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Messages - RaSchumann

Pages: 1 [2] 3
16
DF Dwarf Mode Discussion / Re: A perfect start. Or is it?
« on: November 20, 2007, 06:56:00 pm »
Just a bump and to say that it worked, I think when it created the fortress it had slightly different features, though the ruin and magma is still there.

Also, when I exported the image data, the two abandoned fortresses appeared.


17
DF Dwarf Mode Discussion / Re: A perfect start. Or is it?
« on: November 18, 2007, 12:46:00 pm »
Can you please give out the parameters for the world and this places location? When you create a world, it creates a text file in the main directory with the seed it used.

edit: even if you lost the location, from the information you gave it still might be possible to find it.

edit2: maybe I need to just download your folder and look for it there

edit3: hmmm, unlike my game, yours doesn't appear to have the world generator data, oh well.

[ November 18, 2007: Message edited by: RaSchumann ]

[ November 18, 2007: Message edited by: RaSchumann ]

[ November 18, 2007: Message edited by: RaSchumann ]
Ok, I figured it out.
You have to tell it to export world gen data.
You don't actually have to do this when you make the map
I abandoned the current fortress and then in legends by pressing 'p' I got the world gen.

Created in DF v0.27.169.33a.

[WORLD_GEN]
   [TITLE:STANDARD]
   [CUSTOM_NAME:Pinnacle of Bases]
   [SEED:1263417854]

By selecting "reclaim site" you can find out where the fortress was. I found two different abandoned fortresses. I think it was Dorenonam, not Ontakurdim.

Additionally I think it is worthwhile if you are looking for a challenge, haveing everything every time isn't really that interesting is it?

Also, can you find things like this in adventure mode, clean it out, assuming your a mini god, and then set up a fortress there? That would be interesting.

[ November 20, 2007: Message edited by: RaSchumann ]


18
DF Dwarf Mode Discussion / Re: A nice location I found
« on: December 10, 2007, 10:05:00 am »
A little update:

The seed 47320 turns out to be pretty good. I think on the east side of the volcano is actually a better location, stretch the area horizontally to get access to a magma vent that goes quite a few layers above the water level.

Just for fun I had a look at a location south of that one: Large River, TWO waterfalls over ten layers high and a magma vent

I don't care if you have a super computer, it'll take years just to get a fortress started there

Edit:

Oh dear, stingrays, carp, alligators and saltwater crocodiles

Good thing I didn't bring a fisherdwarf this time or he would be dead meat

Edit2: on the other hand I looked in the raws and crocs and allis can be exotic mounts ::EVIL GRIN::

Has anyone tried getting alligator or crocodile pets as mounts for your military before ::EVIL GRIN GETS BIGGER::

Edit3: In the wiki it says that you need a dungeon master in order to mount it, awwwww

[ December 10, 2007: Message edited by: RaSchumann ]

[ December 10, 2007: Message edited by: RaSchumann ]

[ December 10, 2007: Message edited by: RaSchumann ]


19
DF Dwarf Mode Discussion / A nice location I found
« on: December 08, 2007, 01:29:00 pm »
I found this nice starting position, and I think it would be good place to build a glittering, towering, fortress of obsidian and glass.

Created in DF v0.27.169.33d.

[WORLD_GEN]
   [TITLE:IEJC]
   [SEED:47320]

Location:

in The Everseeing Realm, on  a volcanic island/peninsula in The Flowery Water, just off The Land of Sculptures

World Map: 3 up, 5 right
Region Map: 1 tile south of the volcano

Types of Layers: soil, Sand, igneous extrusive, metamorphic, igneous intrusive

Cliff indicator: mostly medium to high, with extreme cliffs in the norts

Biomes:

The Swamp of Bends: Tropical Freshwater Swamp, Scorching, Heavily Forested, Thick, Wilderness, Yellow sand, Andesite, gneiss, Diorite

Steep slopes will prevent wood from growing


The Flowery Water: Tropical Freshwater Lake, Hot, No vegetation, Mirthful, Sandy Clay loam, Yellow sand, Silt Loam (aquifer), Clay, Obsidian, Quartzite, Granite

Big body of water, is constantly filled by a brook from off-map


The Wall of Play: Mountain, Hot, no vegetation, Wilderness, Obsidian, Quartzite, Granite

I really like the high obsidian cliffs.

I did a quick-start to check the local area and for lag.

From the highest point I had, 8th from the right and 3 down, the map goes 50 deep. I would have to select a large area to get everything I want, though my computer might be able to handle it. (Athalon X2 4200+ with 3 gigs of ddr800)

I don't have to flood to get farmland, there is sand for glass, magma, obsidian, and running water.

Even tough it is a volcanic lake island, it is connected to the main land, Dwarves, Elves, Goblins, and Humans are neighbors. Therefore I could trade for anything I don't have locally.


20
DF Gameplay Questions / Mounts and riding
« on: December 10, 2007, 01:00:00 pm »
I cannot find a good tutorial or anything specific really on mounts and riding

I tried to find all I could in the dev journal, creature files, wiki, and forum.

regular mounts: horse, unicorn, beak dog
exotic mounts: giant eagle, alligator, saltwater crocodile, cave crocodile, giant toad, giant olm, giant bat, giant rat, giant cave swallow


It seems like from what I've read that mounts exist up to a point, however they still need work done on them.

Is there any way to have dwarves ride an animal in the current version? I couldn't find any key bindings or specific mention of this anywhere.


21
DF Suggestions / World Discussion and Sharing
« on: November 17, 2007, 05:53:00 pm »
This is a forum suggestion, mainly from what I've observed just today.

There are so many different possibilities with world generation that I think it would be a good idea to create a separate topic just for world generation and starting positions.

Each world would have its own thread, including the values used for generation. The rest of the thread could be used for discussion of different things people noticed about that world and anything interesting they discovered and good starting positions, maybe even how their fortress fared at a specific location.

People could notice oddities, such as 2000+ reject worlds, or 0 reject worlds, or worlds with an abundance of a rare feature. This  could also be used to create competitions in different situations, and with the stricter rules, keep it quite organized.

This would alleviate some random clutter popping up everywhere, and I believe is worth at least a shot. Just a single thread would be too little, you would end up with multiple discussions popping up everywhere. Additionally, I think world generation covers an area that needs to be beyond nearly all parts of the game.

The other side for this, is it would require management, and might not be a big enough field to warrant its own part of the forum.

This should be a group discussion and consensus, with the dwarf gods having the final word, and as I'm pretty new to this, I think it should not be my choice to change the way things work around here, I'm just presenting an idea, nor do I want to become some sort of servant for dwarven gods either.

If this has been gone over before or is stated in some rule I didn't read. Feel free to ignore this, because with the universe being infinitely big and all, and me knowing only a finite amount, I could be considered quite an idiot. I'm sorry if I just wasted your time.


22
DF General Discussion / Legends mode
« on: November 20, 2007, 10:28:00 pm »
I listed the features of legends mode in the wiki. http://www.dwarffortresswiki.net/index.php/Legends

I noticed that with legends mode you can export map info which includes the seed.
You can also do a high detail map that shows biomes, ALL rivers, and other map features.

The high detail one is quite nice, however it takes a little while to export.
What do you do with these maps anyway?

edit: forgot to put this in

You can see different dark lines in glaciers, I think they might be rivers that got buried in ice, seem to lead to rivers and propagate like them. Can someone check to see if this has any effect on a location placed on one? I think they might be displayed as rivers on the embark screen.

[ November 20, 2007: Message edited by: RaSchumann ]


23
DF General Discussion / Re: Urist cancels drive: Rear-ended
« on: December 29, 2007, 10:10:00 pm »
Grumpy?

24
DF General Discussion / Re: intresting seeds
« on: November 20, 2007, 10:30:00 pm »
If you still have the region you can export the seed in legends mode. I'm posting this everywhere because I don't think people realize you can do this. You can't have a game running in the region however.

25
DF General Discussion / Re: My game hates my world...
« on: November 17, 2007, 05:20:00 pm »
So whats the best way to measure time to generate a world? I wonder if you can get a stopwatch on your computer. Also, in order to make sure it can be used as an accurate benchmark, or for it to not take forever, make sure you close most of the useless stuff running in the background, for example steam or for some reason a game had to install some punkbuster software that doesn't appear in msconfig for startup or add or remove programs.

26
DF General Discussion / Re: My game hates my world...
« on: November 17, 2007, 05:06:00 pm »
What are you running, I'm using an Athalon X2 4200+, it runs pretty fast, keep waiting, rent a movie, watch it, and return it a week later and the world will be probably done... no guarantees though, that is pretty clearly explained in my signature. I can be right, kind of like a physicist, I'm good at guessing, but don't usually try and prove it.

27
DF General Discussion / Re: My game hates my world...
« on: November 17, 2007, 04:52:00 pm »
Wow, that sure must take awhile.
I looking at a world I just did on the new version that I put in my wall of text introduction post.

It came out very quickly with far fewer rejects, so you might want to take a look at it, however with all that time spent on one world, you should just keep it, in fact, I would love for you to give the seed so I can run it.

The map I'm using:

-has 6 oceans, one really big, one really small, and the rest on the small side too
-has 4 major rivers, through a variety of terrain all in different parts of the map

[WORLD_GEN]
   [TITLE:SEED]
   [SEED:473220798]

paste that in the data\init\world_gen.txt

oh dear, this post is getting long too

when the game generates the world, just in case anyone doesn't have a clue, I think it puts the paramaters of the world in the main directory

Hmmm... Well... Oh well...

I think I might be an attention hog, maybe looking for some sort of ego boost, I do appreciate comments, I probably need to learn to wait a day or two for someone bothering to post a reply, first real attempt at well... I've never had friends... GAH! I need to stop writing all this into my posts, by the time I click "send" or whatever you call it an entire discussion could probably happen.

So, the end... I'm going to write myself a signature with a big disclaimer in it now.

(edit) Hey, I just noticed I have the title of escaped lunatic, how appropriate, can I keep it please~~ (tears and puppy dog eyes combined with long drawn out please please)

[ November 17, 2007: Message edited by: RaSchumann ]


28
DF General Discussion / Re: I love this game (a 4 big river world too)
« on: November 21, 2007, 01:22:00 am »
random

29
DF General Discussion / Re: I love this game (a 4 big river world too)
« on: November 17, 2007, 06:24:00 pm »
Here's a summary of the interesting things on this map:

-seems to be a bit more tropical than some others I've seen
-Large number of oceans, I think I read that oceans could create volcanoes, and there are a lot of magma pocket here and there.
-A few big rivers, one of them is just massive in scale and has a huge basin on the map in the south, some also turn into lakes and back.

There is a lake in the middle of the north-western mountains that has scorching temperatures, the cliffs are incredibly high, there are multiple layers of 20+ cliffs, the mountains are flat around it but it drops down into this incredibly hot lake, there is also a dwarven settlement nearby, but I have never seen anything like this at all, the drop and temperatures make me think of a volcano caldera but there is no magma, there is also an interesting valley where a river comes out of the north creating a nice valley, there is also a similar lake to the south of it, I have seen mountain lakes but nothing quite like that, maybe I just didn't notice them before.

I looked again and all the mountain lakes seem to do that so maybe its just the way they work.

[ November 17, 2007: Message edited by: RaSchumann ]

[ November 17, 2007: Message edited by: RaSchumann ]


30
DF General Discussion / I love this game (a 4 big river world too)
« on: November 17, 2007, 03:35:00 pm »
Massive wall of text warning

Hi, I love this game. I find random things where you have an opportunity to just explore very interesting. A couple other games like this, just to let you know where my interests lie is Sword of the Stars by Kerberos Producions, which is a space empire game with pretty simple empire management and customizable ships with a huge variety of weapon and other technologies to use in real time combat. My piece of advice is to start playing on a small (less than fifty or maybe you might want to go to the minimum) Like dwarf fortress, the starts are completely random, as in it does not pull punches. You can be trapped as humans with travel lanes traveling through enemy space, your enemy might find a dozen perfect worlds while you have to go halfway across the map to find something decent, did I mention there are random encounters? I once had "sparky" eat through pretty much ALL my original colonies as human, with a way more powerful AI Tarka player  that I was not friends with next to me, and I had to slowboat it something like 20 turns to the next habitable star because he had a colony between me and it. I gave up on that game, in fact, I usually never finish most games I buy. Its fun just for the variety of things it can throw at you, kind of like Dwarf Fortress.

That was way sidetracked, but I think its a game that shares the philosophy of "you never know what you are going to get." Which I enjoy about Dwarf Fortress, I didn't pay money for it, and I'm pretty stingy and I've only had one job as a high school student. Even just to watch the world generating is fascinating for me, it didn't last too long, only a few minutes, on a Athalon X2 4200+ with 3 gigabytes of fast ram (way to much), don't have an exact time, the world generation parameters where a custom seed and from the text file in the directory it says:

Created in DF v0.27.169.33b.

[WORLD_GEN]
   [TITLE:SEED]
   [SEED:473220798]

I used a ID number for me I know, kind of like the whole telephone-number thing in The Hitchhikers Guide to the Galaxy, I jumbled it up a bit but it gave good base to just give a different seed. Also, in case your some stalker or something, you won't find anything with that, unless probability really likes you. I want to share it because it is actually pretty interesting.

One piece of advice I have, when you generate a world, export the image, it gives you a very clear, wide view and lets you see volcanoes and seas and mountains and all that stuff. That particular seed is interesting to me because there is a very large ocean and a relatively TINY ocean also. Several Volcanoes, and something I don't think is seen often, TWO major rivers, which have nearby volcanoes. The rivers don't exist in the same spot as the volcanoes, however looking around searching for a site (I'll pick one after I finish this) I noticed that magma pockets (at least if I read the map right) were in the same tile as the major rivers, and the biomes have aquifers and are quite hilly and sandy. I'm fairly sure this might be rare and it was my first seed this release I did, so I wanted to share it. I wonder how an aquifer, magma, and a major river would interact?

I have the image, though don't know how to put it on here, so if someone else does I'll say if its the same world.

I never actually tried going beyond just setting up the party and honestly, I only played continuously for a short while. I might try and make something of the next one though.

There are my thoughts, everything I though where somewhat important. If you read it all, you have quite some time on your hands, kinda like me.

Two more things, maybe a bit off topic but I link with this game.

I listen to the (I don't like the word classical) fine arts station in Chicago when I'm playing Dwarf Fortress, 98.7 wfmt. That station is just plain awesome. I'm streaming it off their site as I'm writing this.

I'm also into Infinity: The Quest For Earth, a space massively multiplayer online game with a massive procedurally generated universe.

The Violoncello is the greatest instrument ever. (according to me)

Boy, is that long, and meandering, and cheese, oh well.

Keep up the awesome work.

edit: small update, first: a question: is the right place for this?
second:Large Rivers must be really common in this version because I found 2 more for a total of 4
third: maybe a topic of discussion: What do you listen to while playing? The music that comes with it is pretty good, even if the music that comes with is kinda sparse. I find the music that comes with can get repetitive, nothing just gets boring, anything on your computer or compact disks needs to be monitored, so I just listen too the radio, all I have to do is remember not to close the browser window. (boy thats a run-on sentence)

Question: How do I underline stuff so I can highlight all the important points, and even more useful would being able to do it on other peoples posts so I can more easily understand them.

[ November 17, 2007: Message edited by: RaSchumann ]

Second edit: how come I can't see my signature, probably just me though, if it isn't there, its a disclaimer that probably belongs at the top of the page. Also I did a subject title change.

The official count on the world I created as far as I can see (I didn't try anything fancy too see hidden stuff, that would be cheating) is 4 large rivers and 6 oceans, plenty of volcanoes, and not too many rejects.

[ November 17, 2007: Message edited by: RaSchumann ]


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