.


6
DF Dwarf Mode Discussion / Re: Rate my starting build
« on: November 23, 2007, 03:16:00 pm »
Wow, you guys have tons of advice.

I had too much lag starting out so I'm gonna try a new fortress in a smaller location.

Reducing to 1 proficient grower and far fewer seeds, that is what I needed to hear.


7
DF Dwarf Mode Discussion / Re: Rate my starting build
« on: November 22, 2007, 06:06:00 pm »
Wow, thats a lot of long comments.

Things I'll try:
Loose the military dwarf.
Change around a few skills, removing some of the combat ones.
I made my mason loose bonecrafting.
Marksdwarf becomes metal/bow/armor/weapon smith, and gem cutter.
Miner becomes prof miner and building designer.
Grower gets trapping.
Miscellaneous dwarf lowers most skills to novice and gets prof cooking
Glassmaker looses grower and goes to novice wood burner for proficient glassmaker
Down to 25 turtles
But I like cats  :( oh well, no cats
dogs down to 2
You know, I think other crops can be a good source of income so I won't drop them.
ale, beer, and rum to 51
PH spawn up to 152
pig tails to 51
added 10 dwarven wine
rock nuts to 40
cave wheat to 40
dimple cups at 20
leather down to 5
plump helmets down to 25
now have 225 logs, those will take a while to unload
No more changes now, EMBARK!


8
DF Dwarf Mode Discussion / Rate my starting build
« on: November 22, 2007, 02:48:00 pm »
Played a couple adventure mode a couple times, but it gets graphic and cave spiders are nasty.

I'm trying to start a new fortress in a mountainous location.
I already checked out the site quickly and then quit.
As far as I can see there is a chasm, volcano, and running water (non-frozen)
Sand is also plentiful, however trees are not. I stretched the area horizontally so I have a favorable biome and can embark.

My build relies on building farms, (by flooding chambers) and setting up magma buildings for glass and metal. I am not starting with a metalsmith. Dwarfs will do multiple jobs.

By the way, how do you get purring maggots?

My dwarfs are as follows:

Leader: Miner; Carpenter; novice in leather worker, ambusher, judge of intent, appraiser, organizer, record keeper

I plan on using her for making bags from leather and barrels from wood, and as an extra miner.

Crafter: Skilled mason; Stone Crafter; Bone Carver; Mechanic

This guy is going to make bolts and other items I need, and smooth stone in his spare time.

MarksDwarf: Novice Ambusher; Wrestler; Proficient Marksdwarf; Armor user

His description called him adventurous, so he'll be my soldier

Main miner: Proficient Miner; Building Designer; Novice wrestler; novice armor user; novice ambusher

This guy will mine all the valuable ore and has some combat ability

Grower: Skilled Grower; Competent Brewer; Novice cheese maker; Novice Milker; Novice Animal Caretaker; novice miner

this guy likes purring maggots so I made him a milker, novice miner for digging out farms

Farmer: Miller; Thresher; Cook; Weaver; Novice Clothier; Novice Dyer

For doing all the farm stuff and making clothes

Glassdwarf: Furnace Operator; Wood Burner; Miner; Grower; Glassmaker

Wood burner to get steel for magma buildings, eventually going to make stuff with glass. Also will assist with growing and mining until I get everything set up.


My items are as follows:

Alcohol: 41 dwarven rum, 41 dwarven ale, and 41 dwarven beer

Seeds: 101 Plump helmet spawn, 35 pig tail seeds, 26 rock nuts, 26 cave wheat seeds, 26 sweet pod seeds, 26 Dimple cup spawns

Food: 30 plump helmet, 101 turtle, one of each of 14 2-point meats

For making stuff: 200 tower cap logs, 10 hoary marmot leather

Animals: 4 dogs and 4 cats

So, how badly did I screw up? I'm should expect some fight so I'll need to figure out a trapped enterance hall. I need to divert water to an underground supply for farming and drinking. I'm going to use a magma smelter and magma glass furnace.

I am open to suggestions, no ridiculously big changes. I want to see how it turns out.

The milking think may be unnecessary and I could take fewer animals. Dwarves could have their skills swapped around. The number of seeds might be ridiculous but I'll use them all, eventually. Have no surplus points so they will have to be moved around and taken from my starting supplys.

I'm going to eat a thanksgiving meal, and leave the embark window open. I'll wait a few hours and if nobody comments I'll look over everything one last time and embark.


9
DF Dwarf Mode Discussion / Re: Hippos killed my fisherdwarf (need advice)
« on: November 20, 2007, 06:53:00 pm »
Thats funny, I think I'll stop this game and start another one.

10
DF Dwarf Mode Discussion / Re: Hippos killed my fisherdwarf (need advice)
« on: November 19, 2007, 10:59:00 pm »
Only problem is I'm on an island. For some reason, I didn't pay attention the the layers when I started, so I sunk a deep shaft into the ground. Under my starting position goes 4 layers siltstone, 7 layers gneiss, and 5 layers of granite. I'm going to send out a few side shafts and see if I can find any good ore; I've already found some bituminous coal, native silver, microcline, orthoclaste, mica, more magnetite deposits, and a few different gems. I'm going to sink a shaft into the desert and see what I get there too, there is an aquifer I'll have to go under from my current shaft though. I also can try digging under the nearby lake.

So far, besides the fishing incident, everything is going fine, except I'm a bit worried I won't have enough fuel.

This is my first real game, and its helping me get to know how to get everything done. The location has nothing fancy (that I know of) and the surroundings are calm.


11
DF Dwarf Mode Discussion / Re: Hippos killed my fisherdwarf (need advice)
« on: November 19, 2007, 06:00:00 pm »
Just noticed an error in my smelting tutorial.

YOU NEED FUEL TO SMELT LIGNITE OR BITUMINOUS COAL.

The previous information in the wiki didn't clearly explain, so I'm going to have to burn a tower cap log to make charcoal.

What this means, is you cannot start smelting or get any fuel at all without starting with either an axe; a piece of charcoal or coke; or a tower cap log.

The layers so far, digging straight down into the plains, are clay loam, then two layers of siltstone, I haven't dug deeper, and need to get more lignite. I've dug into way more magnetite in the third layer than I can actually smelt, but I don't plan on that because I already have 40 platinum nuggets to play with and the vein still has platinum in it, so maybe I wasn't so unlucky. Their base value alone is 1600, and if I make basic crafts out of them they are worth 16000. I don't think I'll have money problems.

  :cool:

edit: oh wait, I don't even need to irrigate, clay loam must be a soil material, it is really easy to dig into also.

[ November 19, 2007: Message edited by: RaSchumann ]


12
DF Dwarf Mode Discussion / Re: Hippos killed my fisherdwarf (need advice)
« on: November 18, 2007, 07:22:00 pm »
Finally done with editing the wiki, I did major changes to that tutorial to fit it in the smelting page, added it to the guides category, and added a few links here and there.

Everything has been going smoothly so far. I started off with an anvil, no axes, four cats, and used the extra points on food, alcohol,seeds, 4 cats, a few logs because there are only a few trees around and skills.

My dwarves:

Leader: Wood Cutter, Carpenter, Bone Cutter, Novice Judge of Intent, Novice Appraiser, Novice Organizer, Novice Record Keeper
Metalsmith: Furnace Operator, Skilled Metalsmith, Competent Metal Crafter, Novice Wood Burner, Dabbling Wrestler
Cook: Proficient Herbalist, Proficient Cook
Miner: Adept Miner, Proficient Mason
Miner: Adept Miner, Competent Stone Crafter, Competent Building Designer, Dabbling Wrestler
Farmer: Proficient Brewer, Proficient Grower
Deceased Fisher: Proficient fisherdwarf, proficient fish cleaner

So far I've been mining, and I was wrong previously, I found lignite, not limonite, lignite is a fuel, I can smelt it for coke.
I haven't excavate too much lignite, I think I need one or two per piece of ore to make something, however I've mined quite a bit of magnetite and I've encountered fairly large deposits of platinum and a few gems. The magnetite deposit is big. I've already set up workshops, and need to start farming. I'm going to stop mining magnetite and try and get some more lignite, though I think I forgot I need weaponsmith for an axe.
I didn't do very much planning of the entrance and don't have a mechanic, so I might have problems if a zombie hippos attack me. I wouldn't mind some advice if anyone has any.
I could upload a file if anyone wants to take a look.

edit: oh yeah, I built a coffin for my fisherdwarf, but by now the corpse has decomposed and I can't figure out how to bury him.

[ November 18, 2007: Message edited by: RaSchumann ]


13
DF Dwarf Mode Discussion / Hippos killed my fisherdwarf (need advice)
« on: November 18, 2007, 12:38:00 pm »
I lost him right when I started the game.
It was an island location between tropical lake, some kind of grassland, and a desert, all the biomes are good aligned.
The instant I start, right next to water, my fisher plunks down, throws his line, and must of angered a hippo, now he is dead.

I have other sources of food, so I can survive, but that was some incredible bad luck.

I guess you need to fish away from hippos then, though that was some incredible bad luck.

edit: It isn't all bad, I dug down into the sedimentary layer and found magnetite and limonite for iron, I started with an anvil, and also native platinum.

edit: I've continued playing, and I am going to record some of my experiences here

I've dug down, and finally figured out how to set up so I can make things out of metal, for some reason, this isn't well covered in the wiki, the information is there, but I can't find any tutorial or demo that describes only what you need to start forging out of metal, the smelting article does give the information it, just it isn't linked and it doesn't give an concise tutorial. So I'll just write one here and then transfer it to the smelting article and link it to the tutorials section, feel free to change it if you want.

/////////////////////////////////////////////////////////////////////////////

Introductory Guide to smelting by a newbie:

The a smelter is used to make metal bars out of ore.

Skills required: building designer (architecture) and furnace operator
If you want to use wood as fuel you also need the Wood Burner skill

Materials required: heat-resistant building material, ore, which determines what metal you get; fuel, coke from Bituminous coal or Lignite, or charcoal from wood

In order to make metal bars out of ore you need to use the "smelter" building.

-In building (b) -> furnaces (e) -> smelter (s)

In order to use the smelter building you need fuel.

-the smelter can make coke from bituminous coal (makes 2 coke) or lignite (makes 1 coke)
-the wood furnace (produces 1 charcoal)

The smelter requires one unit of fuel each time it is used. Note that this means smelting lignite or bituminous coal contain an additional unit of coke that is used up in order to smelt them.

After you have a source of fuel you simply give the smelter an order using (q) telling it to use your ore and fuel. Obviously, whatever ore you choose determines what metal bar you get.

/////////////////////////////////////////////////////////////////////////////

after I put this in the wiki I'll write a summary of my expedition so far and post it in this thread.

[ November 18, 2007: Message edited by: RaSchumann ]

[ November 18, 2007: Message edited by: RaSchumann ]


14
DF Dwarf Mode Discussion / Re: My dwarf got stuck up in a tree?
« on: December 20, 2007, 10:50:00 pm »
Only one?

There should of been a lot more, and a wizard, and a hobbit might of been somewhere.

Sure you didn't miscount?


15
DF Dwarf Mode Discussion / These guys are screwed.
« on: December 18, 2007, 09:41:00 pm »
So I'm setting up a fortress on a mountain range next to a desert.

I look at the items screen and I see this:

NO booze, NO seeds, NO plants; PERIOD

So I'm hoping the plant gathering skill will get me through the middle of a desert.

Amazingly, shrubs seem to love popping up in the middle of a desert for no apparent reason, very, very, very fast.

I know its a good aligned mountain range and all, but I don't think they should appear every few seconds.

edit: couldn't get tower cap logs on the embark screen either

[ December 18, 2007: Message edited by: RaSchumann ]


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