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Messages - nuget102

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31
DF Dwarf Mode Discussion / Re: Exploit to plant all crops in one plot!
« on: March 28, 2018, 05:11:54 pm »
Feel free to let this thread die then. :) thanks for the info guys.

32
DF Dwarf Mode Discussion / Re: Caverns in a mature world
« on: March 27, 2018, 10:39:50 pm »
Perhaps that's not a bad idea.  On the other hand, if FB encounters are desired, this would probably have the effect of killing them off much quicker.

Sounds to me like you're ready for advanced world's. Edit a advanced world with increased number of forgotten beast, it'll make for more fun for a longer amount of time. It's something I always ramp up.
The number you can increase in the advanced settings is the number of Titans. If I understand it correctly, DF generates one FB for each underground region (excluding the magma sea ones), and I don't know of any way to increase the number of those regions apart from increasing the world size (or DFHacking to split regions into smaller parts, but that would presumably have to take place during world gen after region formation but before FB generation. It should be possible to do the region splitting, though, as you can mess with surface regions [one region for each cavern and world tile?]).

You're absolutely right. I was thinking of megabeast and semi-megabeast. Would be nice to have a setting for forgotten beast.

33
DF Dwarf Mode Discussion / Re: Exploit to plant all crops in one plot!
« on: March 27, 2018, 10:34:25 pm »
My understanding is that if the status of the tiles on a plot are mixed (underground and above ground), both options will show up. However, I believe that crops will only grow in their respective environments, regardless what the plot itself is set to. I am unsure whether dwarves will even attempt to plant plump helmets in the above ground tiles on a mixed farm plot, but I am thinking it isn't an exploit per se. Instead of being able to plant all crops on every tile of your plot, it would be the equivalent to having both an UG plot and an AG plot, where you only used one at a time.

Hm. It appeared they were planting the crops across the entire plot. I'll take an extra look and see tomorrow.

Either way, ramp tiles not updating is a bug. Even after removing the ramp they remain inside tiles.

34
DF Dwarf Mode Discussion / Exploit to plant all crops in one plot!
« on: March 27, 2018, 04:24:56 pm »
So I discovered an exploit by accident. It appears that if you dig a ramp up in the ground to a surface tile the tile may occasionally be considered "inside,  dark, subterranean"

Not too unusual right? Except you can plant surface crops and subterranean crops on these tiles. Pretty weird glitch. Can anyone help confirm this?

Edit: did a bit more testing,  seems you can plant surface and subterranean crops in the same plot so long as at least one tile is considered light and one dark.

Also seems as long as a ramp is built from below it will always be considered dark and subterranean.

35
DF Dwarf Mode Discussion / Re: Caverns in a mature world
« on: March 26, 2018, 08:24:41 pm »
Perhaps that's not a bad idea.  On the other hand, if FB encounters are desired, this would probably have the effect of killing them off much quicker.

Sounds to me like you're ready for advanced world's. Edit a advanced world with increased number of forgotten beast, it'll make for more fun for a longer amount of time. It's something I always ramp up.

36
DF Dwarf Mode Discussion / Re: Training pet cave dragons
« on: March 26, 2018, 03:41:50 pm »
if I allowed him out while he was semi-wild, he would attack one of my dwarves.

You're letting him out too early I believe. If their name still has the word wild in it, I keep them caged or chained until they lose the wild or semi wild status.
Oh and make sure you have meat! Cave dragons are carnivores. http://dwarffortresswiki.org/index.php/DF2014:Animal_trainer#Training

37
DF Dwarf Mode Discussion / Re: Making pretty goods
« on: March 26, 2018, 03:25:31 pm »
Severed goblin leg decays into bone which can be used in strange mood.

I don't know if its fixed.

I heard that was fixed because of mermaid farming?

38
DF Dwarf Mode Discussion / Re: Encrusting with clay gems
« on: March 26, 2018, 02:37:15 pm »
So if the required materials are not inside the burrow the job will be canceled?

Correct. That's to prevent things like Planepacked happening. http://dwarffortresswiki.org/index.php/Planepacked

39
DF Dwarf Mode Discussion / Re: Found my first cavern
« on: March 26, 2018, 02:24:33 pm »
But making sure the hole is sealed completely is the key. If some elkbirds fly through a hole, you may be wondering why your weaponsmith is dead at the bottom of a 100 z staircase.
The logic behind that statement is completely sane, but if I read the raws correctly elk birds can't fly. Bats, hungry heads, etc. can, though, and trogs are good climbers.

I'd be more worried about cave spiders. Mainly the giant variety, but even the small ones are dangerous.

40
DF Dwarf Mode Discussion / Re: Stuck Merchants
« on: March 26, 2018, 02:15:37 pm »
You could always let them come in through the caverns :P then again,  I don't know of that works anymore...

41
Masterwork DF / Re: i Reported Meph's Patreon.
« on: November 03, 2017, 12:34:45 pm »
-snip-

I worded my response incorrectly.

What I'm trying to say is I think it's mind boggling you guys actually expect anything from someone running a patreon, and getting upset about it. I've seen so many examples of crowd funding go to the sewer in the past few years that if I back anything I expect nothing. Take, for example, the skully helmet.

People paid thousands of dollars to get a helmet that was only made in very limited numbers and as a result most people never received what the felt they should of received.

Naturally we're talking about tow vastly different things here, but the principle is sill the same: don't put money forward if you're not happy with how the project is in the now. There are tons of examples of funding campaigns gone wrong.

Theres also good ones though, take Project Zomboid for example. It costed me eight dollars when I bought it a few years ago, and it's the best eight bucks I've ever spent.

Basically what I'm trying to say is use your discretion, if you like where MDF is right support his patreon, even if he is MIA. If you're upset he's MIA, don't support it. I agree it's annoying he just up and left without a word, but in my opinion reporting his patreon is extreme and getting upset the way OP seems to be (to me at least) is ridiculous. I don't expect patreon goers to sick to their word, becuase that is MY experience with crowd funding.

Take what I say with grain salt though, I'm just another name on the net after all. :)

42
Hands down my favorite and easiest to acquire as it will be on any map, is the Jabberer. They're bigger than even giant polar bears, being only slightly smaller than a elephant. The only non mega or semi mega creature that's bigger than it and can be war trained is the elephant, giant rhino, and giant elephant. Almost forgot cave dragon. All of which depend on you having the correct surface biome, except the cave dragon but they take so long to mature to full-size I don't bother.

Jabberers, however, reach full size in a year. They live to be 10-20 and are war and hunter trainable.

They could easily take down a squad of badly required dwarves, and they tend to make your civilians into snacks. My first time seeing one I laughed at the name, sent my copper equipped military at it, and they all died. I promptly captured it and began taming it.

Hands down, my favorite creature in dwarf fortress.


43
DF Gameplay Questions / Re: Mass pitting issue
« on: November 03, 2017, 11:32:35 am »
I don't really mass pit, as I use my prisoners to train military dwarves.
How do you get them out of the cages without exposing a hauler to being attacked? I'm trying to avoid the whole "build a cage, link to lever, pull" system.
But anyway, wouldn't it possible to channel a 3x3, then just reconstruct the perimeter floor, with the hatch in middle of the 3x3.

It will mean there's a 1 tile buffer all-around the hatch immediately below. So they can't grab on to anything, as there is nothing to grab.
That is just the wiki's mass-pitting system with a single hatch instead of multiple hatches, and even with more space below, the prisoners seem to start fighting instead of falling in, although I now am wondering if raising the ceiling above the cages would help.
[/quote]

I usually have multiple rooms with doors, build cages ( up to 100 a time) link them all To a lever, lock the doors and pull. Unlock the doors one at a time to have my military take on anywhere from 1 to 9 prisoners. The rooms are usually 3x3, but I've done 1x1. I havent mass pitted since climbing started because I don't like goblins running amok, armed or not.

Alternatively have your arena, above that have your pitting room. Your pitting room should be sealed except for your pits, and gave your vampire and/or were beast live in the pittihg room. Have a minecart or similarly over engineering contraption deliver cages to the pitting room.

That would work too but is much more effort, but that way you have no worry of goblins escaping and harming someone important.

Or, much simpler, set ten dwarves maximum to do pitting. Set them to a military squad, make sure to keep it inactive and have uniformed while inactive set true. Equip them with leather armor and obsidian short swords, that should be plenty to kill a unarmed goblin. Have weapons and armor for your guest at the bottom of the pit if desired. That way anyone escapes your haulers are technically militia and will just kill the poor saps.

44
Masterwork DF / Re: i Reported Meph's Patreon.
« on: November 03, 2017, 10:40:08 am »
You guys realize you're complaining about a mod not getting updated... The idea if being mad about that is mind boggling to me.

Yea he has a patreon, but he's not like many of the YouTubers. It doesn't pay his rent or anything, so why expect him to spend full time on it? He'll get back when he gets back.

Show some respect for the guy, he's done a lot for the modding community and it is common knowledge he goes on hiatus' often. You wouldn't have the current (unofficial) MDF if it wasn't for him. If you guys think you can do a better job then try, make your own twist on MDF from scratch and see how difficult a true full overhaul mod is.

My opinion is to just take a breath, play the unofficial MDF until his return. I hate seeing communities turn aggressive like this and it reminds me of some other communities.


45
I'm actually amazed you managed to get a egg layer citizen to hatch eggs. Last I heard this was bugged, that was several versions ago though.

Maybe now I can make my lizardman civ a reality? That would be neat.

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