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Messages - valcon

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256
Yeah when you select an animal out of the list, you aren't selecting a "type" of animal, you are selecting a specific one.  Would be nice if it didn't try to re-tame a tame animal, but that's gotta be pretty low on the shit-to-do list I'd bet.  Sucks to waste all that food though.  :( 

257
I don't think rivers actually have anything to do with map rejects.

If you notice, it only starts to run the rivers after it has already accepted a map segment.

So by putting the number of post-erosion rivers down to zero, or null value, you might be setting it to have all of the rivers dry up after the erosion has occurred.  Maybe ... Just a theory.

258
DF General Discussion / Re: animals in cages in adventure mode
« on: August 05, 2008, 12:23:35 am »
Best bet to train an adventurer before battling a megabeast is to grab a shield, set combat to "Close combat", then sit down in the middle of a pack of wolves and wait for a few days.

As for the goblins with food etc etc, I don't think it has anything to do with starvation.  I'm pretty sure its just as simple as:   Fortress=Alive, Abandon Fortress=Dead. 

Again, I could be very wrong, I don't jack about the internal mechanisms, but from what I've seen, you could chain a goblin in a harem of hot goblin chicks with a lifetime supply of booze and biscuits and still as soon as you hit that button, they are just dead. 

259
DF General Discussion / Re: Undocumented cool things.
« on: August 05, 2008, 12:14:43 am »
I embarked on a cliff so narrow that I never got a wagon... rather than having it explode, thankfully.
Yeah me too!
I think I may have reported is as a possible bug: it would be better to check for spots that are wagon accessable (beginning from the direction of the mountainhomes) and see how far the truck can trundle up that mountain before the picks need to come out.

Was fun to see all the stuff scattered on the ground though.
"Oh no, the cart has tipped over!"

ps Did you check whether there were 3 towercap logs present, I forgot to.




 ;D

Also, this isn't exactly a feature, but Adventure mode is FAR more stable than ever.

260
DF General Discussion / Re: animals in cages in adventure mode
« on: August 05, 2008, 12:08:58 am »
I was under the impression that anything that isn't a Dwarf, whether it be caged, stockpiled, chained, free or what-have-you, upon abandoning the fort, it's dead meat.  Usually rotting dead meat, to be more specific.

Making adventure forts won't really be feasible until you can do it in adventure mode, as per some of the later stuff in the FOTF. 

The best thing I've come up with was a nano fortress with a bunch of backpacks, waterskins and weapons scattered around with a wading pool to train swimming in. 

261
DF Dwarf Mode Discussion / Re: Adventurer Fotresses
« on: August 05, 2008, 12:03:42 am »
If it wasn't for the scattering of items, you could have all of your masterpiece adamantite weapons at the end of the maze, as a reward.
Maybe you could stockpile them in a room and lock the door?

It ignores that and scatters them all to hell anyway.

Also, there was a theory that if you moved stuff to your trade depot and THEN abandoned your fort, they wouldn't be moved.  I tried that a while ago and it didn't do any good at all. 

Your best bet to deal with scattered items would be to use a nanofortress.

262
E-mail sent with attached region folder RAR and some additional info. 

263
Yeah it's completely ridiculous.

Read through your legends log.  Read about how the kobold child killed the dragons, or the elf fishery worker killed a bronze colossus.  ridiculous.

264
DF Bug Reports / Re: Oddly peaceful kobalds
« on: August 04, 2008, 06:15:02 pm »
Yeah, 39E is a love-fest.  Adventure mode consists of walking around hugging goblins, mostly.

265
DF Adventure Mode Discussion / Re: How do I not drown?
« on: August 04, 2008, 04:40:16 am »
2 points in swimming at character creation is the only way I've found to not drown, and even that isn't foolproof. 

Do you know if you were submerged at all during this ordeal?  Wounded?  Sitting?  Could've been a lot of things.

And as for your death:  In Dwarf Fortress, an anti-climax IS the climax.

266
DF Adventure Mode Discussion / Doubling gear
« on: August 03, 2008, 06:52:47 pm »
I remember you used to be able to wear like 4 shields and get a lot of benefits from them, but, does that kind of stuff work anymore?

I'm wearing 2 coats of chainmail and have a couple shields in my left hand, am I just wasting weight or do they stack?

267
DF Bug Reports / Re: Dragon appears to have killed himself
« on: August 03, 2008, 06:27:28 pm »
I'm not actually sure.  I only have the anecdotal evidence of, Dragon goes inside booze filled depot and flames it up, molten beer explodes and flies everywhere and everything in and within a 5 tile radius of the depot incinerated.  Either it was the dragons breath, the beer exploding, or maybe the dragon swiped at the building, but it would be pretty stupid to collapse a building while you are inside it, a la shredder in TMNT2.  =)

268
One thing you can do is, if the item isn't selected for a dump task immediately after designation, it's probably already on a task list, so, just really quickly forbid the item, then re-dump it.  That will clear any previous tasks and slate the dump as the primary task, I believe.  Hope that helps.

269
DF Bug Reports / Re: Dragon appears to have killed himself
« on: August 03, 2008, 04:54:57 pm »
If there was any alcohol inside your trade depot, the molten alcohol would've exploded, collapsed the building and both crushed and incinerated the dragon. 

I had the same thing happen to me when a dragon wandered into my trade depot.  All I ever found was the skull which means it got pretty damn hot in there.

270
DF Adventure Mode Discussion / Re: That was mighty unexpected
« on: August 03, 2008, 04:22:00 pm »
I've had similar things happen.

I was playing a human and had recruited some elves to follow me, and returned to a nearby human city and went shopping, had a grand old time, but, when traveled back to the mead hall, the mayor of the city immediately shot and killed all of the elves.  He left me alone though, and, after the attack, I talked to him and he told me to go kill some diplomat in their city.  I'd been to the city after becoming a mercenary for this civ, so, I imagine they weren't at war at the time or they would've attacked me, right? 

Weird. 

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