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Messages - Mr.Mountain

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61
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: May 14, 2014, 11:28:30 pm »
First forgotten beast came along. Landed one kick on my militia commander. The kick was deflected. Wrestler proceeds to bash FB's skull in. Perfect on my part, facepalm for the most pathetic FB ever.

62
Dear AllTheUrists,

We have 200+ prepared meals. Stop eating the plump helmets.

   thank

63
Because they're too busy trying to dodge all the steel bolts flying at them from bored, trigger happy marksdwarves.

Why are my masons totally free to do irrelevant labors that I'm sure I disabled them from doing, but have no time for ACTUAL masonry?

64
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: May 14, 2014, 11:10:24 pm »
Then again, this is the same military that can't kill Keas is their lives depended on it.

It's actually pretty bad. The last time I had my military handle the nuisance, they only managed to shoot one to the ground. The militia captain spent a whole day grabbing one by the leg and letting it mangle her. She was miserable by the end of the experience, but became quite happy again after observing my fine golden statues and legendary dining room. I guess losing her daughter to undead skeletons really made her distant to this stuff (oh and to the fisherman necromancer in my fort, I am REAL CLOSE to finding you out, bastard!). Oh well, another day without a tantrum!  :P

P.S., I may be a little new to DF, but I've gotten a pretty strong grip on how to handle the military, so feel free to swing a question by.

65
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: May 14, 2014, 10:58:49 pm »
Fairly new DF'er, on one of my most successful forts. It's midwinter and we've experienced a slight kobold thief infestation. Three appeared in one day. Nothing we can't handle, though, seeing as this is the same military that SOMEHOW took down a noxious gas spitting FB with nothing but iron weapons and their fists, sustaining no casualties. Then again, this is the same military that can't kill Keas is their lives depended on it.

66
DF Community Games & Stories / Re: The Abbey of Sands - Community Fort
« on: February 19, 2014, 06:22:40 pm »
"Well, doc, if ya can't do anythin' about my back, then I'll be off! No time to lollygag out'ere in this desert, I'll be goin' back to my brothers'n sisters in arms, if ya don't mind!"

67
Forum Games and Roleplaying / Re: Corrupt a wish!
« on: February 17, 2014, 04:15:13 pm »
Granted. What you receive is of a nature far too sexual to describe on this board.

I wish Toady had a dev team to help him with the game.

68
Forum Games and Roleplaying / Re: Corrupt a wish!
« on: February 17, 2014, 04:00:07 pm »
Granted. As you go back in time to properly ask out the person of your dreams, the Hounds of Tindalos become aware of you idling around with the tides of time, and you are torn apart while trying to describe them with the repeated use of the words 'horror' and 'terror.'


I wish I had the ability to reincarnate and choose who I'm born as.

69
DF Adventure Mode Discussion / Re: Adventure Mode Little Questions Thread
« on: February 17, 2014, 03:21:52 pm »
Does the armor skill apply when unconscious? One of my companions was knocked cold during a kobold ambush, and she just stayed on the floor while a goblin kept bashing her head with his hammer. It just kept saying that the shot was parried, until she got up and OHKO'ed him with her mace.

70
How were the children kidnapped? Did the snatchers sneak in, or were they wandering around in an open area?

71
DF Community Games & Stories / Re: The Abbey of Sands - Community Fort
« on: February 13, 2014, 01:17:56 pm »
First combat scenario and I'm maimed, why did I expect better from myself? am I just recovering in bed? if so, could you post the severity of the injuries? I hate to ask so many questions, so just lmk if it's not possible  :D

72
DF Community Games & Stories / Re: The Abbey of Sands - Community Fort
« on: February 12, 2014, 05:59:47 pm »
Nice to see an update! I'd like to ham'd (yes, I'm going to actually force this) as Anthath, the recruit, if possible.

73
Cain Tongstell (+15) Acclaims Zargoth Snarlclasps (-2)
For:3
Against:0

Any soldier who has put his life on the line in the name of the fortress should deserve some form of forgiveness for his past transgressions.

OOC
thanks for the military report, cain! I must say, we have an awful lot of munitions for ~5 dwarves.

74
DF Adventure Mode Discussion / Re: Funniest Names
« on: February 02, 2014, 02:00:31 pm »
I made an adventurer once whose sole purpose was apparently to kill night creatures and giant lions. Seriously, bandits were the least of these people's concerns, they just really needed to get those night creatures and feral felines out of the way. Anyway, I manged to kill off so many that I earned the name Zurko Suntick the Weak Dusk. I must say, it was the first time that a given title was slightly appropriate, even though they could've done better.

75
Suppose it depends on what you want, could tell you the current full-time soldiers myself, for stuff like skill levels, gear, wounds, we would either need Teledwarf to look at it (unadvised, don't want to give him more work than needed) for us or the latest save (provided he has played any since the last upload, otherwise we already have access to it) so we can find whatever we need ourselves.

Ah yes, my pardons. I suppose a thorough military logistics report would be more suitable. Just a report of our actual full time dwarves in the military (no need for descriptions, just the names), their equipment, any current medical diagnoses, and any items that are directly available to the military (unless there are no direct stockpiles for the military) would be fine.
I hate to feel like I'm asking for too much, so lmk if this is isn't possible   :D

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